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TimBob12

Latest Posts

Page: 2 of 17
Posted in: Trigger Function
 TimBob12
07-21-2011, 7:27 AM
#8
I am putting the contents of string through the function as Actiton. The trigger then takes the content of action, in this case it is the same as the content of string which is "debug_script". The trigger function takes the content of actio...  [Read More]
Posted in: Trigger Function
 TimBob12
07-21-2011, 5:58 AM
#6
No the string variable is inserted into action for the function. It means the functioon can be used with cystom variables passed to it. I dont think ive explained it very well....  [Read More]
Posted in: Trigger Function
 TimBob12
07-21-2011, 2:02 AM
#4
Now, I know next to nothing about scripting, so I may well be talking out of my backside here, but I'm not familiar with the 'string script' part in the first piece of code you posted. Would it make a difference if you used the ExecuteScript() comman...  [Read More]
Posted in: Trigger Function
 TimBob12
07-20-2011, 5:18 PM
#1
So I decided that it would be handy to be able to script triggers so I decided to write another function. Currently I have code that compiles but doesn't seem to do anything. Here is what I have: Example.nss #include "trigger" void mai...  [Read More]
Posted in: Setting up CSLU Toolkit
 TimBob12
07-20-2011, 4:05 PM
#2
The tut says use Typical Install and use default options....  [Read More]
Posted in: Party members
 TimBob12
07-13-2011, 5:42 PM
#2
First off which game and which final battle? Second do you mean be able to recruit someone new? You might be interested in this http://www.lucasforums.com/showthread.php?t=131944...  [Read More]
Posted in: KotOR- Help with freezing glitch on Tatooine
 TimBob12
07-13-2011, 11:59 AM
#4
What specs are the computer. If your PC can run Windows 7 it should run Kotor no probs....  [Read More]
Posted in: Torture Scene
 TimBob12
07-12-2011, 12:51 PM
#4
I managed to find and decompile k_plev_torture from the dialogue where saul tortures you // Globals int intGLOB_1 = 0; int intGLOB_2 = 1; int intGLOB_3 = 2; int intGLOB_4 = 3; int intGLOB_5 = 4; int intGLOB_6 = 5; int intGLOB_7 = 6; int intGLOB_8 =...  [Read More]
Posted in: Torture Scene
 TimBob12
07-12-2011, 2:31 AM
#2
What is the name of the module that it happens in?...  [Read More]
Posted in: A Total Conversion, or my other mods?
 TimBob12
07-12-2011, 2:01 PM
#14
Hey it actually Happened :D...  [Read More]
Posted in: A Total Conversion, or my other mods?
 TimBob12
07-12-2011, 3:35 AM
#12
I saw this post while I was on my lunch break at work and it got me thinking…..not just this but the question in general about taking on a SC/TC or Large Story Mod…. Below is a list of questions for you to ask your self when it comes to a SC/TC...  [Read More]
Posted in: Module Editing
 TimBob12
07-10-2011, 2:38 PM
#2
Have you downloaded any of the maps from Fred Tetra's site?...  [Read More]
Posted in: Dialog Cuts?
 TimBob12
07-03-2011, 3:39 PM
#4
I had this at first. Especially with Alien Dialogs I found that the voice file specifies how long the line is there for. It was alright with short lines but longer lines which I paired with random aliean lines and it was really short not cutting. Dn'...  [Read More]
Posted in: How do I combine to different character skins
 TimBob12
07-01-2011, 5:49 AM
#2
Im confused as to what you are trying to acheive....  [Read More]
Posted in: Global Number Trouble
 TimBob12
06-24-2011, 4:56 PM
#2
Your first script should look like this void main() { SetGlobalNumber("MERC_ASSIGN", 2); } Second Script int StartingConditional() { int i = GetGlobalNumber("MERC_ASSIGN"); if (i == 2) { return TRUE; } else { return FALSE;...  [Read More]
Posted in: [TSL] Nar Shaddaa - The Ferald Guild
 TimBob12
06-17-2011, 6:11 PM
#8
Will this be voiced?...  [Read More]
Posted in: Custom Lip Synching The Easy Way
 TimBob12
06-25-2011, 5:21 PM
#14
First off try this http://10minutemail.com/10MinuteMail/index.html If it doesn't work then I'll email it over but I am short on time at the minute....  [Read More]
Posted in: Populate Function
 TimBob12
06-14-2011, 4:18 PM
#35
Hasn't but in theory it should work with no problems although some users have experienced problems that only some people seem to get. It works for like 80% of people. I just haven't had the time to confirm for K1. Should work fine though....  [Read More]
Posted in: Dantooine Tension
 TimBob12
07-20-2011, 2:33 PM
#85
Lol, forgot i said that. It looks great....  [Read More]
Posted in: Dantooine Tension
 TimBob12
06-26-2011, 1:23 PM
#77
I like the reskin for that mask a LOT!!...  [Read More]
Posted in: Bob's mod-ideas
 TimBob12
07-16-2011, 4:24 PM
#50
Wow, that quarren looks awesome....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 TimBob12
07-11-2011, 3:26 AM
#1333
I honestly cannot wait. Also Logan I have a favour to ask later which ill PM you about....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 TimBob12
06-21-2011, 2:22 PM
#1309
Er I think the demo is due in a couple of weeks if not sooner. *scratches his head trying to recall a conversation with Logan*...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 TimBob12
06-20-2011, 6:01 PM
#1302
yep, I've made some temporary portraits for all 150 of the PCs that will be available in the demo. Yay awesome, its the little bits that make it that more professional....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 TimBob12
06-20-2011, 12:06 PM
#1297
What about if you killed Batila? Also will the PCs portrait be fixed?...  [Read More]
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