Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Emon

Latest Posts

Page: 34 of 39
Posted in: Other Puzzles
 Emon
12-30-2002, 5:25 AM
#14
Originally posted by Katarn07 Don't ruin that by replacing the puzzles, please. Ruin it? That Arc Hammer puzzle was a peice of crap, how would making a better puzzle ruin it? If you want DF's ****ty puzzles, go play the original game. The story sh...  [Read More]
Posted in: Other Puzzles
 Emon
12-28-2002, 7:19 PM
#10
DF was an early FPS, and like other early FPSs, had very cheesy puzzles, mostly because there was no other choice. JK on the other hand, had excellent puzzles that made a LOT more sense. JO is like DF again, simply because Raven's level designers suc...  [Read More]
Posted in: Party Crasher Level Feature at TACC
 Emon
12-28-2002, 7:22 PM
#2
Thanks for posting, I'm glad to see that TACC is being used!...  [Read More]
Posted in: Do I HAVE to have the 1.4 update?
 Emon
12-19-2002, 11:52 PM
#5
Ahem... 1.02 1.03 1.04 ;)...  [Read More]
Posted in: I guess we now know that LEC is cool with this mod...
 Emon
12-13-2002, 4:24 PM
#3
Well it's "supported" and "endorsed"....  [Read More]
Posted in: I guess we now know that LEC is cool with this mod...
 Emon
12-12-2002, 10:52 PM
#1
...since it's at their offical files site, www.lucasfiles.com....  [Read More]
Posted in: Naboo Falls - EPII
 Emon
12-16-2002, 5:40 PM
#12
It's waaaay too curvy. Those islands and that beach line can but cut in half or less for poly count and look just as good. There's no point in having lots of high poly stuff if it doesn't run well. Also, remember that the lower number of polys you h...  [Read More]
Posted in: Getting a new graphics card tomorrow!! (possibly)
 Emon
12-14-2002, 6:02 PM
#8
There are no 256 MB Parhelias yet. And by the time they make those are the 512s, the GeForce FXs will be stomping all over them. Don't get me wrong, Matrox is great, but speed isn't their thing. They are the ultra-stable-"CAD guys"....  [Read More]
Posted in: tutorials
 Emon
12-11-2002, 5:36 PM
#3
I really wish Massassi would get some more tutorial posters... They are great with levels but suck with tutorials, yet it's the ultimate source for JK tutorials......  [Read More]
Posted in: Darth_Linux
 Emon
12-11-2002, 10:15 PM
#12
I would recommend playing Thief I before II, since II won't make much sense without I....  [Read More]
Posted in: Darth_Linux
 Emon
12-11-2002, 5:33 PM
#9
Darth, if you liked Sshock 2, you will probably also like Thief I and Thief II, as well as Deus Ex. The Thief games are made by Looking Glass Studios, the same as Sshock 2, and Deus Ex was made by the guys who used to be at LGS and are now at Ion Sto...  [Read More]
Posted in: Locked door? No problem... (Destructable doors video)
 Emon
12-09-2002, 8:27 PM
#5
1. I plan on using it in my SP maps when I eventually work on them. 2. I would probably play portions of the circle saber lock animation, they are very close to a stab....  [Read More]
Posted in: Locked door? No problem... (Destructable doors video)
 Emon
12-09-2002, 8:08 PM
#3
Then drag and drop or cut and paste it into your address bar or download manager....  [Read More]
Posted in: Locked door? No problem... (Destructable doors video)
 Emon
12-09-2002, 7:45 PM
#1
Here's a movie I made in JO with cl_avidemo that demonstrates some destructable doors I made. You'll need the DivX (http://www.divx.com) codec to view it. You also may want to do a "Save Target As..." instead of trying to stream it. http:/...  [Read More]
Posted in: Absolutely superb.
 Emon
12-15-2002, 1:44 PM
#15
Massassi was originally a tutorial site for JK like five years ago, then expanded to what you see today. They full support JO mods and tutorials and everything having to do with JK and JO. They don't need any updating and they aren't slow. The reason...  [Read More]
Posted in: Concusion Rifle (spoilers)
 Emon
12-18-2002, 7:42 PM
#28
Dark Troopers are something I hadn't considered... I suppose it would be better to use the MP code for that. All I can say is good luck coding it, 'cause it's going to be really difficult. I hope you get it to turn out well. (Sorry if I sounded neg...  [Read More]
Posted in: Concusion Rifle (spoilers)
 Emon
12-17-2002, 10:57 PM
#26
I swear they said something about brush entities (func entities)... Someone might have quoted them without directly quoting them and I took their word for it. *Shrug*...  [Read More]
Posted in: Concusion Rifle (spoilers)
 Emon
12-17-2002, 6:39 PM
#24
Originally posted by The_One Yes, but we have a way round that. We will be using spawn triggers at certain points in the map, which will keep the entity numbers right down. That's impossible. The problem lies with the func_entities. You can only ha...  [Read More]
Posted in: Concusion Rifle (spoilers)
 Emon
12-15-2002, 9:31 PM
#17
The problems I pointed out make it absolutly IMPOSSIBLE to do any kind of REAL weapon coding for JO SP. You can change the way the weapons look and sound, and change a LITTLE of their functionality. You can change the fire rate and ammo, that sort of...  [Read More]
Posted in: Concusion Rifle (spoilers)
 Emon
12-15-2002, 1:40 PM
#15
Originally posted by The_One Emon, we have coders who are adapting the WLS code to function as the SP game code - we can then bring our MOD into the game. They will be introducing AI etc.. into the code. Soon enough we will have a proper SP mod f...  [Read More]
Posted in: Concusion Rifle (spoilers)
 Emon
12-12-2002, 10:54 PM
#11
All that would work except for the fact that you CAN'T code. AT ALL....  [Read More]
Posted in: Spookay underwater base SP level thing..
 Emon
12-15-2002, 10:50 PM
#18
Technically, there is no water....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
12-14-2002, 5:59 PM
#325
They just made them fire faster....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Emon
12-14-2002, 5:59 PM
#75
They just made them fire faster....  [Read More]
Posted in: Current Open Positions (Need filling to survive!)
 Emon
12-09-2002, 11:26 PM
#10
You can't use the WLS code for SP, it's only for MP. Recreating SP inside MP doesn't work because: 1. 256 brush entity limit as opposed to 512. Some of DF's levels have a lot of doors, and with 256 you'll run out real fast... 2. The multiplayer cod...  [Read More]
Page: 34 of 39