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[tsl] KOTOR: Revenge of Revan

Page: 29 of 37
 jacolino1996
08-04-2011, 4:30 AM
#1401
Great!
 Warlord664
08-04-2011, 8:15 AM
#1402
(claps) Bravo bravo! I realy can't wait forthe demo. Great job Redrob!
 Elite Duck
08-04-2011, 11:16 AM
#1403
So many tasty options......
 LordAkarixa
08-04-2011, 12:02 PM
#1404
Can you give me the tga's and model files of the togruta? i remodel kreia with her, and turn kreia into a togruta. please give them me!!!!!
 Salzella
08-04-2011, 2:02 PM
#1405
 Sith Holocron
08-04-2011, 3:43 PM
#1406
I've just had a MAJOR break (thanks to my new hero, VarsityPuppet's tutorial) and I've been able to add mask and goggle hooks, as well as make that neck thinner.

Congratulations on your breakthrough!
 Snard
08-04-2011, 3:46 PM
#1407
Very nice, I was talking to VarsityPuppet about making a female Devaronian. I think at least one or two of you guys could pull it off, as im not very experienced in modelling quite yet. What do you think of the idea?
 redrob41
08-04-2011, 4:04 PM
#1408
Can you give me the tga's and model files of the togruta? i remodel kreia with her, and turn kreia into a togruta. please give them me!!!!!
Welcome to Lucas Forums. Sorry, but I won't be releasing any individual mods until the demo is out. I think its better to experience all the newness in RoR first :)

http://t2.gstatic.com/images?q=tbn:ANd9GcT1asPjvQ9j_vgp8Yuf65O-xmG46fDGFZZKSnHpd_v29wMMLvOMlQ)
WTF? :lol:
Very nice, I was talking to VarsityPuppet about making a female Devaronian. I think at least one or two of you guys could pull it off, as im not very experienced in modelling quite yet. What do you think of the idea?

I've already made some skins for female Devaronians, but one of the models I used was having some lighting issues. Now that we can add geometry, I'll add some sculpted horns, rather than just paint them on the textures. They won't be ready for the demo, but they should be ready for the next release after that. The hardest part was making their bodies furry for the underwear skins (plus I'll have to do it all over again for the dancer outfits - sigh).

Edit: here's an earlier post with screenshots of two of the three (the third one isn't shown because it has the problems):
http://www.lucasforums.com/showpost.php?p=2757007&postcount=1139)
 Canderis
08-04-2011, 4:07 PM
#1409
WTF? :lol:



Its from a song. He did something in his pants.
 LordAkarixa
08-04-2011, 6:02 PM
#1410
Ah... can you give me the togruta tga's and models that would be nice...:thmbup1:
 Canderis
08-04-2011, 6:16 PM
#1411
He already said no...
 Snard
08-04-2011, 6:26 PM
#1412
He already said no...

Canderis, he might only speak in the n00b language. Come on, cut him some slack.
 Qui-Don Jorn
08-05-2011, 7:19 AM
#1413
**(screeching brakes sound)** EEEEEEEEERRRRRRRRRRRRRR!!!!!!!


Oh NO.

Oh My GOD.


My computer bit the big one. Im hoping to GOD its only my power supply burned out because of the fan. I should have gotten to it much sooner I know.

as soon as Im done crying and freaking out...I'll get back to yall.

as far as the hilts go, the texture on that first one's grips wont stand out too much unless you are really looking close at it..but I haven't even seen them in-game,...so
 HK-42
08-05-2011, 5:33 PM
#1414
The twilek with the breather is great! made me wonder if we can do plo koon yet
 Snard
08-05-2011, 5:39 PM
#1415
The twilek with the breather is great! made me wonder if we can do plo koon yet

You mean a Kel-Dor? Yeah that would look pretty awesome. It would take some serious modelling though.
 jacolino1996
08-06-2011, 4:31 AM
#1416
I'v seen Kel Dor mask on filefront
 logan23
08-07-2011, 11:56 AM
#1417
Hey everyone!

The Demo will be released Saturday Aug 13th 2011

I'm already looking at host sites and writing the txt file for the Demo.

If anyone knows a good place to host a 1.72 gig plus mod....let me know =)

Also if anyone from Deadly streams and Kotorfiles know what i need to do or able to do to get the file onto those sites,

Thanks

Logan
 Canderis
08-07-2011, 12:33 PM
#1418
Crap. You picked a day im going to be gone!
 HK-42
08-07-2011, 1:09 PM
#1419
Hey everyone!

The Demo will be released Saturday Aug 13th 2011

I'm already looking at host sites and writing the txt file for the Demo.

If anyone knows a good place to host a 1.72 gig plus mod....let me know =)

Also if anyone from Deadly streams and Kotorfiles know what i need to do or able to do to get the file onto those sites,

Thanks

Logan

http://www.moddb.com/) should work as a host.
 Anakin_Xisali
08-07-2011, 1:47 PM
#1420
I've already made some skins for female Devaronians ... Now that we can add geometry, I'll add some sculpted horns, rather than just paint them on the textures.



Uh, RedRob? Devaronian females don't have horns, but if you shaved off their fur, you'd find dark spots where their male counterparts have horns. (http://starwars.wikia.com/wiki/Devaronian)
 Rinku
08-07-2011, 2:04 PM
#1421
O_o Can't wait! I'll have to put Kotor 2 on my laptop so I can play this during my free time at college :)
 darthtyren
08-07-2011, 2:06 PM
#1422
4 days before I start school! I can finish it!
 SamuelMaki
08-07-2011, 2:10 PM
#1423
Hey everyone!

The Demo will be released Saturday Aug 13th 2011

I'm already looking at host sites and writing the txt file for the Demo.

If anyone knows a good place to host a 1.72 gig plus mod....let me know =)

Also if anyone from Deadly streams and Kotorfiles know what i need to do or able to do to get the file onto those sites,

Thanks

Logan

Some good hosting services:
http://www.yourfilelink.com/)
http://www.filesavr.com/)
http://www.filehosting.org/)
But moddb is the best:)
Great mod by the way, I have followed your progress from the very beginning:thmbup1:
 Slstoev
08-07-2011, 3:42 PM
#1424
RedRob do you plan on releasing the heads as an individual mod after the demo or Act1/2?
 redrob41
08-07-2011, 5:12 PM
#1425
Uh, RedRob? Devaronian females don't have horns, but if you shaved off their fur, you'd find dark spots where their male counterparts have horns. (http://starwars.wikia.com/wiki/Devaronian)

I guess I could have been more specific. I know that they don't have full horns, but those "dark spots" are the vestigial nubs where horns would be, if they were male. Since they've only been depicted in 2d formats, artists have simply drawn spots. You can see in my screen shots where I've drawn the spots on their foreheads. I'd model just a touch of a bump, so that they'd look a little more 3d.
 Warlord664
08-07-2011, 5:41 PM
#1426
YAY!!! I can't wait for it! thank you logan!
 Quanon
08-08-2011, 7:58 AM
#1427
The male Twi'lek portrait images are a bit old, since they still show the bulbous neck sac. I've just had a MAJOR break (thanks to my new hero, VarsityPuppet's tutorial) and I've been able to add mask and goggle hooks, as well as make that neck thinner.
http://img535.imageshack.us/img535/3836/twilekmalenewhead1.jpg)
http://img64.imageshack.us/img64/4168/twilekmalenewhead2.jpg)
Now, I'd tried to get the neck done before, but the male Twi'lek just doesn't like Taina's replacer tool. Instead, it took VP's discovery of exactly which numbers to hex edit in the .mdl files. Thanks :D

Frakking hell, RedRob, I've tried Twi'lek head model edits before and I always ended up with crap. Just fantastic work here!

Applause for VS for fine tuning the method with the Hex editing aswell. I never had the patience to keep on going. After 10 times I usually "hate" the model and I ban it to a spot on my HD :lol:

Again, very AWESOME progress.
Might I suggest you release that twi'lek head as a seperate replacement mod?

After RoR is released ofcourse. I wouldn't want to take away the nice bonusses this mod will have on its release.


Now if only someone was able to fix the animation problem that causes the Twi'leks and all the females to stick out their bottom lip in that funny way :lol: I'm guessing its a problem with a supermodel :giveup:

Does the odd curly lip appear after you've edited the heads or was this always there? I can't remember seeing twi'leks with odd lips :lol:
 redrob41
08-08-2011, 8:59 PM
#1428
RedRob do you plan on releasing the heads as an individual mod after the demo or Act1/2?
For a while after the Demo is released, I'll probably be working on bug-fixes (hopefully not many, since we've been testing already). After that, I'll have to make TSL style DS transitions (the demo doesn't have true DS transitions yet) before I can release them as individual mods. I'll probably break them up into smaller downloads, grouped by species, and include both the males and females.

Might I suggest you release that twi'lek head as a seperate replacement mod?

After RoR is released ofcourse. I wouldn't want to take away the nice bonusses this mod will have on its release.

For sure I'll release them all, eventually. The question there would be, how many to release in one pack? Too many at once increases download time, and I've usually tried to keep 'em under 20Mb each. But that's a question to be answered in my own WIP thread (as dusty as it is), and not here in RoR thread (gotta stay on topic :D).

Frakking hell, RedRob, I've tried Twi'lek head model edits before and I always ended up with crap. Just fantastic work here!

I never had the patience to keep on going. After 10 times I usually "hate" the model and I ban it to a spot on my HD :lol:

:lol: I hear ya! I tweaked the model's neck in gMax a looong time ago, but I kept failing at converting it to a working binary mdl. Taina's wasn't working at all, and my hex editing guesses were always the wrong ones. Thanks to VP, it took about 10 minutes (8 of it finding the edited files on my hard drive :lol:), and was easy as pie.

Does the odd curly lip appear after you've edited the heads or was this always there? I can't remember seeing twi'leks with odd lips :lol:

It happened before editing it. The portrait pics were taken with the old, default male head model. You can see some of the pics have the funny bottom lip (I tried to avoid it when I could). The cyan maskless one is a good example.
http://img30.imageshack.us/img30/9971/rorportraitsmale.jpg)

One thing that did change after using my new head model, is that the shiny lekku aren't as well defined. If you look at the portraits again, you can see that the shine is "spotty" because that model was using the Twi'lek normal map to make them bumpy (again the cyan maskless is a good example). The new model only uses the CM_Specmap (without the normal map), so the lekku look like glass.
http://img535.imageshack.us/img535/3836/twilekmalenewhead1.jpg)
http://img64.imageshack.us/img64/4168/twilekmalenewhead2.jpg)

After I noticed that, I went back and looked at them with the original head model, and the bumpyness is definately there. So, how do I get the new model to recognize the normal map? I've tried making txi files for them, but I'll have to post the contents of them after I get home from work and exercise tonight.
 TimBob12
08-10-2011, 3:49 AM
#1429
One thing i would say is that on the Twilek I think that the goggles should go up just a little bit as I think they look a little low but just my personal opinion.
 Capibara
08-10-2011, 4:46 AM
#1430
Very, very nice!

(a question; are you going to improve those awful-looking default masks/goggles models?)
 jacolino1996
08-12-2011, 1:55 PM
#1431
The great day is coming ;)
 Warlord664
08-12-2011, 2:28 PM
#1432
I hope we can all make it through the wait today. It would be sad if we droped off right before the demo came out.
 Anakin_Xisali
08-13-2011, 10:39 AM
#1433
I'm on the edge of my seat! I hoping to be downloading within the hour of the release!
 darth trea
08-13-2011, 10:59 PM
#1434
i was wondering if the beta is an open beta that everyone can download... i am getting a little confused because the beta isnt out yet (at least as far as i can see).
 JediExile
08-13-2011, 11:28 PM
#1435
Yeah, it is open beta. Logan is still uploading the file and will be posting the link once it's up. :)

EDITED: Woops, I mean that the demo is open to everyone. Sorry :)
 darth trea
08-13-2011, 11:37 PM
#1436
ok good to know
 logan23
08-14-2011, 12:46 AM
#1437
Revenge of Revan Demo (Beta)

1.08 gigs Zip (1.99 gigs unzip)

The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).

The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
An event on Corellia will set events in motion as you try to unravel this mystery before its too late.

RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.


New Features:


Well over 50 PC heads including aliens with the ability to wear head gear.

Species optional based attributes setup.

Around 2 hours of gameplay

There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.

A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.

Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.

With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.


In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.

--------------------------------------
Note:

This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

This is a link for now till its reviewed and up at deadlystreams.
Enjoy!

MAKE SURE YOU READ THE INSTALL DOC.

Moddb.com's link
http://www.moddb.com/mods/revenge-of-revan/downloads/revenge-of-revan-demo-beta)

Video/audio install direction is coming soon.

Logan23 (Tom)
 Christos K
08-14-2011, 1:11 AM
#1438
FIRST.

Though I won't be the first to finish downloading as my internet sucks.

Also quick question. This isn't the ENTIRE RoR mod right? Only the beginning parts of it for us to test out (beta and demo)
 Gartoth
08-14-2011, 1:14 AM
#1439
17% and waiting
 Yul
08-14-2011, 1:17 AM
#1440
I've been inactive, but watching this intermittently for awhile now.

Congratulations on releasing your demo! I'd say "looking forward to seeing more", but I haven't even played it yet. :-P
 logan23
08-14-2011, 1:23 AM
#1441
Also quick question. This isn't the ENTIRE RoR mod right? Only the beginning parts of it for us to test out (beta and demo)

yes this is just the first 2 hours of the game/ Demo/Beta.

The full game is much longer:thmbup1:
 mr_dad
08-14-2011, 1:30 AM
#1442
I noticed we're calling it game instead of mod, but honestly it does fell like a new game
 Christos K
08-14-2011, 1:31 AM
#1443
ToR is a lie. This it the real thang. (To me at least.)
 Yul
08-14-2011, 1:33 AM
#1444
It -is- going to be a new game, when it reaches fruition.
 davidpellerin
08-14-2011, 2:17 AM
#1445
says my free download limit has expired, anyone can help ?
 Qui-Don Jorn
08-14-2011, 2:42 AM
#1446
Very awesome.
 Sith Holocron
08-14-2011, 2:47 AM
#1447
I can post the demo up on a torrent site to help with distribution, if you think that might help. PM me the info you would like be to put in the file description. (Remember, a lot of these folks might not have ever heard of Revenge of Revan so you might need to be a bit more detailed than the description posted above.)
 SamuelMaki
08-14-2011, 1:18 PM
#1448
Please guys, make the game work on 1366x768(or 720p) resolution! The basic resolution of the game is far too low, but when using widescreen patches I cannot see the dialog-options:( Any way to make this happen? (I have HP Pavilion dv6, Radeon HD 5650 and I cannot use GPU-scaling cause my laptop´s screen doesn´t want to make it happen (sry for my english, i am a finnish guy))
 kotorcrazyguy
08-14-2011, 1:39 PM
#1449
Hey all, i am downloading the Demo now and it is flying through the download. I have the Linksys e4200 router and it has wireless N on it and my laptop has a b/g/n wireless card so I have no problems with downloading it. Sorry if this upsets anyone else.
 JoFlashStudios
08-14-2011, 2:32 PM
#1450
Logan, you said "MAKE SURE YOU READ THE INSTALL DOC." Where can I find that?

Also, when I opened the .rar archive, the only thing in it is a movies folder with some random .bik files. What am I missing here?
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