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Emon

Latest Posts

Page: 36 of 39
Posted in: Sound idea
 Emon
11-27-2002, 5:46 PM
#1
I noticed all the sounds you guys used from DF. The elevators, doors, enemy voices, etc. I think instead of using DF's, crappy 11 KHz sounds, you should use JK1's 22 KHz sounds instead. For the doors and elevators, JK has identicle sounds but are muc...  [Read More]
Posted in: Demo Review
 Emon
11-27-2002, 7:48 PM
#10
Yeah, besides, it's a real small base......  [Read More]
Posted in: Demo Review
 Emon
11-27-2002, 7:13 PM
#8
Make the NPCs dumber?? Why would you do that, to make it more like DF? :rolleyes: The whole point of the mod is to have better graphics, AI and controls....  [Read More]
Posted in: Demo Review
 Emon
11-27-2002, 5:16 PM
#6
Yes, I know it's just a demo. :) MilesTag: Try using Q3Map2 to make an ASE file instead of LWO with SoF2Map. Then put it in EAGLE and play around with it. I haven't figured out EAGLE just yet, but I'm working on it. I know you can add EAX support, s...  [Read More]
Posted in: Demo Review
 Emon
11-27-2002, 2:04 PM
#1
First of all, I must say that I was very impressed with the whole demo. It looked and played just like DF did. Good things: New E-11 model was great Kyle skin was great Death Star trooper model was great Looked a lot like DF Played a lot like DF A...  [Read More]
Posted in: Spookay underwater base SP level thing..
 Emon
11-27-2002, 7:53 PM
#7
Sharks and fishes would actually be easy to do. Just modify something like the glider NPC, allow them to fly and have them wander the waypoint network. Unfortunatly, you won't be able to animate them. Sharks would look stupid not moving, but fish wou...  [Read More]
Posted in: WIP: Talus - Imperial Base SP
 Emon
11-25-2002, 7:07 PM
#5
Another imperial base. Yay....  [Read More]
Posted in: WIP: Another map for the NRG Duel map pack.
 Emon
11-20-2002, 10:15 PM
#6
Very nice! It's very cleanly done, professional looking....  [Read More]
Posted in: Bunker Wars: Trailer
 Emon
11-21-2002, 7:11 PM
#28
Actually, the thought occured to me that if you compile with Q3Map2, the limit might be higher, not sure. There's still the problem of it running slow, nothing you can do about that....  [Read More]
Posted in: Bunker Wars: Trailer
 Emon
11-20-2002, 10:09 PM
#25
Originally posted by DeTRiTiC-iQ Just remember. 32,000 brush limit. There IS a limit to how detailed maps can be made. That's true. And if you're only 27.5% done, you'll exceed that very quickly. There's also the 256 brush entity limit, e.g. func_...  [Read More]
Posted in: Han Solo and Indiana Jones models released!
 Emon
11-20-2002, 5:29 PM
#26
Excellent work as usual, Clod! You don't mind if I use that DL-44 model do you? I'll give credit of course....  [Read More]
Posted in: WIP: Wudan's Soon2Be Saga Map
 Emon
11-13-2002, 11:26 PM
#12
Originally posted by wudan Really, Emon? You don't like those shadows? They're really not that bad, ingame, but you would prefer a smooth, plain looking tex, instead? No...keep the alpha shadows, but don't make them so dark. The light refracting...  [Read More]
Posted in: WIP: Wudan's Soon2Be Saga Map
 Emon
11-12-2002, 7:30 PM
#9
My only suggestion is to cut down on those alpha shadows. Rather, make them lighting. Either use some other shader or entity lights, or add ambient lighting, or just light the brushes w/ the shadows on them....  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Emon
11-10-2002, 8:04 PM
#41
The cutscenes and stuff really rock, but... just curious, do you have anything that you can actually PLAY, or is this just your own version of the movie?...  [Read More]
Posted in: "WARNING: RE_AddPolyToScene: NULL poly shader"
 Emon
10-18-2002, 8:24 PM
#8
E-mail ydnar about it, I'm 86.52% sure he knows what it means....  [Read More]
Posted in: WIP - Mace Windu SP Level
 Emon
11-08-2002, 8:32 PM
#44
I'm personally tired of games where you never fight and/or see the end boss until the end of the game... that's why I'm working on an SP level for JO. You'll actually meet, and fight, the end boss in the first level. However, he won't die until the e...  [Read More]
Posted in: WIP - Mace Windu SP Level
 Emon
09-30-2002, 8:21 PM
#22
ToaM: BTM was just classic... Chewie: Yes old bean, I myself and quite impartial to roast beef with a side of mashed potatoe. Han: :eek: Wha-wh-wha'd you say Chewie?? Chewie: *Wraaaar!* Han: Phew... I oughta lay off the liqour. George: When I s...  [Read More]
Posted in: WIP - Mace Windu SP Level
 Emon
09-30-2002, 4:50 PM
#20
Originally posted by AKPiggott OK, nice one. Thanks for volunteering. I'm not recruiting voice actors yet, but I'll bear it in mind. 1. You should get Ubuu to do Mace Windu! :p 2. Come to #TACC and ask around for voice actors for extras, I'm sure...  [Read More]
Posted in: Q3Map 2.3.0-a20
 Emon
10-09-2002, 8:14 PM
#33
Something strange I've noticed: Original maps, such as ctf_bespin take LONGER on Q3Map2 than they do on SoF2Map. I think it's because they aren't caulked all over, so the more effecient auto cull in Q3Map2 (it's better than SoF2Map's, more reliable)...  [Read More]
Posted in: Q3Map 2.3.0-a20
 Emon
10-08-2002, 5:14 PM
#30
Originally posted by Tigris Don't want this to sound negative, but the only "improvement" I'm getting is no "Light_Gird Mismatch"- Warning in JK2, it's still doesn't light my maps :( One question though: Could you do BSP and VIS...  [Read More]
Posted in: Q3Map 2.3.0-a20
 Emon
10-06-2002, 4:26 PM
#21
You don't use this like SoF2Map, infact you don't compile in GTK or JK2 Radiant at all. You have to compile it manually fromt the DOS prompt, or use a set of batch files like I made: http://emon.netfirms.com/Q3Map2_BATs.zip Just modify the paths to...  [Read More]
Posted in: Q3Map 2.3.0-a20
 Emon
09-29-2002, 5:06 PM
#9
AK: Q3Map2 compiles considerably faster than Q3Map, which is not used by JO. JO uses SOF2Map, which Q3Map2 also compiles much faster than. Lighting is also MUCH better. BTW: The -fast feature on lighting will make things either extra bright or ext...  [Read More]
Posted in: Q3Map 2.3.0-a20
 Emon
09-28-2002, 8:10 PM
#7
You are god....  [Read More]
Posted in: WIP: Project Duality
 Emon
09-29-2002, 9:38 PM
#57
As much as I dislike Duality (if you can make CGI that good, you could at least include some half decent choreography...) your level is looking pretty good....  [Read More]
Posted in: JK2 editing tools crash
 Emon
08-26-2002, 8:49 PM
#11
You're supposed to put the DLLs in the same place you have q3map2.exe....  [Read More]
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