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Emon

Latest Posts

Page: 33 of 39
Posted in: Sounds
 Emon
02-03-2003, 10:35 PM
#2
You aren't offending anyone. :) I'm sure the entire mod team would rather have you give constructive criticism and suggestions like you are now rather than jumping with glee saying how great their work is. That kind of stuff won't get them anywhere....  [Read More]
Posted in: JK2Radient...why the hate?
 Emon
02-03-2003, 9:23 PM
#10
1. Entity labels can be enabled from the View menu. 2. GTKRadiant was written with the GIMP Toolkit, and is far from silly code......  [Read More]
Posted in: Civies!
 Emon
01-13-2003, 1:24 PM
#17
I don't know, I'm all confused, that's why I asked....  [Read More]
Posted in: Civies!
 Emon
01-12-2003, 7:46 PM
#11
Why would you want to add civies? What happened to your, "omg liek don't add anything it should be exactly DF!!" policy?...  [Read More]
Posted in: Civies!
 Emon
01-11-2003, 3:51 PM
#5
Originally posted by Katarn07 OK, and please don't add a Chiss bartender! That is sooo repetitous... Repetitious? It's been done once....  [Read More]
Posted in: glwing surface
 Emon
01-05-2003, 9:34 PM
#2
Wrong forum....  [Read More]
Posted in: Poll: Where was my suggestion as an option???
 Emon
01-09-2003, 6:26 PM
#20
Originally posted by Katarn07 We just are changin' skins, not weapons. Oh? I wasn't aware that you were suddenly the project lead and had authority on that matter. I'm sure the team values the opinions of the community, but don't think you can jus...  [Read More]
Posted in: Poll: Where was my suggestion as an option???
 Emon
01-07-2003, 11:16 PM
#14
It has nothing to do with it....  [Read More]
Posted in: Anoat Sewers level
 Emon
01-06-2003, 9:51 PM
#15
It wouldn't be hard to make the dianogas actually translucent....  [Read More]
Posted in: Assault cannon and other weapons(possible spoilers)
 Emon
01-05-2003, 2:46 PM
#5
If you set the Force mana in weapons.dat to 0, it might stop the use of Force powers. You could try deleting the entry for the lightsaber in weapons.dat. It would probably cause the game to crash :p Or you could remove the code for it all together,...  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 Emon
01-11-2003, 3:53 PM
#23
JO already has a Coruscant skybox....  [Read More]
Posted in: Patch in progress for the Demo
 Emon
12-31-2002, 8:08 PM
#6
EAX information (http://eax.creative.com/advanceeax.asp)....  [Read More]
Posted in: Patch in progress for the Demo
 Emon
12-30-2002, 5:29 AM
#3
Are you adding real EAX support by creating the EAL files for the levels which will allow for actual sound distortions like echoes, reverb, etc, or are you just adding the option in the menu? The menu thing just turns the cvar on and off, and if you...  [Read More]
Posted in: Other Puzzles
 Emon
01-02-2003, 9:17 AM
#22
I said they should redesign the puzzle completely so it's not so damn stupid. It's the logical thing to do....  [Read More]
Posted in: Other Puzzles
 Emon
01-01-2003, 6:32 PM
#20
No, the raw materials should still be there. That thing on level 4 was a processing and testing plant for that stuff, but it still needs to turn into Dark Trooper armor, which would happen on the Arc Hammer....  [Read More]
Posted in: Other Puzzles
 Emon
12-31-2002, 8:06 PM
#18
By the way, there should be things like conveyor belts moving raw materials, welders and assembler things that should make various parts of the Dark Troopers in front of your eyes. With ICARUS in SP it would be pretty easy to do, just some brush enti...  [Read More]
Posted in: Other Puzzles
 Emon
12-31-2002, 2:00 PM
#16
You don't have to change the entire architecture of the map to change DF's silly puzzles, you never would have to. The reason it's bad is simply that it's rediculous. It was all just a random mess of conveyor belts that served no apparant purpose. T...  [Read More]
Posted in: Naboo Falls - EPII
 Emon
01-06-2003, 9:36 PM
#23
Splashdamage? I thought there was an offical expansion....  [Read More]
Posted in: Naboo Falls - EPII
 Emon
01-05-2003, 2:28 PM
#21
The EF expansion is the only thing I haven't played. The RtCW expansion I do plan on playing, though....  [Read More]
Posted in: Naboo Falls - EPII
 Emon
01-04-2003, 3:24 AM
#19
You're best off making your own shader with a custom texture. The actual waterfall geometry should be a curving shape. It should start out being a small distance from the rock walls and when it hits the bottom, should be large distance from the wall....  [Read More]
Posted in: Yun WIP
 Emon
12-31-2002, 8:15 PM
#21
If you have your JK CD 1 still, go get the Smacker player from www.radgametools.com. You can then watch the JK cutscenes right off the CD, they're the best reference source you can get....  [Read More]
Posted in: FEEDBACK: secbase - lack of detail etc.
 Emon
12-31-2002, 8:13 PM
#45
arokh, for DF to work on Win 2K, you need an emulator for DOS sound. Check out VDMSound (http://ntvdm.cjb.net)....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
01-22-2003, 9:31 PM
#362
You could make a little pod racing animated texture or ROQ to play on a wall, just like they had in the cantina in EP2. If a ROQ won't work right, or is too hard to do, you could just take a few screenshots of a Malastare pod race from the Pod Racer...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
01-22-2003, 9:31 PM
#112
You could make a little pod racing animated texture or ROQ to play on a wall, just like they had in the cantina in EP2. If a ROQ won't work right, or is too hard to do, you could just take a few screenshots of a Malastare pod race from the Pod Racer...  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Emon
01-05-2003, 2:35 PM
#75
Anakin, you're building the singleplayer portion off the MP code like the DF mod, right?...  [Read More]
Page: 33 of 39