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Emon

Latest Posts

Page: 28 of 39
Posted in: OOO! lotsa saving to do...
 Emon
04-30-2003, 1:08 AM
#10
If you are maxing out on saved games, you have too many....  [Read More]
Posted in: Look closer at the "non-linear progression system"
 Emon
05-01-2003, 12:04 AM
#14
JK, best level design ever? Eh, I have to disagree. It was fairly non-linear for the time, but just as linear as JO for today. The puzzles were cool, as was enemy placement. It can't hold up with more modern games, especially ones by God Warren Spect...  [Read More]
Posted in: Look closer at the "non-linear progression system"
 Emon
04-28-2003, 10:45 PM
#6
I was not aware, oh wise one, that you had a secret hand in level design and knew that JA will non have non-linear levels! :rolleyes:...  [Read More]
Posted in: You can't choose your characters name in JA
 Emon
04-30-2003, 1:05 AM
#31
http://smilies.networkessence.net/s/cwm/3dlil/nonono2.gif...guy wouldn't know sarcasm if it came up and bit 'em in the face......  [Read More]
Posted in: You can't choose your characters name in JA
 Emon
04-30-2003, 12:02 AM
#29
OMG!! OH NOS I CAN'T CHOOSE MY NAME WHICH WOULD MAKE IT ANOTHER BORING RPG OH NUS I HAVE TO GO KILL MYSELF NOW!!! :rolleyes:...  [Read More]
Posted in: You can't choose your characters name in JA
 Emon
04-29-2003, 3:01 AM
#13
Trust me on this you guys, choosing your character's name for singleplayer would suck. JA is an FPS, not an RPG. Therefor, in concentrates on character development. It's hard to develop a character when you don't have the name and when there isn't mu...  [Read More]
Posted in: Dont mess up Multiplayer Like Last Time
 Emon
04-30-2003, 12:06 AM
#24
Originally posted by PromoSidone Talking about clanbase, not that i was in clanbase but i beated the #2 and could not beat #1. I used medium style i kicked everyone ass ...maybe if you spoke English we could: 1. Know what you are talking about. 2....  [Read More]
Posted in: Dont mess up Multiplayer Like Last Time
 Emon
04-29-2003, 3:05 AM
#12
If the improvement we saw in JO over JK a month after it was announced was say, a 2 (arbitrary number), the improvement we've seen in JA over JA in the same time period is probably around a 20. Or higher. In other words, they've taken huge steps in...  [Read More]
Posted in: BlasTech 4E
 Emon
04-29-2003, 11:55 PM
#15
Originally posted by Mobius Berreta. Uh,it looks amazing but it would look better with an actual gun skin Really? I thought it would be better with flat colors... :rolleyes: Seriously folks, no need to post stupid stuff like that. Of course it's...  [Read More]
Posted in: BlasTech 4E
 Emon
04-29-2003, 1:25 AM
#11
Flat shade of the new scope and slightly optimized meshes. http://www.massassi.net/ec/images/10871.jpg...  [Read More]
Posted in: BlasTech 4E
 Emon
04-29-2003, 12:44 AM
#9
I've been thinking about that, too. I shall see what I can do. http://www.massassi.net/ec/images/10870.jpg This is the best one I think. The barrel looks real and not flimsy like the other one....  [Read More]
Posted in: BlasTech 4E
 Emon
04-28-2003, 11:57 PM
#7
Um, not sure how it does, but I'll think about it. I totally redid the model. If anyone knows of a good polygon reduction plugin for 3ds max 5, or one for 4 that works in 5, please let me know. PolyChop for 4.2 does not work in 5. http://www.massas...  [Read More]
Posted in: BlasTech 4E
 Emon
04-28-2003, 3:45 PM
#5
No, I'm not going to skin it, I'm going to leave it multicolored! :rolleyes: Anyways, it's like 1,300 polys, which is rediculously high for that. I have a lot of redundant verticies that are only creating extra faces. I have yet to remove these (lac...  [Read More]
Posted in: BlasTech 4E
 Emon
04-28-2003, 5:18 AM
#1
The BlasTech 4E, a fanfictional weapon for Sine Nomen's Nar Shaddaa, and probably my project too. Constructive comments are welcome. By the way, anyone interested in skinning it? http://www.massassi.net/ec/images/10835.jpg http://www.massassi.net...  [Read More]
Posted in: Take a look at KOTOR Raven!
 Emon
05-01-2003, 12:11 AM
#23
Deus Ex: Invisible War's Havok physics engine is supposed to be even better than UT2K3's, making it the best ever created. Hopefully this is true. Instead of using a traditional animation system, one should instead create the animations on the fly,...  [Read More]
Posted in: Take a look at KOTOR Raven!
 Emon
04-29-2003, 11:18 PM
#20
For all we know, their ragdoll skelaton system can create block, knock away, pain and death animations on the fly. That's how things really should be done, anyways....  [Read More]
Posted in: Bunker Wars -PreAlpha-
 Emon
04-29-2003, 6:33 PM
#9
Wudan, I think it's 2048 for multiplayer, 4096 for SP (I don't think it's 2048 since it has been exceeded). Anyways, advantages of insane brushes are as follows: 1. Looks good Disadvantages: 1. Runs slow. 2. Will hit entity limits. 3. Will hit br...  [Read More]
Posted in: Bunker Wars -PreAlpha-
 Emon
04-29-2003, 2:16 AM
#5
Uh, you do realize there's a 32,000 brush limit, and that you will exceed it faster than the U.S. Army stormed Bagdad, and that the r_speeds will be through the roof?...  [Read More]
Posted in: Concussion Rifle
 Emon
04-27-2003, 7:42 PM
#14
Um, yes you could since JO does use the Q3TA engine but uh, it would be much easier to just make it in JO in the first place....  [Read More]
Posted in: I want a map system! (feature from past DF games)
 Emon
04-27-2003, 7:47 PM
#13
Overlay maps suck big time, the only good maps are actual maps, like seen in Thief. Deus Ex gave the player photos of landmarks to help them figure out where they were in those massive levels. Creating an overhead map feature from the map itself wou...  [Read More]
Posted in: Intimidation to the 10,812th power
 Emon
04-28-2003, 5:20 AM
#22
I'm actually going to remodel it (I never modeled it in the first place), because I found out that this model was based off the schematic from The Essential Guide to Vehicles and Vessels, which exhibits and incorrect schematic of the Executor-class....  [Read More]
Posted in: more than 1 character
 Emon
04-27-2003, 7:41 PM
#9
Being able to choose your own missions as well as create your own character, choose Force powers and even build your own lightsaber adds so much to replayability it's not even funny....  [Read More]
Posted in: JA needs to be dark and moody...
 Emon
04-30-2003, 12:03 AM
#25
Dark is not appropriate for all settings, therefor it should not always be used. Overusing this sucks. A lot....  [Read More]
Posted in: What's on the MENU?
 Emon
04-27-2003, 2:43 PM
#17
...I already explained that... 0 = excessive 1 = normal 2 = rare Higher does not mean more dismemberment. If you try to put in 99999 it's just going to assume it's 2, and you'll hardly get any dismemberment at all....  [Read More]
Posted in: lightstaff / dual sabres
 Emon
05-01-2003, 12:02 AM
#28
Emon's take on the lightsaber system, styles and animations, disregaurding newfangled technology introduced, because we don't know about the details yet. This is assuming a JO style system and based off the current information on JA: Single lightsab...  [Read More]
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