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Qui-Gon Glenn

Latest Posts

Page: 12 of 22
Posted in: Character Start Up Changes
 Qui-Gon Glenn
12-16-2010, 9:48 PM
#2
DL'd! I think this is a great idea, and frankly didn't know that it was possible! Wonderful job, thank you :) Will go great with my freshly installed KotOR. Cannot recall if TSL would benefit from this type of mod or not......  [Read More]
Posted in: Load Order?
 Qui-Gon Glenn
12-10-2010, 5:03 PM
#3
It's been awhile since I have played the KotOR series. I was wondering if with the new TSL Patcher and KMM, do we still use the Holowan Plugin then install all the other mods with TSL patcher? Btw I only see Holowan Plugin 2, can't find an active c...  [Read More]
Posted in: So after playing the game *poll*
 Qui-Gon Glenn
11-14-2010, 11:26 AM
#3
Usually on the side of logic myself, ZN, but my gut likes the idea that he survived better. No reasonable explanation ;)...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Qui-Gon Glenn
11-08-2010, 7:26 PM
#5
Well thought out, well organized it appears! Glad you had some work on the table before you announced the WIP! That is the way to go, as someone once told me long ago in a galaxy right here. Like logan23, I would like to see some of your reskinning...  [Read More]
Posted in: Kotor 1 Animations On Kotor 2
 Qui-Gon Glenn
11-06-2010, 6:01 PM
#9
Actually they are different, in K1 they run kind of with their arms out, like a waddle. In TSL they are straight up and down. Can barely tell the difference unless you switch from one game directly to the otherInteresting, not sure that I have notice...  [Read More]
Posted in: Kotor 1 Animations On Kotor 2
 Qui-Gon Glenn
11-06-2010, 3:15 PM
#3
Its Possible? Well, you need to be more specific! Many of the animations in TSL are from KotOR... if you are talking about animations for creatures that do not occur in-game in TSL, then that is a no, as it would be porting. Are you talking about...  [Read More]
A switch wouldn't have worked as well, because you'd need to put in each individual number for each case. Fair enough. I need to read through the linked threads a little closer... Thanks!...  [Read More]
@VP - the most clear coding so far... nicely laid out so its readable!!! I wish everyone were so thoughtful :) The else if's seem a little overused here.... couldn't this be accomplished a little more simply with a case/switch?...  [Read More]
Interesting... and I am most hopeful that you can find a resolution to this, as I have had a similar issue in the past that has frustrated me... specifically, not knowing how to look thru different .2das in-game. I looked around the intrawebz, and s...  [Read More]
Posted in: Spawning Placeables
 Qui-Gon Glenn
11-03-2010, 12:39 PM
#12
show us a snapshot of the .utp?...  [Read More]
Posted in: normal edition or CE ??
 Qui-Gon Glenn
10-25-2010, 12:31 PM
#15
Well... I sucked it up, ignored the cash crunch, and bought the CE from buy[dot]com. Paid extra (like Z.N.^^^) for 2nd day shipping. Has all three challenge mode maps, special skin and silver crystal, and the goofy lil' USB key. Plus a cool storybo...  [Read More]
Posted in: .uti Error
 Qui-Gon Glenn
10-27-2010, 5:17 PM
#4
Yes, try uninstalling and reinstalling KT. Many times, KT gets lost in paths, or perhaps you move something... long story short, uninstalling, reinstalling and repathing occasionally helps KT keep chugging along. If you installed your game in a compa...  [Read More]
Posted in: LDR's WIPs
 Qui-Gon Glenn
10-28-2010, 4:06 PM
#30
I don't get what you mean by X and Y orientations? IIRC, I believe that they are now given as output from the whereami armband, functionality added by glovemaster. Nice little tut tho!...  [Read More]
Maybe you could have Sherruk run away instead of getting killed when the player first fights him. He could drop a sack or something with his stuff so you would still be able to complete the original Dantooine Mandalorians quest.In a word, brilliant!...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Qui-Gon Glenn
12-11-2010, 2:57 PM
#203
^^^ Did you read his post and fully understand it, Slstoev? He was not asking for people that have not played KotOR, but for people that are not familiar with the plot that HarIII has been working on. He asks us to imagine that we ourselves are awake...  [Read More]
Posted in: USM, Skip Peragus and Prestige Padawans
 Qui-Gon Glenn
11-02-2010, 2:30 PM
#10
^ You are asking for a fairly large project. Might be more of a Mod Request? Have you PM'd the original authors?...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Qui-Gon Glenn
12-04-2010, 12:55 AM
#687
I gotta say I was fine with the mod up until the end, the final Solomon battles weren't fun they were just annoying. Fighting a high powered boss is fine, fighting him alone is okay, fighting him alone when your combat focused and thus lacking on he...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Qui-Gon Glenn
10-29-2010, 12:09 AM
#444
As for the mod maker there isn't a possibility the scripts could have to be recompiled for European versions of the game with the mod installed is there? I made some script changes to my game and found I had to recompile them with TSLRCM installed fo...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Qui-Gon Glenn
10-27-2010, 5:30 PM
#436
Don't install 1.0c.....it includes mods, which you don't need for TJM and probably would **** something up. It is not an official patch. It is a make believe patch, by a third class modder, who stole without permission. It will also brick your attem...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Qui-Gon Glenn
10-25-2010, 10:04 AM
#429
Really, that easy? cool :) So ya think i should install the 1.0b patch also? You will have had to edit your swkotor2.ini to include EnableCheats=1. You must install all of the official patches, if there is more than one official patch for the Europ...  [Read More]
Posted in: The Ruin a Wish Foundation
 Qui-Gon Glenn
10-27-2010, 7:04 PM
#1830
^.^ Granted! Now the dog will be rubbing you like a dog, if you know what I mean o.O I wish I could stop thinking about ruined wishes, and GTA's wish granting, which has brought my mind into a moebius of sinister plots....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Qui-Gon Glenn
11-14-2010, 12:22 PM
#1129
My thought on the GUI update - it looks Sith-y, more like what I expected TSL's to look like. That may have to do with the redness deal, but I like the change regardless. The gold/yellow tones are more neutral RE: force alignment, but somehow still...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 Qui-Gon Glenn
12-03-2010, 11:50 PM
#120
Wow. Didn't think people liked my mod that much lol.It is an exceptionally helpful little mod, what with its HakPad compatibility, cheat friendliness, and modding helper. I have sent copies of it to people many times :) Sorry if I haven't been aroun...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Qui-Gon Glenn
12-19-2010, 3:28 PM
#203
^^^ I understood you, and the mods are there :) They are there, but not easy to find, actually not easy to find at all, unless you read ChAiNz' post the other day with an updated link to Ord Mantell.... go to this link (www.jumpstationz.com/RedHawke...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Qui-Gon Glenn
12-18-2010, 5:17 PM
#201
^^^ Really?!? Look under the Mods page, and then look under KotOR mods. JumpstationZ is simple to navigate, otherwise I would give you the direct link. Thanks, ChAiNz, for keeping your site going and hosting the oldie-but-goodies that you have :)...  [Read More]
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