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Sithspecter

Latest Posts

Page: 17 of 17
Posted in: Help With Custom Voice Overs in dialog in K1
 Sithspecter
01-25-2008, 5:21 PM
#5
What do I need to name the files so that they will play ingame?...  [Read More]
Posted in: Help With Custom Voice Overs in dialog in K1
 Sithspecter
01-21-2008, 2:47 PM
#1
The topic says it all. What kind of sound editing program do I need to get custom dialog to have voice overs? Once I have the sound files, where do I need to put them and what do I name them?...  [Read More]
How do I get a new creature to use the appearance.2da slot that I created? I modified the .2da, but I cannot use it on a creature....  [Read More]
Thanks for the tips Quanon! I'll probably have a tank sunk in the river, one burning on the shore, and the other tank will be the one you escape this module from. Hmmm. Still having problems with the lights. I'm using GMax, but I'm getting 3ds max so...  [Read More]
Hmmm...I didn't think about that... Good idea Danyael27! I will remember your name in the list of credits!...  [Read More]
OK, I applied the texture with planar, and I have TEXTURE!!! :lol: Seriously, though, this is going great! What the team needs to focus on-sweet, we really have a team-is getting the german stuff into the game. If Wolv gets the uniform done, I'll get...  [Read More]
Here's another screenie:D! http://i269.photobucket.com/albums/jj73/Sithspecter/bridges1.jpg...  [Read More]
To be honest Wolv I think we can all live with not seeing the Swastika, especially since posting it on a public forum could offend and upset some people On topic of the mod though two things:even now. 1. Awsome models :D 2. Nice robe Wolv 3. I can...  [Read More]
How about maybe a few medals where the heart is and the roman numeral II on the collar like in the movies....  [Read More]
The arm, preferably. I believe that the arm is sort of at the bottom and on the left of the texture?...  [Read More]
For Nazi armor, I was thinking kind of an S.S. look. A black Jedi robe with the red swastika armband. For the US, I actually already have one, but just an Army green with maybe camo pants....  [Read More]
Alright, Wolv. You can be on the team. If you could make a Nazi and a US uniform, that would be great. Keep me posted on your progress....  [Read More]
Oh, I thought this was important enough to have a post of its own. I could use about six male voice actors....  [Read More]
MAJOR UPDATE!!! I am going for completely new modules!!! The ones from KotOR just don't seem to fit, so I'm going to make new ones. If anybody still wants to help, I'm still recruiting. Scripter-DarthDingDong Wolv-New armor Texturer/Rextexturer- L...  [Read More]
I'm working on a World War 2 Weapons Pack, and somebody gave me the idea to create custom sounds and muzzleflashes for my weapons. If anybody knows how to do this, I would appreciate help. This will be used in my Kelly's Heroes Custom WW2 Planet Mod....  [Read More]
Posted in: Model exporting
 Sithspecter
01-08-2008, 5:24 PM
#8
To connect the hilt to the base and dummy, simply click select and link and click on the hilt and drag the cursor on to the original hilt. I'm not an expert on lightsabers, but I do a lot of guns....  [Read More]
Posted in: My models are too dark!
 Sithspecter
01-08-2008, 5:16 PM
#3
Sorry about that. Thanks!...  [Read More]
Posted in: My models are too dark!
 Sithspecter
01-07-2008, 4:17 PM
#1
I have made a couple of custom models, and I am having truoble texturing them and all the faces on the models use the whole part of the uv map. When I put them in KotOR, they appear too dark when not fully exposed to light. Help please!...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Sithspecter
01-07-2008, 7:49 PM
#185
Thanks for such an awesome mod RedHawke! The best!...  [Read More]
Page: 17 of 17