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Sithspecter

Latest Posts

Page: 9 of 17
Posted in: Getting to know each other
 Sithspecter
06-23-2008, 7:14 PM
#1101
Are you sure that you want to mess with the might of my MINIGUN? (http://knightsoftheoldrepublic.filefront.com/file/The_Minigun_Mod;90019) All Holowan members are ordered to immediately equip, cock, warm up, and aim......  [Read More]
Posted in: Getting to know each other
 Sithspecter
06-22-2008, 7:04 PM
#1093
I'm just now exploring the world outside of Holowan Laboratories, so I decided to post here....  [Read More]
Posted in: Getting to know each other
 Sithspecter
06-21-2008, 9:24 PM
#1091
Hey, guys! Under the Geneva convention, I'm only required to give my name, rank, and serial number... :xp: Anyway... Name: Nathan Gender: Male Age: 15 Occupation: KotOR Modding Location: Texas...  [Read More]
Posted in: Module Reskinning Tutorial
 Sithspecter
07-11-2008, 11:26 AM
#9
The only reason that you would need GMax for reskinning would be to preview it, I think. You can just hex edit the model to add in the textures, otherwise, the cameras would fly through the walls like they do in completely new areas. As to creating n...  [Read More]
Posted in: Module Reskinning Tutorial
 Sithspecter
07-11-2008, 10:13 AM
#6
Have you done a reskinned module for KotOR? If you would do one, I think that you might discover that you could apply the knowledge to TSL. Lightmaps-> KotOR2-BIFS->Lightmaps->PC Textures. @TG-Go into TPA instead. The TPA pack contains hig...  [Read More]
Posted in: Module Reskinning Tutorial
 Sithspecter
07-11-2008, 10:02 AM
#2
For TSL, it's pretty close to exactly the same. The whole process would be the same, just with TSL models and textures....  [Read More]
Posted in: Team Wraid is Back!
 Sithspecter
07-10-2008, 5:04 PM
#40
I'm still not sure what to think on 'Gangsta.' Personally, I think it's DR243, but I could be wrong. But if it is DR, let's hope he's wise enough not cause any more trouble.[/offtopic] Anyway, are you going to be doing the mods that were mentioned i...  [Read More]
Posted in: Team Wraid is Back!
 Sithspecter
07-10-2008, 4:57 PM
#38
Smart move by removing DR243. Now, I think that we can root for this team....  [Read More]
Posted in: Team Wraid is Back!
 Sithspecter
07-09-2008, 3:59 PM
#14
I just want to finish this mod. If you want it to go anywhere, drop DR243/Gansta and get a respectable leader....  [Read More]
Posted in: Team Wraid is Back!
 Sithspecter
07-09-2008, 3:57 PM
#10
Wow I love it how you have DR243 on your list twice. Seriously. You're not fooling anyone. I'm sorry, Lord Revan. I have nothing against you, but your team will garner no respect with Gangsta/DR at its head. I don't think that a team with DR243...  [Read More]
Posted in: Which KOTOR I and II character are you?
 Sithspecter
07-08-2008, 10:58 PM
#26
HK-47. He's actually my favorite, so that's pretty cool. But I would think that I wouldn't be so much like HK....  [Read More]
Thanks very much TK!...  [Read More]
Hello! I've noticed that avatars with transparency and animated .gif's don't work when viewing contacts or social groups. The transparency just appears to be white, and the animations do not play at all. If someone could fix this, I would be grateful...  [Read More]
Posted in: What was your first RPG?
 Sithspecter
06-25-2008, 10:50 PM
#22
KotOR. Admittedly, I didn't *want* KotOR at the time. I wanted Battlefront 2, but I couldn't find it, and I bought the Best Of PC Star Wars pack, and so I played all the 3 FPS's that were in there, and I got bored, so I installed KotOR, and fell in l...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sithspecter
07-11-2008, 10:59 AM
#165
Sounds very sweet. And it does work, right?...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sithspecter
07-10-2008, 11:59 AM
#162
What!? Friday!? Aw the suspense is killin' me! Oh, I think Quanon probably left his keys in the Lords of The Third Dimension group. But it's not visible for non-members, so looks like you're stuck ShaperPip. :xp:...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sithspecter
07-09-2008, 4:51 PM
#160
^Don't look at me. I honestly don't know much either. I'm even more baffled after what I did on the models for Pap....  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sithspecter
07-09-2008, 3:00 PM
#155
^A bit off topic there, but thx anyway. And congrats to Pap on 3 digit post count!...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sithspecter
07-09-2008, 2:59 PM
#153
Hmm... Just a thought because the Sith fighter model is.... Well.... nevermind. Trying not to give anything away here. Anyway, I've tried to modify the turret game before (new models) and it don't work. You just can't make them collideable. Yet......  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sithspecter
07-09-2008, 2:37 PM
#151
Hay, Pap, does your model tweak have anything to do with the Ebon Hawk turret game?...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sithspecter
06-27-2008, 10:57 AM
#142
I have a slight idea about how they work, but nothing definite....  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sithspecter
06-26-2008, 10:29 AM
#137
Those effects don't work in K1, Pap's already tried it. :( Apparently they are just a TSL thing......  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
06-27-2008, 3:22 PM
#220
That's not exactly what DI meant. He's been working on a Rhen Var mod for two years... It's really awesome. I believe that it has new areas also....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
06-26-2008, 4:52 PM
#212
I already have. Check the first two or three pages. But I'm tied up for a while......  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
06-26-2008, 12:45 AM
#206
Since my mod only alters the model, there really won't be a need for that. You can just download both mods once they're finished....  [Read More]
Page: 9 of 17