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Emon

Latest Posts

Page: 31 of 39
Posted in: JA Interview with Raven at GamesDomain
 Emon
04-02-2003, 7:29 PM
#28
True, DeT, but the saber doesn't always cover the whole neck, it could be just the tip. And there's always the infamous personal shields of the DF and JK games. :)...  [Read More]
Posted in: JA Interview with Raven at GamesDomain
 Emon
04-02-2003, 4:51 PM
#25
Originally posted by DeTRiTiC-iQ I'm worried about how they are adding even more special moves... Sword-Fighting isn't Pro-Wrestling, there is no reason why jumping upside down should cause unblockable fatal damage when a slash to the neck merely kn...  [Read More]
Posted in: What I fear most about JK3
 Emon
04-02-2003, 6:29 PM
#40
Originally posted by ryudom first of all emon, you know you can kick them right? heh. second of all, i'm sure raven won't do anyanything like that lol I was mocking the people who want emotes that can do that so they can sit on their asses and c...  [Read More]
Posted in: What I fear most about JK3
 Emon
04-02-2003, 4:59 PM
#34
People want emotes that make you invulerable so you can sit on your ass and annoy other people. Asside from being annoying as ****, it ****s up gameplay. There's nothing worse than some ass hole with the flag on his back sitting Indian style in the m...  [Read More]
Posted in: What I fear most about JK3
 Emon
04-02-2003, 8:21 AM
#21
If you want to roleplay, fine. Just don't do it on our FFA and CTF servers and sit around like morons going "OMg mistar jedai freind want 2 cybar???" and "omg u killed me i rpg omg u ghay1!!"...  [Read More]
Posted in: What I fear most about JK3
 Emon
04-02-2003, 2:08 AM
#11
Originally posted by Khaza ...or what if Raven would make RPG mode for those who need it and this way separate them from the real gamers. ...or what if Raven would stick to the objective of their plans, which is to make a FIRST PERSON SHOOTER and...  [Read More]
Posted in: Cooperative SP in JKIII?? Vote!!
 Emon
04-01-2003, 7:38 PM
#7
If you're having trouble cooperating withyourself during singleplayer, I'd say you have other things to worry about. ;) Yes, I'd like to see cooperative mode in multiplayer. :)...  [Read More]
Posted in: Official Ledge-Grabbing into JK3 Petition!!!!
 Emon
03-31-2003, 11:52 PM
#7
Polling for something as unimportant as this when we haven't got a clue as to what could be in the game yet is really ****ing stupid. Honestly guys, a petition to make LEC make Raven make it so we can grab onto ledges in the game?? I think you need t...  [Read More]
Posted in: SV_SetBrushModel: Null
 Emon
04-02-2003, 1:16 AM
#6
I'll be there tomorrow afternood (the 2nd). You're what, three, four hours ahead of EST?...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
04-03-2003, 6:56 PM
#710
What he said: Originally posted by ChangKhan[RAVEN] Sorry my answers have stopped coming, but we're in super crunch mode here and I just don't have time to answer any more... I'm sure LucasArts will continue to release info about the game and I'll...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
04-02-2003, 7:22 PM
#643
1. If you guys have read the latest interview, you'd know there's already some very hefty enhancements to the lightsaber combat, and more to come no doubt. 2. A manual block button sounds good on paper, but when you impliment it, it's rather horribl...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
04-02-2003, 6:30 PM
#633
Multiplayer demo releases could help. A lot....  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
04-02-2003, 4:48 PM
#627
LUCASARTS AND RAVEN STAFF, PLEASE READ THE FOLLOWING SHORT SENTENCES: Do not listen to people with bad grammar, they are spamming idiots and they know not of what they speak. If there is by some strange chance someone with bad grammar that has a goo...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
04-02-2003, 8:16 AM
#571
Anakin, we aren't asking for anything hard or impossible (myself, DeT, a few others). All we want is to have some more externalized data so we can edit it. It's easy to implement, and could probably be done in anywhere from a few hours to a few days...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
04-02-2003, 2:04 AM
#547
Hey, while you're at it, why don't you guys go impliment an entire MMORPG system, Kung Fu combat, Matrix slowmo in multiplayer that defies the laws of physics, and several thousand emotes and new useless animations! Maybe it would set the release dat...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
04-02-2003, 1:09 AM
#544
How about staying on the topic of JK3. JK3 is a first person shooter, not a roleplaying game......  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
04-01-2003, 10:20 PM
#528
Dark Cloak, my idea of the complex physics isn't what's wrong, it was the use of the term "ragdoll physics" since that's supposed to be for ragdoll models when the player is dead....  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
04-01-2003, 10:10 PM
#525
Okay, now get it to work with per-vertex physics. ;)...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
04-01-2003, 9:49 PM
#523
Originally posted by razorace Well, the most of the hit detection you see in baseJK2 MP isn't polygon collision. You only ever see polygon collisions when you use g_ghoul2sabercollisions AND it's only for body hits, not saber on saber stuff. Plus, t...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
04-01-2003, 9:28 PM
#518
Originally posted by CanadianSurfer Dude do you know how many people left because of the 1.04 patch? Over half, you know why? Because people liked it. First, many people left because they thought 1.04 nerfed saber combat altogether, and just gave u...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
04-01-2003, 9:09 PM
#514
You guys need to relax... we barely know what's going into this game yet. There isn't even an offical site for it yet! I'm sure LEC and Raven have ackknowledged and understand their mistakes. They wouldn't be making a sequel so soon unless they didn...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
04-01-2003, 8:54 PM
#510
Originally posted by razorace Uh, I'm working on the polygonal hit detection. It's mostly working. :) The polygonal hit detection is in place but the animations don't 100% match server <-> client side. I'm working on that. But why would you n...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
04-01-2003, 7:35 PM
#502
I'd still like to see my FAKK2 styled combat system sometime worked into a game. It requires ragdoll physics and nearly perfect polygonal hit detection and more advanced animation keyframing and smoothing. Maybe in a few years it'll be possible on th...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Emon
04-01-2003, 7:32 PM
#501
Originally posted by ChangKhan[RAVEN] Are you saying all of those games released the SP source code (I know we did, eventually, for EF, but don't know about any of the others)? Most of those, I imagine, are content mods with heavy scripting. People...  [Read More]
Posted in: Question now it is confirmed that JK3 will come out.
 Emon
03-31-2003, 11:58 PM
#13
Chang has already confirmed that JK3 will definatly have more externalized data. It makes it easier to develop, easier for us to mod. The new features for SP will be externalized too. The same engine and codebase make things extremely portable back...  [Read More]
Page: 31 of 39