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TimBob12

Latest Posts

Page: 1 of 17
Posted in: My Scripting Question's
 TimBob12
10-22-2011, 3:30 PM
#2
Welcome to the forums and Instead of making a hundred treads for some weird scipting questions im just gonna put them all in this thread. Thank you Thank you Thank you :D Question 1: Use this method - http://www.lucasforums.com/showthread.php?t=...  [Read More]
Posted in: Area Transitting
 TimBob12
10-08-2011, 10:58 AM
#2
There is a script functiion for this but cant remember of the top of my head. Use the search function to search for module or warp....  [Read More]
Posted in: Any Pros at modding. PLEASE HELP
 TimBob12
10-07-2011, 4:45 PM
#2
Im almost %100 percent certain it is exactly the same just with a K2 module as you can't use things from K1 in K2 and vice versa unless they are already in the game files....  [Read More]
Posted in: Scripting for Beginners
 TimBob12
10-06-2011, 12:40 PM
#2
I wouldn't really call this a beginners guide to scripting. More some of the useful functions. If I knew nothing about scripting and saw this thread labelled A Beginners Guide to Scripting and decided to read it then I would come out of the word docu...  [Read More]
Posted in: Crystal Cave Texture
 TimBob12
09-11-2011, 4:57 AM
#2
To be honest I think these new crystals look pretty cool....  [Read More]
Posted in: KotOR1 Restoration Mod
 TimBob12
09-01-2011, 4:00 AM
#18
I never realised there was so much cut from K1. This looks awesome....  [Read More]
Posted in: how do i mod the storyline
 TimBob12
08-24-2011, 4:43 AM
#3
People really don't read any more do they... What do I need to start modding? - http://www.lucasforums.com/showthread.php?t=143421 Making a Total Conversion / Storyline Mod - http://www.lucasforums.com/showthread.php?t=207884...  [Read More]
Posted in: 2 Scripting Questions
 TimBob12
08-12-2011, 5:43 AM
#2
For your first question there are the script functions AddPartyMember() RemoveFromParty() which are probably your best bet....  [Read More]
Posted in: I need help with .2da editing :/
 TimBob12
08-11-2011, 6:16 PM
#2
You change the contents of whatever the modela and modelb boxes are to N_RepSold. So you change them both to N_RepSold. Yes you do have to save over them although if you wish them to be compatible with other mods then you must use TSL Patcher (which...  [Read More]
Err, why is this in a WIP thread if it is just questions and I don't know are the answers....  [Read More]
Posted in: Recruit Decklan
 TimBob12
08-10-2011, 4:08 AM
#2
Looking good but seriously you need to change your sig!!!...  [Read More]
Posted in: [TSL/WIP]
 TimBob12
08-12-2011, 5:37 AM
#13
You can change head models. VP made a tut....  [Read More]
Posted in: Capibara's wip's
 TimBob12
10-12-2011, 1:03 PM
#31
ooooooooooooooooooooooo... I like it a lot!!!...  [Read More]
Posted in: where you start
 TimBob12
07-23-2011, 11:41 AM
#2
You can start in a custom module by renaming it to the same as the starting module and deletiing the old one. If you want to change starting position in module then there is a tut for it....  [Read More]
Posted in: Trigger Function
 TimBob12
07-21-2011, 2:33 PM
#13
I never said string was a function I am declaring string to pass it to a function with its contents. I will try it your way but this method is what I used before. This example from cplusplus.com shows how two variables can be substituted into a cust...  [Read More]
Posted in: Trigger Function
 TimBob12
07-21-2011, 8:27 AM
#11
Im on my phone so i cant at the minute. Anyway its the same as any other functin. You can pass any variable to it as long as it is the right type. Will try it later....  [Read More]
Posted in: Custom Lip Synching The Easy Way
 TimBob12
11-21-2011, 4:47 PM
#18
No it doesn't work with MP3s and yes you can use any audio recording software that can export to .wav...  [Read More]
Posted in: The Tatooine Job Office
 TimBob12
07-24-2011, 4:11 AM
#49
Wow, ^^^^^^ makes me feel real stupid. You can fix it yourself now by extracting k_ptat17ab_enter and renaming it to k_ptat17ab_enter_old Although I will have a new version of the office up at Deadly Stream later today....  [Read More]
Posted in: Dantooine Tension
 TimBob12
10-23-2011, 4:43 AM
#183
Looks a bit like the sniper out of republic commando...  [Read More]
Posted in: Dantooine Tension
 TimBob12
09-06-2011, 10:57 AM
#119
Coolios....  [Read More]
Posted in: Custom Armor
 TimBob12
08-02-2011, 4:02 AM
#9
TSL Patcher just makes it compatible with other mods as it updates the current appearance.2da with the entries you want added....  [Read More]
Posted in: Hunters W.I.P.
 TimBob12
05-13-2012, 12:15 PM
#89
I don't have the answer to your question but major congrats on getting custom animations working. Too bad my copies of Kotor 1 and 2 seem to have dissapeared. :(...  [Read More]
Posted in: Drewton's Skins
 TimBob12
10-12-2011, 5:12 PM
#121
I'm amazed that I have never come accross this thread before. There is some truly amazing stuff here....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 TimBob12
08-10-2011, 3:49 AM
#1429
One thing i would say is that on the Twilek I think that the goggles should go up just a little bit as I think they look a little low but just my personal opinion....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 TimBob12
08-01-2011, 1:54 PM
#1397
Love em :D...  [Read More]
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