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Emon

Latest Posts

Page: 32 of 39
Posted in: SV_SetBrushModel: Null
 Emon
03-31-2003, 6:16 PM
#3
ERROR: SV_SetBrushModel: NULL The map has some brush ents which are only one unit thick (paper thin). I'm not sure what the minimum thickness is supposed to be, but it apparently needs to be thicker than one unit. You may also get this error when y...  [Read More]
Posted in: JK3 seems like KOTR
 Emon
03-31-2003, 6:46 PM
#20
A more accurate depiction of what we know about JK3's RPG elements and non-linear design are, I think, much more like Deus Ex and Freelancer than KotOR. You will still have the first person shooter and hopefully vehicular and maybe even space combat...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
03-31-2003, 11:48 PM
#364
Originally posted by ChangKhan[RAVEN] Actually, the only real examples of this are Quake and Half-Life, and both of those were multiplayer mods, not single-player mods. I can't really think of a single-player code mod for a game that has benefitted...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
03-31-2003, 10:43 PM
#360
Jolts, Q3Map2 can do radiosity for lighting, as well as bump-mapping, phong shading, cel shading, the list goes on... Mike, if possible, legally, I would highly suggest you guys use Q3Map2 for compiling maps. It has full support for JO now, even lig...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
03-31-2003, 7:09 PM
#319
JK3 wouldn't be good on a new engine unless it was scheduled for two years from now. The mod community would be mighty pissed if they felt the pressure of having to abandon them because of a new game in town. Ports of projects will be tremendously ea...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
03-31-2003, 6:41 PM
#315
A sequel so soon with such good news about it early on is a definite sign that LEC has acknowledged their screwup in JO and is determined to fix it. The use of only a modified JO engine is extremely friendly to the current mod community. Most all mod...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
03-31-2003, 5:58 PM
#308
Edit: This is not necessarily directed towards Chang, and I am absolutly in no way attacking him or insulting him. He's a great guy and has helped me with my work many times. I'm simply trying to explain my beliefs in order to ultimately better the c...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
03-29-2003, 11:11 PM
#97
Edit: It is possible that this is real, but for LEC to not announce it and it only be on one site, have incredible resemblence to JO and KotOR, and be very close to April Fool's day... Reasons why this is a hoax: It's close to April Fool's day. Lu...  [Read More]
Posted in: CP - Segment 3-
 Emon
03-11-2003, 7:43 PM
#17
Originally posted by Kengo I dug out my old post on my level in massassi showcase forums (they move much faster than here) and people asked me if I knew how to start new topics (idiots...). They asked because reviving old threads, like you did, is...  [Read More]
Posted in: Faithfulness to the original
 Emon
03-01-2003, 11:38 AM
#7
Originally posted by ImmolatedYoda exactly like the original. I disagree. I think the illogical stuff and linear level design should be changed in the mod. If you really want to play the original DF, you should play it. I see no real point in rema...  [Read More]
Posted in: Let's see if I can pull this off...
 Emon
03-02-2003, 6:01 PM
#17
Way too many polys. Using patchmeta in the BSP phase should clean those up, but you still will have more than you will be able to notice....  [Read More]
Posted in: Facility screenshots
 Emon
03-02-2003, 5:58 PM
#12
It's a really a great start, it's pleasing to look at and fits well. My only suggestion is that you turn your texture detail up to Very High for taking screenshots....  [Read More]
Posted in: Gamorrian missing something
 Emon
02-21-2003, 10:18 PM
#5
They often carry vibro axes, they should be able to slice through an engine block like butter....  [Read More]
Posted in: Ultimate Dark Forces Poll
 Emon
02-19-2003, 10:15 PM
#4
Lightsaber. If you need to deflect missles, you use the Force....  [Read More]
Posted in: Poll For Single Player Scripting for JKII
 Emon
02-19-2003, 10:13 PM
#8
Originally posted by black_sun2003 Bah i think you lie!!!!!!:jawa You've got more excuses than China has rice paddies!...  [Read More]
Posted in: Poll For Single Player Scripting for JKII
 Emon
02-18-2003, 10:55 PM
#4
That's not showcasing, showcasing is when you show your work for the game that you made....  [Read More]
Posted in: Dark Forces Critique
 Emon
02-14-2003, 11:17 PM
#15
The texture quality is excellent, they are on par with the game's original textures. They are identicle to DF's only higher resolution. Turning off texture compression reduces detail....  [Read More]
Posted in: Price?
 Emon
02-03-2003, 10:37 PM
#6
It's illegal to sell mods in any fashion....  [Read More]
Posted in: idea for talay(may be too over the top)
 Emon
02-23-2003, 3:54 PM
#19
I know what you meant, I was just adding on....  [Read More]
Posted in: idea for talay(may be too over the top)
 Emon
02-21-2003, 10:16 PM
#16
Might be possible with the misc_dlight, SH. Coding a version that attaches to entities shouldn't be hard. Since the team is using the MP code, it might be fairly easy to incorporate a true stealth mode. Most efficient way, if possible, would be to g...  [Read More]
Posted in: idea for talay(may be too over the top)
 Emon
02-05-2003, 11:49 PM
#14
Ravenstroke, that would work. With some tricky tricks you could have a guy half in the water half on land, with his legs bobbing in the water. :)...  [Read More]
Posted in: idea for talay(may be too over the top)
 Emon
02-03-2003, 10:39 PM
#11
You could make moving bodies, easy. Make them func_trains that move real slow, with their last point connected to a point on top of it, so it stays stationary. This would of course be at the end of the stream or river. You could also make them bob up...  [Read More]
Posted in: Detail in Exterior Areas (for final release)
 Emon
02-23-2003, 11:09 PM
#27
I think the team should get the most important things such as the coding of the weapons and new entities and making the levels first, then worry about smaller features....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
03-30-2003, 9:46 PM
#432
By the way, AK, I noticed that you didn't do helpusobi 0 in your gamestart.cfg, or it doesn't work. Cheats are still enabled after I start the game....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
03-30-2003, 9:46 PM
#182
By the way, AK, I noticed that you didn't do helpusobi 0 in your gamestart.cfg, or it doesn't work. Cheats are still enabled after I start the game....  [Read More]
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