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TimBob12

Latest Posts

Page: 4 of 17
Posted in: How would I combine this two scripts?
 TimBob12
05-20-2011, 2:24 PM
#3
My guess is your getting that error because k_con_talkedto already has a StartingConditional() bit in it. You are therefore attempting to create both which it don't like. Personally I find it a lot easier to use custom global variables for this kind...  [Read More]
Posted in: Setting a spawn point in a custom module
 TimBob12
05-19-2011, 1:06 PM
#2
Coool. Never actually knew this. You may want to put a point in about k2 and the whereami armband....  [Read More]
Posted in: female android and yet another Darth Talon
 TimBob12
05-18-2011, 3:01 AM
#6
Maybe if you put some glow on the blue lines it would add that more technical look. Although they look awesome....  [Read More]
Posted in: Script to remove an NPC
 TimBob12
05-18-2011, 3:09 AM
#2
What do you mean global fadeout and have you tried void main() { object NPC = GetObjectByTag("your_npc_tag"); DestroyObject(NPC, 0, FALSE, 0, 0); } The FALSE there stops the fade if thats what your looking for....  [Read More]
Posted in: AVol's Darth Vader Mod
 TimBob12
05-17-2011, 10:23 AM
#3
Unless you have authors permission no....  [Read More]
Posted in: Couple of questions
 TimBob12
05-15-2011, 3:03 PM
#5
For blaster bolts you may want to PM Quanon as I think he has done it....  [Read More]
Posted in: Need help with Booleans
 TimBob12
05-15-2011, 4:19 PM
#4
For questions 1 + 2: No you don't have to edit it if you are using existing ones but you have to be careful to make sure that the ones you choose are obselete. It is easier to add your own ones especially with the use of TSL Patcher. For question 3...  [Read More]
Posted in: Need help with Booleans
 TimBob12
05-12-2011, 1:36 PM
#2
This is what you're after. http://www.lucasforums.com/showthread.php?t=206642 I also noticed this a while back so wrote this :)...  [Read More]
Posted in: Very weird problem with spawn script
 TimBob12
05-12-2011, 8:23 AM
#4
I cant remember but i dont think you need the comma after the bracket of 3 numbers....  [Read More]
Posted in: Very weird problem with spawn script
 TimBob12
05-12-2011, 7:27 AM
#2
Between the 1 and 0 you have a comma bot a dot...  [Read More]
Posted in: Armband interface.
 TimBob12
05-11-2011, 12:33 PM
#2
take a look at Darth333's whereami armband. What it does is activated a line in spells.2da which runs a script that opens up a dialogue. I found Darth333's band really helpful when I wanted to do this before :) P.S Welcome to the forums :D...  [Read More]
Posted in: Script issue with ActionCastSpellAtObject()
 TimBob12
05-11-2011, 2:26 AM
#2
Don't know if this will affect it or not but it is better to use object me = GetFirstPC();...  [Read More]
Posted in: Scripting Trouble
 TimBob12
05-11-2011, 2:20 AM
#9
Oh ok...  [Read More]
Posted in: Scripting Trouble
 TimBob12
05-10-2011, 4:16 PM
#7
There must surely be an easier way to spawn the party than this... I feel a new function coming on, but what parameters?...  [Read More]
Posted in: Scripting Trouble
 TimBob12
05-10-2011, 2:20 AM
#5
If its a trigger why are you trying to resume conversation and then start a new cinversation?...  [Read More]
Posted in: Sounds
 TimBob12
05-09-2011, 2:19 AM
#2
My guess is triggers although I've never done it before....  [Read More]
Fine here too....  [Read More]
Posted in: Lucas Arts Licenses Unreal 3 Engine
 TimBob12
05-19-2011, 5:02 PM
#12
There was one on there end of last year that sort of outlined BF3 but seems to have dissapeared now....  [Read More]
Posted in: Lucas Arts Licenses Unreal 3 Engine
 TimBob12
05-10-2011, 4:26 PM
#8
Just found this on the bf 3 forums. Now I've been speculating and trying to put all the pieces together for a long, long time. I just havn't been able to crack the code, but then it finally hit me like a ton of Vibroswords! My theory is what if Spa...  [Read More]
Posted in: Lucas Arts Licenses Unreal 3 Engine
 TimBob12
05-10-2011, 12:16 PM
#6
I meant on top of the other consoles. Especially as the NGP has enough power to play PS3 games. E3 less than a month though :D...  [Read More]
Posted in: Lucas Arts Licenses Unreal 3 Engine
 TimBob12
05-08-2011, 4:49 PM
#4
Could this be in prep for the NGP?...  [Read More]
Posted in: Populate Function
 TimBob12
05-16-2011, 5:03 PM
#26
That's how I thought it should work but I never got round to test it. I have the script ready I just need to test it which I'll do tomorrow as its getting late and I have an exam tomorrow. I will also test hararks method if I get round to it :)...  [Read More]
Posted in: Populate Function
 TimBob12
05-15-2011, 4:01 PM
#23
I will have to modify the script but I have a pretty good idea of how to do it and will have a look asap. I might be able to use random numbers. How many NPCs at a time do you think? 5? You'd be able to have 5 or less then. Sorry for the late reply...  [Read More]
Posted in: TimBob12's WIPs
 TimBob12
05-12-2011, 1:54 PM
#77
Attention all BOS:SR users... you may now use the Tatooine Job Ofiice in conjunction with BOS:SR with the use of this patch http://www.gamefront.com/files/20306318/job_office_bos_zip It just fixes a few clashes and all installtion instructions are...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 TimBob12
05-18-2011, 4:05 PM
#1268
Lol, just read the first reply again looks kool. At the moment though as I hardly know you and your capabilities, I think it is waaaaaaaaaaaay too ambitious. Maybe if I knew that you are capable I might reconsider....  [Read More]
Page: 4 of 17