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Emon

Latest Posts

Page: 29 of 39
Posted in: Concussion Rifle
 Emon
04-27-2003, 2:37 PM
#11
Keep in mind that the Concussion Rifle does more than push you, it also kills you by crushing your bones....  [Read More]
Posted in: Concussion Rifle
 Emon
04-27-2003, 3:31 AM
#4
The Concussion Rifle, I believe, is supposed to fire compressed bursts of air that create concussive force, hence the name Concussion Rifle. Besides throwing your enemies into nearby structures at extreme speeds, it would probably have the effect of...  [Read More]
Posted in: Intimidation to the 10,812th power
 Emon
04-27-2003, 1:21 AM
#17
Here's an update. I changed the lighting from white to blue, adding lights to the narrow strip between the top and bottom sections, and reduced the overall polygon count to 8,770. I also fixed the light flares and changed the color of the light. htt...  [Read More]
Posted in: Intimidation to the 10,812th power
 Emon
04-26-2003, 3:41 PM
#13
The original model was by Thomas Ganshorn, and was about 48,000 polys. I lowered it and got it into JO. Actually, those are fx_runners. :) I have their life set to like 99999 and the fx_runner only runs the effect once. It's only for cutscenes, so y...  [Read More]
Posted in: Intimidation to the 10,812th power
 Emon
04-26-2003, 2:38 PM
#11
Omnidirectional and size pulsating light flares, like magic appears! http://www.massassi.net/ec/images/10807.jpg (http://www.nervecore.org:800/emonsbox/screenshots/huge/ssd06_huge.jpg)...  [Read More]
Posted in: Intimidation to the 10,812th power
 Emon
04-26-2003, 2:10 PM
#10
By the way, the size of the command tower is correct; you're probably thinking of the ISD and VSD where it's much larger in relative size....  [Read More]
Posted in: Intimidation to the 10,812th power
 Emon
04-26-2003, 2:10 PM
#9
1. Yes, I'm going to use a portal surface. :) 2. This map only has six brushes. The SSD is an ASE model. I am going to lower the polygon count, but the idea is to have a fantastic looking model for cutscenes, so it will remain high. 3. I will proba...  [Read More]
Posted in: Intimidation to the 10,812th power
 Emon
04-26-2003, 3:49 AM
#3
It's for a cutscene for a singleplayer project of mine. You'll actually be able to see through the window and into the bridge and watch all the people move around. At the same time, the whole thing is very small and fits in a 1024x2048 box. Kyle is...  [Read More]
Posted in: Intimidation to the 10,812th power
 Emon
04-26-2003, 2:58 AM
#1
10,812 polygons of pure intimidation. http://www.massassi.net/ec/images/10806.jpg (http://www.nervecore.org:800/emonsbox/screenshots/huge/ssd00_huge.jpg) http://www.massassi.net/ec/images/10801.jpg (http://www.nervecore.org:800/emonsbox/screenshots/...  [Read More]
Posted in: Balancing non-linear gameplay?
 Emon
04-26-2003, 11:48 PM
#24
That is a rare case when it is acceptable. Another acceptable case might be a helicopter, or in Star Wars, some kind of transport, that periodically drops off troops....  [Read More]
Posted in: Balancing non-linear gameplay?
 Emon
04-26-2003, 2:44 PM
#21
Respawning enemies are absolutly horrible. There's a reason the last time you saw respawning enemies was in Doom II... Enemies that come from a blocked location only once are okay. E.g. you could be going through a corridor, and when you hit a certa...  [Read More]
Posted in: Balancing non-linear gameplay?
 Emon
04-24-2003, 8:31 PM
#12
1. If you're concerned about the level of difficulty, don't be. If you had a mid-game boss, and some guy wanted to save up all his Force points, that's his fault, there's nothing the developer can do to get around this. 2. It's not hard at all. Take...  [Read More]
Posted in: What's on the MENU?
 Emon
04-26-2003, 11:52 PM
#15
Originally posted by Prime That's interesting. Could explain a little more how to go about doing that, and what it changes? Well to enable it in the menu you'd have to edit the MENU files, but to do it manually just put g_dismembermentprobabilitie...  [Read More]
Posted in: What's on the MENU?
 Emon
04-26-2003, 2:56 PM
#11
I don't know why the excessive dismemberment was removed from the menu. It's actually commented out in the MENU file. I've readded that for my singleplayer mod. g_dismembermentprobabilities (I think) has three different values. 2 is rare, 1 is norma...  [Read More]
Posted in: Is there any new info or screenshots of JA.
 Emon
04-23-2003, 3:38 PM
#8
I just got a new PC Gamer today, it was all about the extremely overly hyped and probably not very good HL2, but next month will probably have JA....  [Read More]
Posted in: Those of us who play with Macs
 Emon
04-24-2003, 3:51 AM
#10
Quake technology is rediculously easy to port....  [Read More]
Posted in: Raven, Please Do Your EU Research
 Emon
04-26-2003, 2:51 PM
#54
"OMG leik EU SI CANNON LOOOZL" "OMFG STEFUU NOOB GERGE LOOKIS DIDNT MAKE IT IT NOT CANON N00B!!!!!11" :rolleyes: Who ****ing cares? It's Star Wars one way or another. To me, Star Wars is Star Wars, I could ****ing care less wha...  [Read More]
Posted in: Raven, Please Do Your EU Research
 Emon
04-23-2003, 10:49 PM
#44
Originally posted by Wavey Davey One of the things that really annoyed me about JO was that it did not follow the canon of the EU, yes they had the Jedi Academy, but some things were wrong, i.e Jedi Knight was set straight after RotJ JO +9 Years T...  [Read More]
Posted in: what will JKII.net do?
 Emon
04-23-2003, 3:36 PM
#12
starwarsdarkforces4jediknight3mysteriesofthesith2j edioutcast2jediacademy.net...  [Read More]
Posted in: Clothing Tessellations
 Emon
04-24-2003, 8:36 PM
#46
Yeah, JO lacked in the villan department....  [Read More]
Posted in: Clothing Tessellations
 Emon
04-24-2003, 2:41 PM
#44
JK's story wasn't that much better than JO's really. JK never, ever explained where any of the villans came from. Whoop! Out of no where come seven dark Jedi and are after the Valley of the Jedi. JO has some more background to do to help you understa...  [Read More]
Posted in: Poll For Single Player Scripting for JKII
 Emon
04-24-2003, 2:50 PM
#15
1. If by scripting he means binding a chain of actions to a key, you've been able to do that since forever, and you cannot disable it. 2. If by scripting he means using ICARUS scripts to control the player and bind those to a key, it's been possible...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Emon
04-24-2003, 2:45 PM
#187
I don't really want to read through that many pages, so this may have been said already: -The flame effect's growth for the fire sprite should be set to exponential, or non-linear. Flamethrowers start out as a narrow stream then blow up real huge....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
04-26-2003, 2:57 AM
#455
DAK has already done most of the voices. There's no way someone's going to replace him after all the work he's done. Not when it's that good....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
04-26-2003, 2:57 AM
#205
DAK has already done most of the voices. There's no way someone's going to replace him after all the work he's done. Not when it's that good....  [Read More]
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