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Emon

Latest Posts

Page: 35 of 39
Posted in: Absolutely superb.
 Emon
12-05-2002, 11:52 PM
#9
Originally posted by Katarn07 I find Massassi very user unfriendly. Unfriendly because people don't tell you release dates for things when they don't even know a release date?...  [Read More]
Posted in: df mod
 Emon
12-04-2002, 6:46 PM
#5
You don't need to adjust the gravity, you need to jump crouch. At the top of your jump, hold down crouch and you should be able to make the jumps. Reducing gravity a LITTLE may be necessary....  [Read More]
Posted in: Concusion Rifle (spoilers)
 Emon
12-07-2002, 2:09 PM
#7
That's just the problem, you can't code a DF style concussion rifle....  [Read More]
Posted in: Concusion Rifle (spoilers)
 Emon
12-04-2002, 6:30 PM
#4
I would imagine it will be like JK's, but because of the Merr-Sonn (assuming you replace that) it'll be like JK's, but it will home......  [Read More]
Posted in: Fists
 Emon
12-03-2002, 12:22 AM
#7
Originally posted by ImmolatedYoda but then people cheat..and take them out quickly...:p Cheating doesn't count......  [Read More]
Posted in: Fists
 Emon
12-02-2002, 7:47 PM
#4
1. Yeah, they do do damage, but it takes like ten hits to take someone down. 2. One suggestion. In weapons.dat, try replacing the saber entry with fists. It might make the fists workable with weapnext and weapprev command. 3. For the part with the...  [Read More]
Posted in: Use on a Mac
 Emon
12-01-2002, 11:59 PM
#5
Try running from a console. jk2sp +set fs_game Dark Or: ./jk2sp +set fs_game Dark Or whatever you would do on Mac OS. On Linux I can do something like: winex -flagthingforswitchesblahblah jk2sp.exe +set fs_game Dark And that would work. Since y...  [Read More]
Posted in: FEEDBACK: secbase - lack of detail etc.
 Emon
12-01-2002, 11:54 PM
#29
The level of detail you should aim for should be above JO SP's. Proper use of caulk (caulk all non-seen surfaces), areaportals, cut down on overlapping brushes, and using Q3Map2's meta and patchmeta will help increase performance. If I want to play...  [Read More]
Posted in: Destroyable lights?
 Emon
11-29-2002, 7:13 PM
#6
Switchable lights are pretty easy in JO. I forget how, but they are pretty easy. You could try making the light a func_breakable, and have it trigger the light when destroyed....  [Read More]
Posted in: problem with the demo
 Emon
11-28-2002, 10:10 PM
#2
You need at least the 1.03 patch. The 1.04 patch is the same for SP as 1.03. Get it here at JKII.net....  [Read More]
Posted in: Odd bug with the demo
 Emon
11-28-2002, 10:05 PM
#12
JO's hit detection is much more advanced than Q3, it's surface to surface detection as opposed to big boxes....  [Read More]
Posted in: Compatability
 Emon
11-28-2002, 11:17 AM
#12
1.03 is all you need for SP. 1.04 doesn't make any changes to SP....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
12-09-2002, 7:19 PM
#321
Unfortunatly, wedge2211, no....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
12-07-2002, 9:40 PM
#316
ToaM 3 for JO would work if Raven makes an expansion with better guns or more externalized weapon data to edit. I'm not sure how you could explain the backstory of ToaM, the opening title crawl can do some of it, but not more of the details....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
12-07-2002, 11:35 AM
#314
I'd get BoaM SE, ToaM 1 and 2, and ToaM 2 - BTM....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
12-06-2002, 5:59 PM
#310
1. Actually, don't tell me what it is yet. Only tell me if you have problems with it! :) 2. AK, I just asked that same thing on the Massassi forums a day ago. I don't think there really is any good software, not that does sound anyways. cl_avidemo...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
12-05-2002, 6:44 PM
#303
Could you PM to me what it is? I've worked a lot with doing cheap tricks to get things to work. A lot....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
12-05-2002, 12:16 AM
#301
$20 says I've already tried it and I know all about how it works/doesn't work. ;)...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
12-09-2002, 7:19 PM
#71
Unfortunatly, wedge2211, no....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
12-07-2002, 9:40 PM
#66
ToaM 3 for JO would work if Raven makes an expansion with better guns or more externalized weapon data to edit. I'm not sure how you could explain the backstory of ToaM, the opening title crawl can do some of it, but not more of the details....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
12-07-2002, 11:35 AM
#64
I'd get BoaM SE, ToaM 1 and 2, and ToaM 2 - BTM....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
12-06-2002, 5:59 PM
#60
1. Actually, don't tell me what it is yet. Only tell me if you have problems with it! :) 2. AK, I just asked that same thing on the Massassi forums a day ago. I don't think there really is any good software, not that does sound anyways. cl_avidemo...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
12-05-2002, 6:44 PM
#53
Could you PM to me what it is? I've worked a lot with doing cheap tricks to get things to work. A lot....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
12-05-2002, 12:16 AM
#51
$20 says I've already tried it and I know all about how it works/doesn't work. ;)...  [Read More]
Posted in: WIP - 2-1B Medical Droid
 Emon
12-07-2002, 2:02 PM
#9
1. It's a map model right now. 2. Looks excellent! Is it going to be available for public use?...  [Read More]
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