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[TSL]Monsters casting spells + Special abilities tab

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 Dark_Ansem
08-10-2011, 1:47 PM
#1
2 main questions in this thread:

What is that "special qualities" tab used in KotorTool Creture editor used for? can the abilities listed there be modified-expanded? if so how?

can I make a "spellcasting" monster by giving it powers and a force point pool even if I set its class to "minion"?
 TimBob12
08-10-2011, 2:00 PM
#2
Err, why is this in a WIP thread if it is just questions and I don't know are the answers.
 Dak Drexl
08-10-2011, 2:11 PM
#3
Why don't you just try and see what happens? The things you mention are extremely easy .utc edits.
 Dark_Ansem
08-10-2011, 2:33 PM
#4
adding them to a creature, yes. but I can't find those "special abilities" script nor they are found under spells.2da
 Dak Drexl
08-10-2011, 5:32 PM
#5
Almost guaranteed that it's left over from NWN. The only way to find out if it works is by adding the property and seeing if it does anything.
 Dark_Ansem
08-10-2011, 6:36 PM
#6
will try that. it's bad one can't simply make a TEST module where to test all this kind of stuff safely :D
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