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Mace Windu: Party Crasher (SP)

Page: 3 of 10
 Khier
01-16-2003, 9:19 PM
#101
how are the cutscenes and voice acting coming along?
 lassev
01-17-2003, 9:29 AM
#102
I'm still waiting for the level, where you are walking down a street filled with neutral NPCs, and then a sniper starts firing and innocents NPCs start dying all around you. With suitable collection of waypoints and a script to give the NPCs a little extra speed, they would run this way and that, possible screaming incoherently to heighten the panic stricken atmosphere, few would even stop to (or still running) shoot with poor aiming everywhere.

Too bad my own project is compelety unsuitable for that kind of scenes.
 Katarn07
01-17-2003, 10:32 AM
#103
Wow!!!

I have been waiting for Tales of a Mercenary 3 for some time, but this looks great!

I have played your entire "oaM", excluding the original BoaM missions. I went straight for the SE.

Can't wait for this...
 lonepadawan
01-19-2003, 9:46 AM
#104
I'm wondering- will the level take place entirely in this city? Or will their be other loacations?
 AKPiggott
01-20-2003, 2:21 PM
#105
This level will be set entirely in this city.

If I make a sequel, it'll take place somewhere else.
 El Sitherino
01-20-2003, 3:28 PM
#106
sounds cool. cant wait.
 Katarn07
01-20-2003, 4:20 PM
#107
City have a name??? Looks like an old Nar Shaddaa...
 IS_Raptor3k
01-20-2003, 9:19 PM
#108
I believe the city is Corasant, or is that the name of the planet...
 rolsen
01-20-2003, 10:07 PM
#109
I'm pretty sure that AKPiggot said that the level takes place on Malastare, not Courscant.
 AKPiggott
01-22-2003, 1:46 PM
#110
It's supposed to be Malastare but I've taken a bit of creative license with it. I've basically got the purpley, rocky feeling of Malastare from the pictures I've looked at. But the planet isn't nearly as urban in any of these pictures as I've made out. My original version of the level was more faithful, but this looks and plays much better and that's what matters.
 wedge2211
01-22-2003, 2:34 PM
#111
"They have Pod Racing on Malastare...very fast, very dangerous."

The one mention of that planet in the movies, TPM. And there is a whole set of pod races on Malastare in the pod racer game. You could check those out for scenery. Like you said, not very urban, but there's probably a city here and there if it's well-known in the galaxy. Any chance you'll be working pod racing into the level, in any way at all? (Not necessarily actually HAVE a race to participate or watch, but just posters on a wall or something, or people gambling on the results.)
 Emon
01-22-2003, 9:31 PM
#112
You could make a little pod racing animated texture or ROQ to play on a wall, just like they had in the cantina in EP2.

If a ROQ won't work right, or is too hard to do, you could just take a few screenshots of a Malastare pod race from the Pod Racer game, and assemble them into an animated texture. If you don't have the game, I'm sure someone else would take the shots for you (I would but I don't remember where my CD is; if you're interested, let me know and I'll look for it).
 AKPiggott
01-23-2003, 5:17 AM
#113
Originally posted by wedge2211
"They have Pod Racing on Malastare...very fast, very dangerous."

The one mention of that planet in the movies, TPM. And there is a whole set of pod races on Malastare in the pod racer game. You could check those out for scenery.

I forgot to mention, but I did use Episode I Racer as reference too. There's this green liquid that dominates the planet shown in that game, but I've decided not to use it because it doesn't conform well to the colour scheme I'm using.

Originally posted by wedge2211
Any chance you'll be working pod racing into the level, in any way at all? (Not necessarily actually HAVE a race to participate or watch, but just posters on a wall or something, or people gambling on the results.)

I was thinking of putting a track in my original version of the level. A track wouldn't fit here but I like the idea of referencing it. I'll see what I can do. Basically in my level I am making the story and gameplay aspect of it first and adding all the immersive city-like bits in afterwards (hence the lack of NPCs).

Originally posted by Emon
You could make a little pod racing animated texture or ROQ to play on a wall, just like they had in the cantina in EP2.

If a ROQ won't work right, or is too hard to do, you could just take a few screenshots of a Malastare pod race from the Pod Racer game, and assemble them into an animated texture. If you don't have the game, I'm sure someone else would take the shots for you (I would but I don't remember where my CD is; if you're interested, let me know and I'll look for it).

Great idea Emon. I've got Episode I Racer, yes. So I might give that a try. I could do some giant holoscreens or something and place them around the level.
 12thMonkey
01-23-2003, 2:09 PM
#114
Maybe you could add Duncan's Dug (Sebulba) model as an NPC, they're from Malastare right?

Looks great btw.
 El Sitherino
01-23-2003, 10:24 PM
#115
i made a little rodian to dug thing.if anyone wants it.
 AKPiggott
01-24-2003, 3:58 PM
#116
That's an idea. Is there a version of the model with no cap or goggles on?

Shots, featuring Zy's Jedi Star Fighter model:

http://www.massassi.net/ec/images/9503.jpg)

http://www.massassi.net/ec/images/9504.jpg)
 boinga1
01-24-2003, 6:11 PM
#117
amazing combo of models...and yes, there is an version w/ no helmet and goggles
 Matt-Liell
01-24-2003, 6:27 PM
#118
Sorry for posting this in your WIP Ak but perhaps you could answer my question I have. How do you make custom imported models solid in your map? Whenever I use one you can walk right through it. BTW I'm using GTK Radiant.

About the map, its amazing!:thumbsup: The dug thing would be cool!:D
 wedge2211
01-24-2003, 6:50 PM
#119
Matt-liell: You put system/physics clip or system/clip brushes around it. Read RichDiesal's tuts on the subject. :)

AK, looks good! I like the way you've adapted the standard JKII textures for use in your map (I recognize the Lady Luck hull plates on the wall in front of Mace). The fog also gives a nice ambiance, even in fairly close-rage shots like these; really looks like a smoggy industrial area. Keep it up!
 AKPiggott
01-25-2003, 4:49 AM
#120
Cheers. I've got no time to make my own textures (I'd rather devote more time to the level itself) and JK2 doesn't have that many textures that suit the theme, so modifying existing ones does the job perfectly without wasting much time.
 Katarn07
01-25-2003, 7:17 PM
#121
Ooo, more screens. And the mention of Podracing will get me checking back here more often! :D
 T-Dogg
01-26-2003, 9:23 AM
#122
Lookin' real good... Haven't been visiting the forums very frequently for months now, but I'm glad I did now!
 T-Dogg
01-28-2003, 1:29 PM
#123
Did I say something that scared everyone away? :confused:
 boinga1
01-29-2003, 5:45 PM
#124
didn't scare me off...
 Khier
01-29-2003, 9:15 PM
#125
I have to say this is shaping up to be a very nice SP map, and there are a few other projects in the works as well as the AOTCTC, its nice to see that SP is starting to come out of its hole :)
 Katarn07
01-29-2003, 9:22 PM
#126
AK's past work for MotS was great. Hope this is even better!
 YoDa2k2
02-02-2003, 1:05 PM
#127
I dont meen to rush ya Piggott, by all meens take all the time ya need on it.. but DO you have a ETA on when the map MAY be finished?
 AKPiggott
02-03-2003, 7:43 AM
#128
About a month or so from now. Give or take an extra couple of weeks.
 Khier
02-08-2003, 2:31 AM
#129
Woohoo :), I'm really lookin forward to this map, hopefully some other mappers will get inspiration from this, and the SP business will perk up :)
 Wudan
02-08-2003, 11:30 AM
#130
Well, I've been looking in to Sp, and I've got to say that I'm more than curious about why SP's framerates are SOOooooo much higher ... with so many things physically ripped from the MP engine, it just seems odd to me that SP holds up almost twice as well as MP.

I'd say that I'd be more than willing to work on SP, if we had the SP SDK.
 Anakin
02-12-2003, 4:16 AM
#131
lol- nothing like trying to get blood out of a stone mate :p
 frendon
02-16-2003, 4:59 PM
#132
hey everything looks great, i can't wait for the release BTW how do you make checkpoints?, i know no one has asked for this before, i made a search for it in the mapping forum but there isn't a topic on it, BUT i know that you know how to do it, sorry for the off-topic question but since you are a mapping GOD, i thought i would ask this directly to you instead of wasting time, no one has replied to my thread on the mapping forum yet, so any help would be great. thanks.

(SORRY FOR OFF TOPIC)
 wedge2211
02-16-2003, 7:00 PM
#133
You will be more likely to get an answer if you post the question on the mapping forum. If no one has asked this before, then there's nothing wrong with being first.
 frendon
02-16-2003, 9:29 PM
#134
Wedge:
Originally posted by frendon
no one has replied to my thread on the mapping forum yet, so any help would be great. thanks.
:D anyway don't worry about it i already got an answer, back to akpiggot's map loving.
 Darth Link
02-16-2003, 11:47 PM
#135
so got any new screenies to impress us with Piggott?
 AKPiggott
02-17-2003, 4:30 PM
#136
Nope and I probably won't release anymore shots before the level gets released.
 wedge2211
02-17-2003, 9:35 PM
#137
*fidgets with anxiety*
 Eldritch
02-18-2003, 5:17 PM
#138
*develops nervous tic thinking about how the 1st quarter of 2003 envelops another month*
 clu
02-20-2003, 10:14 AM
#139
Wow. I've got to start checking out the showcase forum more often. This looks like a great mod, and I'm psyched people are doing single-player. Looks like a cool story with lots of atmosphere. Can't wait to play!

-clu
 The Count
02-21-2003, 8:24 PM
#140
Hey Agpiggot did you review the silence of the lambs DVD here if so what a great film it is not as good as ESB but still excellent.
 The Count
02-21-2003, 8:25 PM
#141
Hey Agpiggot did you review the silence of the lambs DVD here on amazon http://www.amazon.co.uk/exec/obidos/ASIN/B00005KIVV/ref=pd_bxgy_img_2_cp/026-2770925-6864410) if so what a great film it is not as good as ESB but still excellent.
 AKPiggott
02-23-2003, 6:49 AM
#142
Yeah. I've written quite a few DVD reviews on Amazon.
 Kengo
02-24-2003, 9:36 AM
#143
Originally posted by AKPiggott
Yeah. I've written quite a few DVD reviews on Amazon.

Dear me, you shouldn't be doing stuff like that, you should fully concentrate on the map! You don't see guys like Shadriss or Aru-Wen wasting their time writing reviews! Pah. Get it finished :)
 AKPiggott
02-24-2003, 1:40 PM
#144
It's been ages since I've done it though, probably before I even started the map.

Rest assured, I won't be coming out of my basement until I've finished the level. I'm sure many people will be relieved to see I'm still alive.
 Katarn07
02-24-2003, 5:25 PM
#145
After this, will you be coming out with ToaM 3 for MotS?

Or maybe for JO...
 Eldritch
02-24-2003, 10:00 PM
#146
Originally posted by Kengo
Dear me, you shouldn't be doing stuff like that, you should fully concentrate on the map! You don't see guys like Shadriss or Aru-Wen wasting their time writing reviews! Pah. Get it finished :)

Uhh, yeah... you don't see us writing any reviews... none at all. *throws blanket over part of signature that says 'Map Reviewer at Planet IRG'* Absolutely no reviews. ;)
 Kengo
02-25-2003, 4:06 PM
#147
Originally posted by Aru-Wen
Uhh, yeah... you don't see us writing any reviews... none at all. *throws blanket over part of signature that says 'Map Reviewer at Planet IRG'* Absolutely no reviews. ;)


Glad to hear it Aru, cause you know wat they say - the moment you start writing reviews, is the moment you sell out. :)
 wedge2211
02-25-2003, 5:40 PM
#148
I didn't pay him anything. ;) Just for the record. Hehe.
 acdcfanbill
02-26-2003, 5:31 AM
#149
He is probably wasting so much time answering your questions, that the map wont be out as quick as it could be... ;)
 Eldritch
02-26-2003, 4:27 PM
#150
Originally posted by Kengo
Glad to hear it Aru, cause you know wat they say - the moment you start writing reviews, is the moment you sell out. :)

You should talk, Kengo. :p
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