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Sithspecter

Latest Posts

Page: 13 of 17
There are some font tpc's in the gui section, I don't know where exactly though. Try dropping them into override, and if that doesn't work, then resize them to two times or something. I had the same kinda problem with saber hilt textures, they didn't...  [Read More]
Posted in: Animation Help!
 Sithspecter
03-15-2008, 8:53 PM
#1
I'm working on a minigun with six barrels that will (hopefull) spin. I have imported an animated module from KotOR, and used the base to export the animation. It is called animloop, so I figured it would just go all the time, and not have to be activ...  [Read More]
Posted in: Making things Inivsible.....How?
 Sithspecter
03-10-2008, 8:00 PM
#7
What you could do instead is use the MDLOps renamer function to just simply remove the applied texture from the parts of the model you want....  [Read More]
Posted in: [K1] Sith Reskin Mods
 Sithspecter
03-08-2008, 2:44 PM
#5
Looks good, but please don't use the Sleheyron modules for personal screenshots again....  [Read More]
Posted in: Modders ?
 Sithspecter
03-10-2008, 8:06 PM
#22
Settoken, could you be more in-depth, and explain a bit. Never mind that... Do you know if NWmax exports collideable models into Neverwinter Nights?...  [Read More]
Posted in: Modders ?
 Sithspecter
03-08-2008, 11:52 AM
#19
I've looked at two ASCII models in notepad (one straight converted from KotOR, the other pulled into NWMax and back out) And I found that extra fields have been added, but when I tried to remove the extra fields, the game crashes. I was just trying t...  [Read More]
Posted in: Tutorial: Skinning a body ! :D
 Sithspecter
03-12-2008, 4:59 PM
#17
Oh boy! Oh boy! Oh boy! Oh boy! I need textures soooooooooo bad!...  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-24-2008, 6:50 PM
#197
Yes, after attaching it's just one. But I was hoping I wouldn't have to re-map it. But I'll get to work on that right away, it'll give me some pretty good practice for mapping. BTW, DDD, I haven't forgotten about your saber (yet), I'm just extremely...  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-24-2008, 6:45 PM
#194
Euh, some of my sabers are made of multiple meshes, well they were made out of seperate parts. What I did before mapping, is just use Attach in Editable Mesh/Poly. That button makes two loose objects to one, even if there's like a zillion miles of s...  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-24-2008, 5:13 PM
#190
Can this be say, one of the dead people from the Valley of the Dark Lords? That would technically be on a skeleton and it would be easy to get. I'm going to make it to where both Lightsiders and Darksiders can use it. Also, I'm going to have to re-d...  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-22-2008, 6:37 PM
#187
Yes. I've asked Oldflash, and he said there was no problem if I did it....  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-22-2008, 6:22 PM
#185
Yeah, but they will probably be spaced out a bit more to look better....  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-22-2008, 6:13 PM
#183
Two blades coming out from the eyes....  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-22-2008, 5:45 PM
#181
Here's a little saber that I've whipped up in my down time. It's called 'Jolly Roger.' What do you think? http://i269.photobucket.com/albums/jj73/Sithspecter/skullsabers.jpg...  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-15-2008, 11:59 AM
#164
Amazing as always, Q....  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-10-2008, 5:07 PM
#144
Thanks, but like I said, it's not done yet. Expect it at the end of the week. Hey Modest Mouse, will you make a texture for my saber also? I can send you a .3ds file, if you have Max 2008....  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-10-2008, 5:02 PM
#142
Here's part of mine. I'm extremely busy, so it's not done yet. Sorry for the incompleteness, I'll work on it more this week. Disregard the crappy texture. I suck at making textures, plus I haven't UV mapped the whole thing yet. http://i269.photobuck...  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-09-2008, 5:12 PM
#122
Hey, have you worked on the Skull saber any? I might try it after the double one, but I tried to model a skull a while back and sadly failed....  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-09-2008, 5:04 PM
#120
I'll post a pic of whatever I have so far tomorrow....  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-09-2008, 4:57 PM
#118
Hey, DDD! I got your tutorial, so you will be seeing my sabers pretty soon....  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-08-2008, 5:19 PM
#76
Crap, Q. I think I'm going to have to quit. That rocks....  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-07-2008, 5:23 PM
#61
I'm still working on the double saber, DDD....  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-07-2008, 4:55 PM
#59
Oh, I thought he had sort of a rusty, dark looking one. But anyway, I remember Rosey! Keep it up, Q. Too bad my saber isn't coming that well... I've made the model, but this being my first saber, it doesn't retract and I doubt I could throw it. Some...  [Read More]
Posted in: [W.I.P] K1 USM
 Sithspecter
03-07-2008, 4:49 PM
#58
Hey, Q, didn't you have a different skin of that in your Temple thread?...  [Read More]
Thanks very much, TK102!...  [Read More]
Page: 13 of 17