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Sithspecter

Latest Posts

Page: 15 of 17
Posted in: [WIP]Golden armor of bendak starkiller[K1]
 Sithspecter
02-23-2008, 3:59 PM
#2
Looks nice! There's probably an appearance.2da that will control what does the cantina, but I'm probably wrong....  [Read More]
Posted in: How do i find Custom items?
 Sithspecter
02-23-2008, 4:16 PM
#2
Don't use the custom item list. Just type the item resref that you specified in the .uti....  [Read More]
Posted in: end game
 Sithspecter
02-23-2008, 4:02 PM
#6
It is definitely a stunt module, I'm not sure which one though. BTW, what do you need to know for?...  [Read More]
Posted in: [WIP] New Mandalorian Battle Armor for K1
 Sithspecter
02-22-2008, 7:44 AM
#3
Btw, does anybody have a script that adds the new armors to Adums inventory? Or on the Mandalorian body in the crystal cave? Anyone that helps will be mentioned in the readme. You don't need a script for either. All you have to do for the merchant...  [Read More]
Posted in: [K1] Walkmesh Question
 Sithspecter
02-23-2008, 4:05 PM
#7
About the crashing, it was because I tried to use multiple meshes to do the walkmesh. Too bad we dont have a KMax....  [Read More]
Posted in: [K1] Walkmesh Question
 Sithspecter
02-22-2008, 7:59 AM
#3
I'm not sure. I mean, I'm not saying you're wrong, but I've taken a look at quite a few walkmeshes, and they all use a floor material, and then walls of non-walk. But, when I try to use non-walk, a lot of times I get an error, but some of those times...  [Read More]
Posted in: [K1] Walkmesh Question
 Sithspecter
02-21-2008, 6:11 PM
#1
This question goes pretty deep. I know module modelling is a pretty new concept, and there are still a lot of bugs, but maybe somebody out there knows something... Well, here goes. Using KAurora, we have the ability to create walkmeshes. The problem...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
02-19-2008, 8:23 AM
#13
Hmmm, this looks good, but large. Is this like, a small K3 project? Well, anyway, it would be a definite download for me, if I had K2. :(...  [Read More]
Posted in: [WIP][K1]Taris Mod
 Sithspecter
02-09-2008, 4:02 PM
#8
Could you have a storyline behind all this? This is looking to be a cool mod, but what would make it better is to have a sidequest about the jedi's saber/ a dantooine council thing....  [Read More]
Posted in: More model problems...
 Sithspecter
02-05-2008, 5:55 PM
#6
Hmmm... when I've made models w/o texture, they always appear white. It sounds to me like maybe you didn't link all the pieces of your model to the aurora base, but I could be wrong. BTW, if your gun fires from the feet, this is probably the problem....  [Read More]
Hey, DDD. I'm putting World War Two on hold for now. I'm focusing everything on Sleheyron. I'll do this later, but now I'm just working on Sleheyron....  [Read More]
I'm probably going to have S.S. troops for the tank commanders when you reach the town....  [Read More]
I think I'm leaning towards the town, railyard, and minefield. But the minefield could change. I could just as easily do both the farmhouse and the grove of trees instead of the minefield, but considering my plot, I will probably do the minefield. As...  [Read More]
I'll PM you the list tomorrow. I believe to link it to the dialog, you put the journal entry number in the quest/journal slot?...  [Read More]
I can start on the Journal Entries if you like? And yeah a town would be good... Maybe a bunker? Maybe even a German Weapon Factory? Yeah, journal entries would be great. What all do you need? I'll post some stuff later with all the info. And, I'm...  [Read More]
Hmmm... I've decided that I will do three more modules. I'm asking the community what they would like. Possibilities are a large town, railyard, minefield, grove of trees, and/or farmhouse. Please leave feedback about which modules you'd like me to m...  [Read More]
You probably DL'd it from Kotor Files. I've been trying to get this fixed, but I can't contact anyone at Kotor files if i don't join some JK2 forum. Download the updated version from http://www.mediafire.com/?d7jok2vxlph. Edit: Ok, guys. Everyone wh...  [Read More]
Ok, I'm here to tell you the story behind the Heroes New Module Mod (what I'm calling it at the moment). After several strange encounters with various republic soldiers, and Suvam's 'Teleporter' you land in the heart of a U.S. offensive. The story...  [Read More]
You asked if we had ideas for the new area. It would be nice with a little house there. Like a vila or farm or something. And with a family there that you can rob (DS) or leave alone and also talk with. They will be afraid of you. BTW, Great work!...  [Read More]
Thanks Q! I'd like to take a lot of credit, but you taught me everything I know pretty much. Unfortunately, I don't have an animated texture on the waterfall yet... And, I can't wait to be able to use emitters! Got the lights working now. Around the...  [Read More]
Well, the story goes that you were going to cross this bridge, but two American fighters blew it up right as you arrived. So, you call up some engineers to build a new one. Hooray for 100 posts!...  [Read More]
Hey, guys. I've been working more on the new area, so i've decided to post a few screenshots since I haven't posted any in a while. Any ideas or requests? http://i269.photobucket.com/albums/jj73/Sithspecter/screenee11.jpg http://i269.photobucket.com/...  [Read More]
Aha! Thanks DDD. I didn't really want to download a whole new tool....  [Read More]
Thanks Q! I never needed a hex editor before, so I guess now's the time to get one!...  [Read More]
Is it alright if I make a different model for K1? I've thought about this before on my own, but when I saw this I initially just didn't do anything....  [Read More]
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