2 main questions in this thread:
What is that "special qualities" tab used in KotorTool Creture editor used for? can the abilities listed there be modified-expanded? if so how?
can I make a "spellcasting" monster by giving it powers and a force point pool even if I set its class to "minion"?
Err, why is this in a WIP thread if it is just questions and I don't know are the answers.
Why don't you just try and see what happens? The things you mention are extremely easy .utc edits.
adding them to a creature, yes. but I can't find those "special abilities" script nor they are found under spells.2da
Almost guaranteed that it's left over from NWN. The only way to find out if it works is by adding the property and seeing if it does anything.
will try that. it's bad one can't simply make a TEST module where to test all this kind of stuff safely :D