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Sithspecter

Latest Posts

Page: 12 of 17
Posted in: Main Menu Editing
 Sithspecter
04-14-2008, 4:44 PM
#2
The main menu model is 3dgui.mdl....  [Read More]
Posted in: [TSL]Armband
 Sithspecter
04-10-2008, 7:59 PM
#2
I don't think you make an armband for that. The 'whereami' armband is for determining what your location in a module is, not for warping to new ones....  [Read More]
Posted in: possible [WIP] names change for Kotor and TSL
 Sithspecter
04-08-2008, 6:07 PM
#2
I'm not trying to shoot you down, but editing all the dialog is going to take a LONG time. Plus, the VO's will remain the same. You can change the names that appear above heads by simply changing the 'name' box in a .utc....  [Read More]
Posted in: I see no ships...
 Sithspecter
04-09-2008, 9:16 PM
#10
It's on Dxun and Onderon, but I'm no expert at TSL......  [Read More]
Posted in: I see no ships...
 Sithspecter
04-09-2008, 4:52 PM
#8
Well, we've also got the Basalisk war droid, which is amazing in my opinion. Say, is it porting if I used the Republic Hammerhead from Peragus for a vid in KotOR 1? I've pieced together a model from the unknown world, but it's got a few problems... I...  [Read More]
Posted in: I see no ships...
 Sithspecter
04-08-2008, 4:58 PM
#6
I've extracted EVERY KotOR model onto a folder in my desktop, and I did a search for the Hammerhead texture, the Republic fighter texture, and the Leviathan texture. The Republic fighter texture is in the model stuntroom41ad, the Republic Blockade ru...  [Read More]
Posted in: Adding a custom texture to a recruitable npc
 Sithspecter
04-07-2008, 7:07 PM
#4
Too add texture, you will need to use the MDLOps renamer function. For a head, at least......  [Read More]
Posted in: Animation & placement help [K1]
 Sithspecter
04-08-2008, 9:12 AM
#4
Glad to see that you got it all working, Papership!...  [Read More]
Posted in: Animation & placement help [K1]
 Sithspecter
04-07-2008, 6:10 PM
#2
Welcome to the forums, Papership! The Z axis doesn't work with characters. That is why we have walkmeshes. A walkmesh determines the Z axis of the player at a given point. There is no way to make an NPC stand on a table. As for animations, I don't t...  [Read More]
Posted in: Team Beefy; Members wanted
 Sithspecter
04-05-2008, 4:09 PM
#7
Another thing I'm including in my game YOUR GAME? Sorry, but you don't understand. You need an insane amount of experience to make a total conversion mod, and that is not a new game. Agreeing with Rogue Nine and Inyri, calling people stupid isn't go...  [Read More]
Posted in: pvpsettings.2da?
 Sithspecter
03-28-2008, 6:37 PM
#3
Ahh, that's too bad. Well, at least my curiosity is satisfied....  [Read More]
Posted in: pvpsettings.2da?
 Sithspecter
03-28-2008, 6:32 PM
#1
I was looking through the .2da files, and I came across one labeled pvpsettings. If anyone doesn't know, PVP stands for player vs. player (I think). Was KotOR intended to be multiplayer? If anyone knows anything, I'm curious....  [Read More]
Posted in: Eyepatch WIP [KotOR and TSL]
 Sithspecter
03-28-2008, 6:00 PM
#3
Ah, I'm looking forward to this one. If you need any help, I'll be glad to lend a hand when necessary....  [Read More]
Posted in: Dustil triggers
 Sithspecter
03-26-2008, 4:48 PM
#4
If you've got turbo on, you can often bypass a lot of the triggers. Turn it off, and that should fix it, if you're using turbo....  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-31-2008, 5:21 PM
#201
Maybe, you could release what you've got, and come back later and finish. I'd love to see what you already have released now. I'll finish my saber and upload it separately....  [Read More]
Posted in: [WIP][K2] The Last Sith Lord
 Sithspecter
03-29-2008, 3:35 PM
#15
If you can you should make the "Last Sith Lord" look identical to your pc so he/she really is the oppisite. Wouldn't that have to be a reskin on every PC in the game, plus a ton of scripts?...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
04-06-2008, 9:30 PM
#89
I agree. Using TSL party members is a bad idea, if you want to give a new look. The body model isn't bad, just the heads......  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
04-03-2008, 6:03 PM
#77
A huge ship would be VERY impractical. You'd have to make completely new modules with the new ship in it, and that would take a vast amount of time to give the ship a ramp, landing legs, etc. Plus, I'd think whatever this jedi's mission is, he's goin...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
04-02-2008, 5:53 PM
#72
I vote Ebon Hawk! Plus, there's that mystery of how exactly the Ebon Hawk lands in the hands of Revan, Exile, and new PC... Could be a whole quest just about that. You say that Nindo's father worked on it, wouldn't that be impossible since Taris got...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
04-02-2008, 9:00 AM
#68
Logan, I beg you not to do a reskin of the Ebon Hawk. It's in both KotOR and TSL, and it's just not fair to change it. If you'd like a different ship, one can be made, but I dearly love the Ebon HAwk in it's current skin....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
04-01-2008, 5:59 PM
#65
We can make the movies with 3ds max. It's not hard, and we can just import the Ebon Hawk and such from the game. Drawing them all out would take an insane amount of time. At 60 frames per second, you'd have to do 3600 drawings for 1 min! It's Obsidi...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
03-27-2008, 9:21 PM
#62
Sounds good, Logan! I'll go check out the site now (I didn't before cause I'm a busy guy)!...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
03-25-2008, 10:39 PM
#53
Sithspecter, I would be honored to have you work on the project. Sleheyron looks amazing! Hey, I'd be glad to help! But, remember, it'll be later this year or next year before I can help. Are you guys using the Coruscant modules from K2, or reskinn...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
03-25-2008, 9:18 PM
#49
When this gets done, I'm gonna buy TSL just so I can play it! Hey, maybe I can get TSL soon and help you guys out with new modules once Sleheyron's finished....  [Read More]
Posted in:  Davik at the Ebon Hawk
 Sithspecter
03-30-2008, 5:46 PM
#11
sweet can you put him in party? To have a new party member, you have to replace someone. Davik just spawns on the Ebon Hawk, sorta like the Gizka on Tatooine....  [Read More]
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