Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

TimBob12

Latest Posts

Page: 3 of 17
Posted in: Moving between module by scripts?
 TimBob12
06-14-2011, 2:31 PM
#4
You can set up triggers which run that same script. http://www.lucasforums.com/showthread.php?t=145870 might help....  [Read More]
Posted in: dialog bubble question - tsl
 TimBob12
06-03-2011, 11:03 AM
#2
You would have to use Global Numbers. The first dialog node could have a conditional that checks for a certain number than e.g. int StartingConditional() { int i = GetGlobalNumber(dlg_check); if (i == '1') { return true; } } That dialog node wou...  [Read More]
Posted in: Dialog between 3+ people
 TimBob12
05-29-2011, 2:14 AM
#2
You dont need to extract npcs to use their tag. Just spawn them near you....  [Read More]
Posted in: Planet - Zei
 TimBob12
05-27-2011, 2:30 AM
#8
The pictures can only be viewed when signed in for some reason. Looks good. Better than when you first joined and wanted to do a Total Conversion :P...  [Read More]
Posted in: Community project: Mod hosting website - proposal
 TimBob12
06-08-2011, 12:02 PM
#29
Ok Thanks, Hopefully Deadly Stream will now see some more traffic :D...  [Read More]
Posted in: Community project: Mod hosting website - proposal
 TimBob12
05-28-2011, 6:34 AM
#26
Just a quick guess but I guess its named after him?...  [Read More]
Posted in: Community project: Mod hosting website - proposal
 TimBob12
05-28-2011, 3:01 AM
#22
Deadly Stream is not even listed in the where to find mods thread. Why isn't it advertised more?...  [Read More]
Posted in: Community project: Mod hosting website - proposal
 TimBob12
05-26-2011, 3:55 PM
#9
I was going to say why not just use deadly stream Not enough people use it anyway....  [Read More]
Posted in: OnSpawn scripting problem - TSL
 TimBob12
05-24-2011, 4:10 PM
#13
No Probs, can't count the number of times Ive done this. Am also looking into this radius thing as well. D...  [Read More]
Posted in: OnSpawn scripting problem - TSL
 TimBob12
05-24-2011, 2:20 AM
#2
Sorry I didn't reply to your PM, I don't see how this doesn't work. ANyone who could enlighten me ?...  [Read More]
Posted in: Object Radius
 TimBob12
05-22-2011, 2:26 PM
#1
Hi there, Is there any way to define a radius of an object through script as I had a look through NWScript.nss but couldn't find anything. All help and comments appreciated. TB12...  [Read More]
Posted in: Accessing sound effects
 TimBob12
05-23-2011, 2:12 PM
#7
If you don't mind me asking for what?...  [Read More]
Posted in: Accessing sound effects
 TimBob12
05-22-2011, 1:24 PM
#2
They are .WAV files with .MP3 headers for some reason so they have to be decoded using something like GoldWave OR they do open in Audacity and can be resaved....  [Read More]
Posted in: Onenter script woes
 TimBob12
05-22-2011, 2:34 AM
#2
I may be mistaken and thinking of dialogue but I do believe that filenames cannot be more than 16 characters. Yours is 18. Try reducing it to something different....  [Read More]
Posted in: female android and yet another Darth Talon
 TimBob12
05-22-2011, 3:33 PM
#18
DOn't like the red one so much but I love the green one....  [Read More]
Posted in: Lucas Arts Licenses Unreal 3 Engine
 TimBob12
06-09-2011, 5:10 PM
#16
LucasArts contract with TT Games ran out this year and has not yet been renewed....  [Read More]
Posted in: Custom Lip Synching The Easy Way
 TimBob12
06-03-2011, 1:20 PM
#12
No Problem, I need to update the post in the tutorial section with that as well....  [Read More]
Posted in: Custom Lip Synching The Easy Way
 TimBob12
05-30-2011, 4:09 AM
#10
Ah, my bad. Should be quite a simple fix. Find the makephn.tcl file and right click on it. Click on Open With and then click choose program. Then click browse and broswe to the directory you installed the CSLU Toolkit to. Then open the TCL80 folder...  [Read More]
Posted in: Custom Lip Synching The Easy Way
 TimBob12
05-28-2011, 4:52 PM
#8
What do you mean you can't open them? What are you trying to open them with. You have to import them into the LipSynchEditor....  [Read More]
Posted in: Populate Function
 TimBob12
05-21-2011, 4:33 AM
#33
I will be frankly honest... I haven't a clue why this is happening. Harak1 can you open up populate.nss in your overide and PM Me what it says please so I can make a few checks. Thanks....  [Read More]
Posted in: Sithspecter's WIP
 TimBob12
06-13-2011, 5:05 PM
#48
Awesome I love them a lot :D, would it be possible to perhaps have some less bright patterns?...  [Read More]
Posted in: Dantooine Tension
 TimBob12
06-14-2011, 11:07 AM
#62
I like it, sort of reminds me of Commander Shephard EDIT: Hope you didn't mind but I made a blog post on this....  [Read More]
Posted in: [TSL] New Planet: Cathalan
 TimBob12
06-11-2011, 1:18 PM
#106
I think he said earlier that is just the way his pc takes screenshots. He can correct me on that though if he wants....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 TimBob12
06-14-2011, 2:16 AM
#245
Woops, forgot to say that this is for that, already got him :P Just like to apologise for the lack of recent updates. I have been through a very busy period of exams that is slowly coming to an end. Hopefully new updates soon....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 TimBob12
05-28-2011, 2:50 AM
#237
^^^^^^^ Ooooooooh I like it. My idea was to have some sort of holographic AI that follows you around perhaps. Or maybe just a permanent addition on the ship http://images.wikia.com/masseffect/images/c/c9/Mira.jpg A bit like Mira from Mass Effect...  [Read More]
Page: 3 of 17