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Sithspecter

Latest Posts

Page: 8 of 17
Posted in: Reskin Trouble
 Sithspecter
10-17-2008, 2:02 PM
#4
Umm... the files (.mdl and .mdx's) don't go into the ERF. They go into the override folder....  [Read More]
Posted in: Handmaiden clothing problems
 Sithspecter
10-12-2008, 12:19 AM
#6
If you absolutely need them, I can pack up the mdl/mdx files (ascii included) and send them over to you ;) That won't be necessary, if I wanted to look at it that bad it would be faster for me to install TSL than to download it considering the inte...  [Read More]
Posted in: Handmaiden clothing problems
 Sithspecter
10-11-2008, 8:57 PM
#4
To me that looks like the Handmaiden's Face under the PC's face, and to my recollection, that Particular model is a full body model. I'll take a look at the model and see what I can determine. :EDIT: Forgot I don't have TSL installed. :(...  [Read More]
Posted in: Question about Skins
 Sithspecter
10-09-2008, 6:04 PM
#8
^It's the Heart of the Guardian....  [Read More]
Posted in: Programs to Remodel
 Sithspecter
09-22-2008, 6:27 PM
#4
You can always use GMax, it's a free program that's Max based. Also, if you posted what was wrong (as in won't import, won't install, or doesn't run) as well we might could help you out better....  [Read More]
Posted in: Area Export Problem
 Sithspecter
09-22-2008, 7:48 PM
#9
When you use another walkmesh, the name of the aurora base has to match the name of your area's aurora base, otherwise, KotOR doesn't want it. I've also found that drawing a line slighting inside where your floor area is (where you want to walk, slig...  [Read More]
Posted in: Model Help
 Sithspecter
09-18-2008, 6:49 PM
#10
Alright, I'm fairly certain that the blackness comes from the ambient or diffuse on the Aurora Trimesh modifier being set to black. But Aurora lights can fix that. The only problem is that I'm afraid you'll find that most if not all of the geometry i...  [Read More]
Posted in: Model Help
 Sithspecter
09-15-2008, 6:45 PM
#4
Well, you had to use MDLOps to convert it to ASCII :) Yes, that would be the best thing. I mean, it's possible to fix it, but it would take probably more time to fix it than to make a new one....  [Read More]
Posted in: Model Help
 Sithspecter
09-15-2008, 4:48 PM
#2
Editing a model is a very bad idea. MDLOps just doesn't have all the controllers for most of the lights used in the game, and the UV maps are often very screwy. I honestly don't think that you will be able to fix that. :(...  [Read More]
Posted in: Anyone know about UTP files?
 Sithspecter
08-27-2008, 6:20 PM
#5
For future reference, most placeables are located within specific modules, you can find them under RIMS->Modules->modulename. There will be two folders for module, one is for the .git, .are, and .ifo, and you can find the placeables in the othe...  [Read More]
Posted in: Making a LongSaber
 Sithspecter
08-18-2008, 6:09 PM
#3
Umm... do you mean a new model, or just a new item?...  [Read More]
Posted in: Ebon Hawk in a custome cutscene
 Sithspecter
08-09-2008, 5:01 PM
#4
The Ebon Hawk vids are in Bink video format, so you'll need either 3DSMax or another software with rendering capability to do a cutscene. You don't have to re-model the Ebon Hawk to do a cutscene, you can find the Ebon Hawk model in v_ehawk.mdl with...  [Read More]
Posted in: Shadow Question
 Sithspecter
07-29-2008, 6:52 PM
#7
^I'll double check the .are file. It's worked before, but it must be something that I did... @Pap: I don't think that it's the ramp, and right now area shadows/lightmaps in new areas aren't possible. The reason that I don't believe that it's the ram...  [Read More]
Posted in: Shadow Question
 Sithspecter
07-29-2008, 3:55 PM
#1
I've developed an annoying problem lately, the shadows in my area aren't appearing correctly. The work only at seemingly certain heights, but when the shadow goes below that height, the shadow cuts off. I have removed all the other models from my lay...  [Read More]
Posted in: What order do you do the planets in and why?
 Sithspecter
08-23-2008, 12:38 AM
#77
The first time I played, I did Tatooine, Kashyyyk, (for some reason, if you don't leave a world at all during your first two Star Maps, the Leviathan comes early), and after the Leviathan I did Manaan and Korriban. I always hated Manaan, the Selkath...  [Read More]
Posted in: Question about the Free Cam mode.
 Sithspecter
07-17-2008, 11:09 AM
#6
I have no idea how you'd do this......  [Read More]
Posted in: Question about the Free Cam mode.
 Sithspecter
07-17-2008, 11:02 AM
#4
One thing you can do is create a blank model as a creature, add a new line in appearacne.2da, set the model for all the stuff, and make that the PC for the level. I'm fairly certain that there aren't any mods that do it either. Hmmm... I did a Googl...  [Read More]
Posted in: Question about the Free Cam mode.
 Sithspecter
07-17-2008, 10:48 AM
#2
I'm very certain that there is no free cam mode in KotOR, and I don't think that there's one in TSL......  [Read More]
Posted in: Reskinning a Weapon or Mask in 20 Easy Steps
 Sithspecter
07-13-2008, 8:28 PM
#1
Original thread (http://www.lucasforums.com/showthread.php?t=190386) How to reskin a Weapon/Mask You need: MDLOps NWMax GMax KotOR Tool 1. Extract the .mdl and .mdx of the model you want to use ( don't double click the model file in KT) 2. Read a...  [Read More]
Posted in: [K1] Legacy of The Force
 Sithspecter
07-14-2008, 5:46 PM
#24
How are you guys going to do the Snow pic? Are you going to model that?...  [Read More]
Posted in: [K1] Legacy of The Force
 Sithspecter
07-11-2008, 5:35 PM
#13
^I'd say more than that. He's wanting to create 20+ planets...  [Read More]
Posted in: [K1] Legacy of The Force
 Sithspecter
07-11-2008, 4:54 PM
#10
And if you're wanting to model new planets (if that's what the modeler's for) it's at least four times what Silver said....  [Read More]
Posted in: [K1] Legacy of The Force
 Sithspecter
07-11-2008, 4:37 PM
#7
To be honest, you're talking in galaxies... That's like, on average, 20+ planets per galaxy. Lots of work...And you're saying that travelling to these galaxies is just the beginning?...  [Read More]
Posted in: Must-have mods?
 Sithspecter
07-12-2008, 12:12 AM
#11
^Buy KotOR. Anyway, back on topic. RedHawke's (http://www.citlink.net/~redhawke/) site contains all of his mods for TSL and KotOR. They are all excellent, and some of the best mods around IMO....  [Read More]
Posted in: Must-have mods?
 Sithspecter
07-11-2008, 11:58 PM
#9
I think that this (http://www.lucasforums.com/showthread.php?t=189192) mod is pretty good. It's only a WIP, but I think that it's going to be finished before too long......  [Read More]
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