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Sithspecter

Latest Threads

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Posted in: Squadron Legacy, Chapter 10
 Sithspecter
07-20-2013, 9:46 PM
#1
Chapter Ten: Hope ------------------------------------------------------------------------- Tyren’s eyes flashed open. Something was wrong. Immediately alert, Tyren took a few seconds to calm himself. Tyren leaned toward the opening of his rocky c...  [Read More]
Posted in: Squadron Legacy, Chapter 9
 Sithspecter
03-31-2012, 10:01 PM
#1
Chapter Nine: Capture ------------------------------------------------------------------------- Tyren arrived at the other side of the lake after an exceptionally draining swim. His short hair formed small spikes, dripping with the frigid water. His...  [Read More]
Posted in: KAurora Version 11.7
 Sithspecter
02-25-2012, 1:30 PM
#1
With magnusII's permission, the latest version of KAurora is now freely available for download! Link (montecristo-host56.com/KAuroraEditorrc13.zip) Original KAurora thread is here (http://www.lucasforums.com/showthread.php?t=180034). Note: The sc...  [Read More]
Posted in: Squadron Legacy, Chapter 8
 Sithspecter
11-02-2011, 5:56 PM
#1
Chapter Eight: Reflection ------------------------------------------------------------------------- Tyren wandered slowly down the busy street. Sleek speeders rushed overhead, and bulkier traffic formed long lines high above the towering buildings....  [Read More]
Posted in: Paintball Drawing
 Sithspecter
10-25-2011, 10:31 PM
#1
Picture of a guy that I drew a while back. http://i269.photobucket.com/albums/jj73/Sithspecter/IMGP5084-Version2-1.jpg...  [Read More]
Posted in: Squadron Legacy, Chapter 6
 Sithspecter
09-28-2011, 6:45 PM
#1
Author's note: If you did not catch the note at the end of last chapter, the location has been switched from Fondor to Vanquo. Also, the ship Liberty has been switched to the command ship, the Courageous. These changes play an important role in the c...  [Read More]
Posted in: Squadron Legacy, Chapter 4
 Sithspecter
09-10-2011, 7:57 PM
#1
Chapter Four: Regret ------------------------------------------------------------------------- Tyren’s adrenaline pumped as he sprinted down the long hallway. His mouth gulped the sterile air as he pushed his body. Kohath was slightly ahead of him...  [Read More]
Posted in: Squadron Legacy, Chapter 2
 Sithspecter
09-10-2011, 7:55 PM
#1
Chapter Two: Too Easy ------------------------------------------------------------------------- Tyren felt a smile come over his face as the fighters settled into hyperspace. How often he had dreamed as a boy of these moments, flying as fast as a pa...  [Read More]
Posted in: Squadron Legacy
 Sithspecter
08-13-2011, 9:36 AM
#1
Commander Tyren K’Aldrin always got a tingling, giddy feeling of excitement walking towards a sleek Incom AX-18. The small fighter’s build was every pilot’s dream. Its compact but deadly form was elegant in a way. Just how curves of...  [Read More]
Posted in: Sithspecter's WIP
 Sithspecter
03-17-2011, 12:47 PM
#1
First item on the agenda: 10 CheyTac M-200 rifles, all in various color patterns. http://i269.photobucket.com/albums/jj73/Sithspecter/sniper01.jpg http://i269.photobucket.com/albums/jj73/Sithspecter/sniper02.jpg http://i269.photobucket.com/albums/j...  [Read More]
Posted in: XIM-18 LAW (Rocket Launcher)
 Sithspecter
09-07-2010, 5:59 PM
#1
This is a mod that's been sitting on my hard drive for a while, I decided I should probably release it for the benefit of the community. It is fairly innovative, as it includes a rocket launcher firing rockets that smoke on the way to the target, the...  [Read More]
Posted in: miro42's Adding Geometry
 Sithspecter
06-10-2010, 8:51 PM
#1
Here is a tutorial for adding geometry to character heads, ala my Naga Sadow PC mod (http://www.lucasforums.com/showthread.php?t=204184), for both KOTOR and TSL. This is by no means all inclusive and will frustrate many of you, but hang in there and...  [Read More]
(If this is not the proper place, then moderators please move this thread) I just found a tool that has the capability to make a modder's life a lot easier. It's called the Rename Master, and it can rename multiple files with the click of a button. F...  [Read More]
Posted in: Revan's Flowing Cape and Belt 1.1
 Sithspecter
12-03-2009, 5:00 PM
#1
Camera issues are fixed! Thanks to Foxhounder, who accomplished this task. Right now, for the 1.1 version, it only works with the masked model. I've included a disguise for anyone that doesn't have one already. KotOR Files Download (http://knightso...  [Read More]
Posted in: Yinchorr Dueling Sword
 Sithspecter
08-30-2009, 9:09 PM
#1
This weapon was made on request from -DK-. It features retractable blades that slide into the hilt, a first in weapon modding. It is currently pending at KotOR Files, and will be released once it is approved. Here are some pictures. http://i269.pho...  [Read More]
Posted in: Revan's Flowing Cape and Belt 1.0
 Sithspecter
06-27-2009, 9:24 PM
#1
Whew, over a year since I started this, and now I'm finally done. :) I apologize for the delay that I've taken with uploading this, so now, without any further ado, the mod you've been waiting for... GIZKA GUN 2.0! Revan's Flowing Cape and Belt! R...  [Read More]
Posted in: Heads/Portraits.2da walkthrough.
 Sithspecter
03-30-2009, 9:03 AM
#1
Originally posted by Rtas Vadum here (http://www.lucasforums.com/showthread.php?t=196773) You can find Rtas Vadum's profile here (http://www.lucasforums.com/member.php?u=159992). Not sure if something like this is needed, but im sure this helps som...  [Read More]
Posted in: Area Reskin Problem
 Sithspecter
02-10-2009, 9:11 PM
#1
I've run into a little slip-up while reskinning an area. I think it's a problem with the walkmesh, but I could be wrong. Anyway, I start in a room, and I can walk into the next place, but my PC gets 'hung up' on the walkmesh, and I can't walk back in...  [Read More]
Posted in: Taina's Replacer Problem
 Sithspecter
02-07-2009, 12:55 AM
#1
I've been trying to export a head model for KotOR I, and at every try it's come up a dead end. I followed all of the steps to extract, model, export and replace, but nothing works. I even imported a head, did nothing to it, and exported it again. Tai...  [Read More]
Posted in: Door Modeling Tutorial
 Sithspecter
01-20-2009, 5:33 PM
#1
Original thread and discussion here (http://www.lucasforums.com/showthread.php?t=186921&highlight=door) -SS Well, ever since I've come out with my new door, people have asked for a tutorial. Well, here it is. And believe me, it isn't for the fa...  [Read More]
Posted in: Semi-Restored Little Alien Guy (Chadra-Fan)
 Sithspecter
01-13-2009, 10:31 PM
#1
While I was going through the KotOR texture packs, I ran across a texture that I hadn't noticed or payed any attention to. Kotor 1/ERFs/TexturePacks/swpc_tex_tpa/N_alien03_low.tpc. At first, I thought I was looking at the TSL section, but I came...  [Read More]
Posted in: Canderous' Mandalorian Items
 Sithspecter
12-17-2008, 11:57 PM
#1
I finally got this packaged up and sent to KotOR Files, you can find it here (http://knightsoftheoldrepublic.filefront.com/file/Canderous_Mandalorian_Items;96443#Download). It is basically the same stuff as mentioned in my WIP thread (http://www.luca...  [Read More]
I was playing through TSL the other day, and the idea occured to me that Canderous doesn't have any Mandalorian items in KotOR at all. So, I decided to give him some. First of all, I modeled him a helmet that is loosely based around Mandalore's helme...  [Read More]
Posted in: Strange Model Problem
 Sithspecter
12-06-2008, 3:42 PM
#1
I'm having a very strange model problem. I have had this occur before, and I have no idea how to solve it. Lately, every time I've exported a new item model, this problem, in some form or another, has plagued me. Model: http://i269.photobucket.com/a...  [Read More]
Posted in: Area Reskin Problem
 Sithspecter
12-01-2008, 11:50 PM
#1
I have reskinned an area, the Taris swoop track to be specific, and I've run into a problem. The model or walkmesh seems to have been moved over somewhere in the process, probably the model since I re-extracted the walkmeshes for the track, and the s...  [Read More]
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