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Sithspecter

Latest Posts

Page: 7 of 17
Posted in: Male Jedi Robe Replacement [K1]
 Sithspecter
01-15-2009, 11:35 PM
#7
I meant having separate textures for Caucasian, Black etc Ah, I see what you mean now, sorry for the misunderstanding....  [Read More]
Posted in: Male Jedi Robe Replacement [K1]
 Sithspecter
01-15-2009, 7:08 PM
#5
Also are you gonna do an appearance.2da edit so you can see the hands? 'cause I'm tired of seeing gloves I'm fairly certain that appearance.2da cannot control the gloves/hands, because they are part of the model that uses the same texture as the bod...  [Read More]
Posted in: 3 Eyed Alien(Gran) Locations
 Sithspecter
01-14-2009, 10:35 PM
#2
If you do the Genoharradan quests, there is a Gran that appears on Dantooine (providing you haven't reached the Leviathan yet)....  [Read More]
Posted in: Semi-Restored Little Alien Guy (Chadra-Fan)
 Sithspecter
01-14-2009, 12:06 AM
#8
I put it as a modder's resource in TUCE here (http://www.lucasforums.com/showthread.php?p=2577431#post2577431). Includes a disguise for ease of implementation and testing....  [Read More]
Posted in: Semi-Restored Little Alien Guy (Chadra-Fan)
 Sithspecter
01-13-2009, 10:44 PM
#6
That's called a Chadra-fan. Ah, thanks for the name. I had no idea what it was called....  [Read More]
Posted in: Semi-Restored Little Alien Guy (Chadra-Fan)
 Sithspecter
01-13-2009, 10:41 PM
#4
That's the three-eyed alien that appears only one or twice. There isn't an existing soundset file, and I have no idea if there are any sounds for it. In TSL, it just kinda makes high pitched squeaky noises....  [Read More]
Posted in: Semi-Restored Little Alien Guy (Chadra-Fan)
 Sithspecter
01-13-2009, 10:31 PM
#1
While I was going through the KotOR texture packs, I ran across a texture that I hadn't noticed or payed any attention to. Kotor 1/ERFs/TexturePacks/swpc_tex_tpa/N_alien03_low.tpc. At first, I thought I was looking at the TSL section, but I came...  [Read More]
Posted in: New Gun
 Sithspecter
12-23-2008, 8:18 PM
#7
Here's what's in my override file, I already posted what i get in my inventory above ^^^ http://i542.photobucket.com/albums/gg412/rotnr/w_blstpstl_021.jpg You named your files w_blstpstl_021 and not w_blstrpstl_021. ;)...  [Read More]
Posted in: New Gun
 Sithspecter
12-23-2008, 9:46 AM
#5
You need to rename your .mdl and .mdx files to say w_blstrpstl_0-- and replace the dashes with numbers. In baseitems.2da, you'll find that the game sets what the model name for an item must be, and if you don't name it that, KotOR puts in the normal...  [Read More]
Posted in: Canderous' Mandalorian Items
 Sithspecter
12-18-2008, 1:12 AM
#4
(I can't quite make out what the lettering on the ammo box says; something about the Republic and ammunition) Heh, I didn't think anyone would try and translate that... but yeah, I don't even remember exactly what I wrote, I kinda got excited with t...  [Read More]
Posted in: Canderous' Mandalorian Items
 Sithspecter
12-17-2008, 11:57 PM
#1
I finally got this packaged up and sent to KotOR Files, you can find it here (http://knightsoftheoldrepublic.filefront.com/file/Canderous_Mandalorian_Items;96443#Download). It is basically the same stuff as mentioned in my WIP thread (http://www.luca...  [Read More]
http://i269.photobucket.com/albums/jj73/Sithspecter/armor02.jpg http://i269.photobucket.com/albums/jj73/Sithspecter/armor01.jpg Here's a picture of the armor reskin. I think it's just about ready for release, I'm also putting these items on Canderous...  [Read More]
I'm not quite sure what your talking about, but that helmet is awesome. To me, it looks almost like an almost perfect replica of Mandalore's helmet from TSL. And the texturing job on it is equally awesome. Thanks for the compliments. I worked quite a...  [Read More]
I have a question, though. Is it possible that you could model something to cover the neck? So the helmet looks connected to the armour... Well, I have thought about it, and if I did model something, it would have to be pretty big to handle the head...  [Read More]
I was playing through TSL the other day, and the idea occured to me that Canderous doesn't have any Mandalorian items in KotOR at all. So, I decided to give him some. First of all, I modeled him a helmet that is loosely based around Mandalore's helme...  [Read More]
Posted in: The Lost Apprentice [K1]
 Sithspecter
12-07-2008, 12:18 PM
#9
Either way, if you kill him, you get some goodies, and if you let him live and turn him, your reward is the knowledge that you have helped a Sith find redemption and have taken another step on your journey to further the light. :D If you turn him to...  [Read More]
Posted in: Strange Model Problem
 Sithspecter
12-06-2008, 5:23 PM
#5
Have you tried without adding any texture, see if the problem remains on the white model aswell. Well, I tried flipping the problem polies upside down so that maybe that would fix it, and it was still there, so I think that it would still be there,...  [Read More]
Posted in: Strange Model Problem
 Sithspecter
12-06-2008, 5:10 PM
#3
Odd, I did often had some stretching, misplacement to my UVWs. Hmmzz, just an odd idea, have you tried using Kaurora, to compile the model. See if this problem crops up again, then you would be more certain its a fault in the model itself and not MDL...  [Read More]
Posted in: Strange Model Problem
 Sithspecter
12-06-2008, 3:42 PM
#1
I'm having a very strange model problem. I have had this occur before, and I have no idea how to solve it. Lately, every time I've exported a new item model, this problem, in some form or another, has plagued me. Model: http://i269.photobucket.com/a...  [Read More]
Posted in: Area Reskin Problem
 Sithspecter
12-03-2008, 11:05 AM
#3
I think that I must have accidentally moved the aurora base somehow. I'll re-do the model hex editing tonight and see how it goes....  [Read More]
Posted in: Area Reskin Problem
 Sithspecter
12-01-2008, 11:50 PM
#1
I have reskinned an area, the Taris swoop track to be specific, and I've run into a problem. The model or walkmesh seems to have been moved over somewhere in the process, probably the model since I re-extracted the walkmeshes for the track, and the s...  [Read More]
“Everyone, this is Padawan Korr. He is going to tell you some of what he thinks about the Code.” Might want to change that to Karr. ;)...  [Read More]
I thought it was really nice, and like Rev, I could also imagine it. Your title also rhymes. :)...  [Read More]
Posted in: Possiblities?
 Sithspecter
10-20-2008, 3:39 PM
#11
My point still stands... or are there more than this one lone mod? Well, I released a pretty sorry World War Two area a while back as my first mod on KotOR Files, but it's not worth the download. I also released a really bad Sleheyron area in TUCE....  [Read More]
Posted in: Anakin Skywalker head TSL
 Sithspecter
11-04-2008, 1:21 PM
#27
I heard rumors of someone who has added new mesh to a head and have it in game, but I have yet to see it and know nothing more about it. :( Settoken added a mesh to a head. He has a method of doing it explained here (http://www.lucasforums.com/show...  [Read More]
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