Scripting, animations & placement help [K1]
((Some waffle – sorry – it just seemed rude not to say hello!))
Hello! As you can see, I am indeed a lurker. Not that I don’t want to share my new-found enthusiasm for Kotor modding (indeed I’ve been dying to greet you awesome people). It’s just that so far whenever I’ve had a question, I’ve found the answers already here (so well done, you). And I can’t post answers to other people’s questions, because I’ve only been into this for 4 days (ergo I know 0). So sadly I’ve had no excuse to post anything, until now.
((The questions bit!))
I am (you’ve guessed it) creating a mod. Being a total newbie, I kept it simple... until I read through all your super walkthroughs and tutorials. Not so simple now >:). Anyway I’ve got my locations, npcs, dialogs, variables, super plot and a few jokes to boot. All good! I do however need some help with one thing (no doubt more things later).
I haven’t found anywhere on this site a ‘dummies guide to animation’. I understand that only the existing animations are available. But I need some questions answered;
+ Can I put npcs ONTO objects? For example stand someone on a table? I’ve had a play with my xyz’s, and from what I’ve seen, ‘z’ doesn’t seem to do anything. Can’t get their feet off the ground. And If you tell something to spawn where an object is, it will spawn close, but not in/on. So, err…yeah. Can you put stuff on things?
+ Can you freeze animations? For example, if I script a toon to wave, can I freeze them with their hand in the air and just leave it there while the action continues?
+ How do I spawn dead people? I need some dead sith for one scene. For the moment I’ve exported & spawned them neutral, just so I can tweak placement without them running around and hitting me (I’ve discovered that an explosion I’ve scripted won’t go off if they stand too close to it). Anyway, I can’t find any conditions in the npc blueprint that will spawn them dead (cant even set HP to 0). In short, I need dead NPCs that are targetable for dialog/inspection and won’t despawn. Whew!
+ Finally, if I KO someone via dialog (using the ‘fall_something_knockout’ talk animation) they get up again. How can I make them stay down? Is there an infinite loop somethingorother?
Sorry if any of these have been answered. Honestly I have searched (it’s why I initially registered). Scripting is definitely hard >_< though I’ve got a long way from staring at other people’s scripts.
((More waffles!
http://forums.stuffz.net/images/icons/waffle.gif))
I also wanted to congratulate you on an excellent forum filled with excellent advice. For a non-programmy-type like me to read through this stuff, then actually be able to make modules, characters, events, etc. Well, its nuts quite frankly.
Have a super day!
Paper
EDIT: Ah! Also, with dialog editing, lots of posts on this forum refer to animations by number, not the "SOME_ACTION_HERE" names I see on the editor. Can I enter these numbers somewhere into the dialog editor instead of drag-n-drop from the list? I couldn't find a field/button for it. I’d like to experiment a bit with adding start and loop animations to nodes...I think! -Thanks