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TimBob12

Latest Posts

Page: 17 of 17
Posted in: Dialog Editor Problems
 TimBob12
07-09-2010, 1:48 PM
#1
Hi again, I am currently using DLGEditor to edit my dialogues. I am using some conditional scripts that determine whether an entry is available. The script is named "bm_certificate_check". When I enter the name into the conditional script...  [Read More]
Posted in: Scripting question: Simple Spawn Script
 TimBob12
07-05-2010, 12:25 PM
#4
Ohhhhhhhhh, sorry. Happy to help anyway....  [Read More]
Posted in: Scripting question: Simple Spawn Script
 TimBob12
07-05-2010, 11:35 AM
#2
There is a tutorial in the scripting section but i'll do one here. First off you'll need to extract the on_enter script for the module you want to spawn an npc in. So, go to RIM's >>> Modules >>> and choose the module you're workin...  [Read More]
Posted in: Taking items from a Character.
 TimBob12
07-01-2010, 2:59 AM
#8
Newbiemodder: Thanks but just realised that's for TSL only. That arrives in the post next week. Im modding KOTOR. deathdisco: It compiles with a parameter 2 mismatch error. Hmmm. I'll have a think today. Edit: Hey thanks guys but just found that i...  [Read More]
Posted in: Taking items from a Character.
 TimBob12
06-30-2010, 4:54 PM
#5
It now compiles but doesn't remove the item. I was thinking of using the built in script but can't find the parameters boxes. I am using DLGEditor. Thanks again...  [Read More]
Posted in: Taking items from a Character.
 TimBob12
06-30-2010, 12:39 PM
#3
I now have this but I am getting an error for the first paramater of the ActionTakeItem command. void main() { ActionTakeItem( "black_market_pad", GetFirstPC()); }...  [Read More]
Posted in: Taking items from a Character.
 TimBob12
06-30-2010, 11:35 AM
#1
Hi there, It's me again with more modding problems. I never really realised how powerful scripting was but now I'm stuck. I know how to give a character an item but I can't for the life of me find how to take an item from a character. I am using a da...  [Read More]
Posted in: Dialog and Scripting Help
 TimBob12
06-26-2010, 3:51 AM
#3
You are amazing. It worked a treat thanks a lot. Maybe I should outline my mod a little more. In the Czerka office I am adding a Jawa that has drifted from Jawa ways and come to work for Czerka. He offers three extra jobs on Tatooine that include fin...  [Read More]
Posted in: Dialog and Scripting Help
 TimBob12
06-25-2010, 2:54 PM
#1
It's me again with more problems. I am creating a dialogue and I only want certain options to be available when I haven't asked the character about jobs. Then after I have talked to him about jobs I want it to show an option at the begining. I have a...  [Read More]
In the Kotor tool go to File >> Open GFF Files ... >> Then choose your NPC's .utc file. >> Then click on the feats tab and add the appropriate profficiency feats. eg Armor Profficiency. You may need light Medium and Heavy. to equi...  [Read More]
I had this problem for a while. I then realised that I hadn't given the NPC the feats to wear any armour or weild wepons. Try adding the profficiency feats to your character....  [Read More]
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