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Sithspecter

Latest Activity

Posted in: Squadron Legacy, Chapter 10
 Sithspecter
07-20-2013, 9:46 PM
#1
Chapter Ten: Hope ------------------------------------------------------------------------- Tyren’s eyes flashed open. Something was wrong. Immediately alert, Tyren took a few seconds to calm himself. Tyren leaned toward the opening of his rocky c...  [Read More]
Posted in: How to run a decent forum...
 Sithspecter
06-20-2013, 12:48 AM
#5
Another thing that I noticed is that you posted most of your questions in the Modding Requests section. That is a less traveled section, and people are less likely to notice modding questions there. But the majority of us here are self taught. All o...  [Read More]
Posted in: Playable Ithorian with animation fix
 Sithspecter
05-05-2013, 4:02 PM
#8
Do you want it? Do your own model with animations. Model is easy, but do ya think really animations are easy one? Do you want to be on a forum? Do your own forum. Being rude is easy, but do ya think really permanently banning somebody is a hard one?...  [Read More]
Posted in: Tougher on trolls/bloated heads?
 Sithspecter
08-31-2012, 12:47 AM
#7
Well, I too have noticed this trend. It's occurred way too often, and you definitely have a point. There have been quite a few older members who do belittle newer modders on what they decide to mod. I'll post a sticky, and see that this comes to a s...  [Read More]
Posted in: Squadron Legacy, Chapter 9
 Sithspecter
04-01-2012, 9:28 AM
#3
I've been planning this since the beginning, but don't worry, it's not over yet....  [Read More]
Posted in: Squadron Legacy, Chapter 9
 Sithspecter
03-31-2012, 10:01 PM
#1
Chapter Nine: Capture ------------------------------------------------------------------------- Tyren arrived at the other side of the lake after an exceptionally draining swim. His short hair formed small spikes, dripping with the frigid water. His...  [Read More]
Posted in: KAurora Version 11.7
 Sithspecter
05-12-2012, 11:11 AM
#9
Glad to see that you're still around Magnus!...  [Read More]
Posted in: KAurora Version 11.7
 Sithspecter
02-25-2012, 5:06 PM
#7
You guys are right, I put the wrong link in the first one. Sorry! Now you should be able to download it....  [Read More]
Posted in: KAurora Version 11.7
 Sithspecter
02-25-2012, 3:18 PM
#4
Is it? Says 11.7 when I go to the download link. Um... the links still direct to version .02.. or maybe I'm missing something... Also, I have a file to add to ensure compatibility ;)...  [Read More]
Posted in: KAurora Version 11.7
 Sithspecter
02-25-2012, 1:30 PM
#1
With magnusII's permission, the latest version of KAurora is now freely available for download! Link (montecristo-host56.com/KAuroraEditorrc13.zip) Original KAurora thread is here (http://www.lucasforums.com/showthread.php?t=180034). Note: The sc...  [Read More]
Posted in: KoTOR and TSL HeadFixer
 Sithspecter
02-25-2012, 9:47 AM
#2
Good job VP! I can't wait to see some crazy heads that people come up with....  [Read More]
Posted in: Newbiemodder's Mods - TSL
 Sithspecter
09-06-2012, 11:35 PM
#96
Good work on that area! It's always refreshing to see some newly modeled places....  [Read More]
Posted in: Newbiemodder's Mods - TSL
 Sithspecter
08-21-2012, 2:28 PM
#87
Very nice! I'm curious as to where you are going to get the textures from....  [Read More]
Alright folks, let's calm down here. Trex has not stated a release date, so rather than cluttering up the thread, please send him a Private Message about the subject. Also, please try not to be snarky in how you word "It'll be finished when it...  [Read More]
Posted in: LDR's WIPs
 Sithspecter
03-07-2014, 9:58 AM
#223
Looks good! I'd suggest making the starfield texture completely invisible and adding a skybox in the .lyt and .vis files....  [Read More]
Posted in: LDR's WIPs
 Sithspecter
01-01-2013, 5:06 PM
#136
The game lagging would not be caused by the size of the object, but rather by the polygon/face count on it. For instance, if everybody in your party was toting around 100,000+ face lightsabers in both hands, the game would probably lag. However, if y...  [Read More]
Posted in: Yinchorr Dueling Sword
 Sithspecter
03-27-2012, 1:34 PM
#18
I'm probably going to do a Sithspecter's Mod Compilation pack sometime soon that will include this. So yes, I'll try....  [Read More]
Posted in: Yinchorr Dueling Sword
 Sithspecter
03-27-2012, 12:47 PM
#16
Nope, it's a brand new model altogether. I was classified as a quarterstaff so that the animations would run in-game. But I modeled and animated it from scratch. I think there are 5 different parts total. The hilt, and then 2 parts on each of the bla...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
08-27-2013, 9:56 PM
#1734
Deleted quite a few off-topic posts. Additional Rules for this Thread: 1. If you want to volunteer for modding, voice acting, .etc, please send a PM. 2. Don't ask for a release date. Logan will give one when he's ready....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
04-15-2013, 1:23 PM
#1721
Everybody steal. Care to explain what you mean by this statement?...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
12-08-2012, 2:50 PM
#1679
Let's stay on topic folks. No more posts about the lack of updates or comments, okay?...  [Read More]
Posted in: How to recruit an npc in less than 10 steps
 Sithspecter
02-25-2012, 4:07 PM
#69
Are you using the DLG editor in the Kotor Tool, or tk102's DLGEditor? Also, if you've already been to the module where Bendak is before you changed anything, it won't work....  [Read More]
Posted in: KotOR Script Compiler (download)
 Sithspecter
02-24-2012, 11:19 PM
#22
Hit the "TXT" icon when it opens. Under "Scripts", you can compile for Kotor 1 or 2....  [Read More]
Posted in: KotOR Script Compiler (download)
 Sithspecter
02-24-2012, 11:08 PM
#20
No problem, stick with it man!...  [Read More]
Posted in: KotOR Script Compiler (download)
 Sithspecter
02-24-2012, 11:02 PM
#18
You should be able to compile scripts using the KotOR Tool....  [Read More]