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Sithspecter

Latest Posts

Page: 10 of 17
Posted in: Sub-Folders in Override?
 Sithspecter
06-12-2008, 12:36 AM
#2
Hello, Robondacob! Welcome to the forums! AFAIK, you will need to put all of the files in your Override folder in order for the mod(s) to work....  [Read More]
Posted in: Two Questions in One!
 Sithspecter
05-17-2008, 6:34 PM
#7
Are you sure puppets are impossible? I mean, look at the LD-29 mod. It can create wardroids which follow you. How does that work? That is a follow script. The difference between an NPC that follows you and a puppet is that there has to be a script t...  [Read More]
Posted in: New Area Kit
 Sithspecter
05-22-2008, 9:20 AM
#35
Personally I think both of you should write a tutorial (if you have time and what not). I for one find it helpful to have at least two references in case one isn't exactly clear. That's just my input, it's really up to each of of you as individuals....  [Read More]
Posted in: New Area Kit
 Sithspecter
05-17-2008, 6:38 PM
#23
I might still do that anyway, just to have another reference, but I'm sure yours will be better....  [Read More]
Posted in: New Area Kit
 Sithspecter
05-17-2008, 3:59 PM
#20
Hmmm... 47 part video.... Just kiddin.' Edit: Well, it's going to be more than just a tutorial. It'll have resources and lists also....  [Read More]
Posted in: New Area Kit
 Sithspecter
05-17-2008, 3:55 PM
#18
I'd be WAY too long for a video....  [Read More]
Posted in: New Area Kit
 Sithspecter
05-17-2008, 3:49 PM
#16
I'm also going to give basic area modeling tips and how to keep a low poly design....  [Read More]
Posted in: New Area Kit
 Sithspecter
05-16-2008, 9:10 AM
#8
I got to working on it, and I'm including LOTS of pictures. I'm not just going to cover how to get your model into KotOR, but I'm doing how to model some of the stuff as well. I'm showing you how to model a simple hallway with correct scaling....  [Read More]
Posted in: New Area Kit
 Sithspecter
05-15-2008, 10:16 PM
#5
That's actually a trigger/door setting, but I might cover it anyway....  [Read More]
Posted in: New Area Kit
 Sithspecter
05-15-2008, 9:41 PM
#3
I could do a renfrence page also like you mentioned that has the Ebon Hawk and such in it. And yes, it's legal. One question thought, when you say linking doors, what do you mean?...  [Read More]
Posted in: New Area Kit
 Sithspecter
05-15-2008, 6:03 PM
#1
It's come to my attention recently and it's crossed my mind before that Quanon's new area tutorial is outdated. He even says so himself, so I've decided to create a new tutorial that includes helpful resources and shows how to scratch build a new are...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sithspecter
06-15-2008, 10:35 AM
#123
I'm going to take a look at the rain effects in TSL and see if there's an emitter for it. If there is, I might can base my emitter off of it. Otherwise, it's lots of experimenting for me....  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sithspecter
06-14-2008, 11:58 PM
#120
The dust in the cave is done with emitters, and after a while, if you'd like me to Pap, I might could try and hook you up with some rain emitters. I'm not sure if it's possible, but hey, it's worth a try....  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sithspecter
06-10-2008, 11:39 AM
#94
Looking good as always, P!...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sithspecter
05-19-2008, 5:58 PM
#53
Hmm, i am reminded of Assajj Ventress calling herself Sith. Only to be told by Darth Tyrannus(Count Dokuu) that she was no sith. Couldn't Subor and Tagoni call themselves 'Darth' without actually being Darths. They would in essence be rogue sith....  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sithspecter
05-15-2008, 5:51 PM
#28
Hey Papership, how about a dark/light side transition in the conversation options? That'd be cool so we could actually have an active party member that changes....  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sithspecter
05-13-2008, 5:50 PM
#2
Sounds awesome, Papership! You've made a lot of progres, it sounds like. I can't wait to see what this mod and future ones will be like!...  [Read More]
Posted in: K2 Custom Areas
 Sithspecter
05-11-2008, 8:59 PM
#8
You need to make a layout file. It's a .lyt file, and you replace (whatever module name is here) with your model name. I'm going to begin work on a new area kit, to help you guys understand better. Quanon's tute doesn't cover that....  [Read More]
Posted in: Lonna Vash 1.2 Restoration mod
 Sithspecter
05-08-2008, 9:02 PM
#2
This sounds like a trigger problem. You might just have to warp out of there, but I'm really not sure....  [Read More]
Posted in: How to create new items
 Sithspecter
05-09-2008, 12:09 PM
#5
That's probably because you haven't made an icon yet. It's going to just appear white until you assign it an icon....  [Read More]
Posted in: I guess it could be a WIP; Dark Jedi Addition.
 Sithspecter
05-02-2008, 7:38 PM
#4
Also, Korriban and Dxun as well....  [Read More]
Posted in: Kotor Cantina Team (Need Recruits)
 Sithspecter
04-30-2008, 11:25 AM
#3
If you let us know more about what you want to do, you'll generate more interest and probably get more potential team members....  [Read More]
So we need somebody that really can mod as well as more modders: Quanon, SithSpecter, Doc Valantine ect. Now we DO have something to tempt you with: Canyon Workshops T-Shirts, Stickers and Mugs! As well as the warn feeling you get when you help. Lo...  [Read More]
I tried to get on Team Jawa's forums this evening, and they're down. This is really bad. Any hope that we have left is now gone, unless they're upgrading or renovating them....  [Read More]
Posted in:  AVol's Darth Vader
 Sithspecter
06-15-2008, 3:58 PM
#72
I'm working on making a supermodel that has flowing cape animations, and Revan's model uses the in-game supermodels. A supermodel is a base model that contains all the animations for the human body and facial model. The reason why Revan's cape doesn'...  [Read More]
Page: 10 of 17