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Sithspecter

Latest Posts

Page: 14 of 17
First of all, I think making the wrist blaster is impossible. There are just simply limits to what we can do. And about your armor, if you just want to do this for personal use, you'd have to use MDLops to convert it from K2-k1. But it still might cr...  [Read More]
Posted in: Modders ?
 Sithspecter
03-06-2008, 6:32 PM
#11
Ah. Well, that's too bad. Maybe with better tools in the future (not that MDLOps, KAurora, and NWmax aren't bad, they just have...a few holes, that's all) we can do that. Back in 2004, I know completely new modules would have been impossible. BTW, In...  [Read More]
Posted in: Modders ?
 Sithspecter
03-06-2008, 6:08 PM
#8
No new heads? I looked on Kotor Files and found several 'head' mods. But I haven't DL'd them, so I wouldn't know. @Settoken: Are you just a modeller, or do you do nice retextures? I'm working on the Sleheyron Restoration, and if you could just do re...  [Read More]
Posted in: HK-47 dialog
 Sithspecter
03-04-2008, 8:27 PM
#5
Hey loony, if you get the music out, could you also send them to me? I don't know about audio that much....  [Read More]
Posted in: HK-47 dialog
 Sithspecter
03-04-2008, 7:46 AM
#2
Hmmm.... This is interesting. I don't know anything about this, but if anything is found out, I would like to know because they could be used in our Sleheyron project. But, I don't think this is illegal, because they are included in the game files, s...  [Read More]
Posted in: R2-D2 look for T3-M4
 Sithspecter
03-03-2008, 7:41 AM
#6
Too bad we don't have the tools to do this stuff... It'd be pretty awesome....  [Read More]
Posted in: R2-D2 look for T3-M4
 Sithspecter
03-02-2008, 3:29 PM
#4
I know you can import new droids. But it would be hard to find a proper modeler to do this. But T3-m4's body is very different from R2-D2's so you might have to reanimate it which would be near impossible Animations are not impossible, they just tak...  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-05-2008, 4:52 PM
#51
I agree. Q, what's wrong? They're pretty awesome, especially the spiked one. BTW, it'll be a while before I get the saber done. I'm having all kinds of problems and misunderstandings, it being my first saber. Also, I can get my saber in-game, but it...  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-01-2008, 2:41 PM
#17
I haven't actually started yet, but I'll send the .2DA when I do. But every time I try to use the MDLOps replacer or renamer, it just screws it up, so I've got a hex editor, but I haven't tried it yet....  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-01-2008, 2:33 PM
#15
I'll edit the Governors dlg. It's only a slight alteration so it wouldn't be hard. And if you want the saber to use all colours you have to make seperate models (each pointing to a different colour texture) and use crystals in upcrystals.2da. Aha!...  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-01-2008, 2:23 PM
#13
Thanks SS, that'd be great! Maybe it could be the Sith Govenor on Taris' saber? I've never made a skull before... I'll try that out! Well, if it was the Taris Govenor's, you'd have to edit the dialog. He says that if he kills you, he might get hi...  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-01-2008, 2:14 PM
#11
Hey, DDD. I'm going to work on something similar to Oldflash's fork sabers, he gave me permission, and if you'd like, that can be someone's saber. Just a saber with two blades pointing forwards, that is all. Also something I think would be cool for a...  [Read More]
Posted in: Conditional Dialog Scripts
 Sithspecter
02-29-2008, 4:51 PM
#3
I'm not a scripting expert, but if you look at the dialog files, you'll find the names of scripts in dialogs that use party members. Eg: Motta's dialog. That's what I do whenever I need a script like that....  [Read More]
Posted in: [WIP]Golden armor of bendak starkiller[K1]
 Sithspecter
02-29-2008, 4:53 PM
#18
And SS,how do I find a utc by just viewing dialogs. SS I am waiting for an answer from you or any one else about the above question What I mean is find the utc that uses the dialog. The .utc file has the dialog name in it. But this involves a lot o...  [Read More]
Posted in: [WIP]Golden armor of bendak starkiller[K1]
 Sithspecter
02-24-2008, 1:59 PM
#9
One way to find the .utc would be to find the dialog file, then figure out which .utc it is. Also, it might be just in the templates.bif. I remember that Bendak doesn't show up until after you watch the duel screen, I think....  [Read More]
Posted in: [K1] Walkmesh Question
 Sithspecter
03-04-2008, 5:12 PM
#14
I've found out that it's not the walkmesh, definitely. Well, at least not the placeable. Placeables just have a flat walkmesh, so I know it's the model. I wish we could get those d*** fields figured out......  [Read More]
Posted in: [K1] Walkmesh Question
 Sithspecter
02-24-2008, 4:34 PM
#11
Even if we make the walkmeshes far away from the wall, we still have problems with the line of awareness and blaster bolts. The blasters will still fire right through the walls, and this is a BIG problem, and I don't think we could cover it up, with...  [Read More]
Posted in: [K1] Walkmesh Question
 Sithspecter
02-24-2008, 1:28 PM
#9
It's definitely the model. I made a door model and used door .dwk's from the game, but the camera just flies through the door. About the characters/NPC's, it must be something in the model. OR, it could be the cameras....  [Read More]
Posted in: Uploading .MAP files into KOTOR Tool
 Sithspecter
02-26-2008, 4:51 PM
#4
I'm telling you, you should really just use K-GFF. It does the same thing, a little more complicated, but you'll get a really good understanding of how many things work....  [Read More]
Posted in: Something I always found odd - SPOILERS
 Sithspecter
03-06-2008, 6:22 PM
#22
These aren't things that I've found odd, but they're problems in the game. In Dantooine, near where you have to do the murder trial thing, there's a poly missing from the base of the wall/cliff type thing. Also, there is a pillar in the Sith Base on...  [Read More]
I guess I'll contact him then......  [Read More]
Just a lightsaber for K1 that has two blades pointing forwards. Not the same model as this one at all, I just don't want to steal anyone's ideas....  [Read More]
Thanks for the tools section, staff! But, if you guys could add one thing, I would greatly appreciate it, as well as all 56k'ers. Could you guys put the filesize next to the link? It would be helpful in deciding whether or not a certain tool is feasi...  [Read More]
Posted in: Requests for New Mod Utilities
 Sithspecter
02-26-2008, 5:15 PM
#45
In the recent development of creating new modules, we have come across a problem. It seems that NWmax cannot import and export some of the very important collision...well...whatever the model uses to collide (not walkmeshes). Not a completely new mod...  [Read More]
Posted in: New MDLOps
 Sithspecter
02-29-2008, 5:07 PM
#122
If you haven't extracted BOTH the .mdl and the .mdx, it won't work....  [Read More]
Page: 14 of 17