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Qui-Gon Glenn

Latest Posts

Page: 14 of 22
Posted in: Achilles Has A Birthday
 Qui-Gon Glenn
08-23-2010, 7:15 PM
#11
Happy Birthday, noble philosopher!...  [Read More]
Posted in: Resurrecting 3CFD
 Qui-Gon Glenn
08-24-2010, 10:59 PM
#11
On Peragus, C3 will be a party member and occupy slot No. 7 (Mira), but only for T3's mandatory run as PC. Beyond that, I think he's going to be either a temporary puppet or a character that the player can interact with.Sounds interesting, and sane.....  [Read More]
Posted in: TSL-Korriban Cliffs Balcony-New Area
 Qui-Gon Glenn
08-14-2010, 2:08 PM
#11
New areas are cool! Not much else to add, other than the screens look great, I agree with the grid floor seeming a little out of context, and the green ambient fog is effectively eerie looking :cool:...  [Read More]
Posted in: KOTOR 1 Restoration
 Qui-Gon Glenn
07-29-2010, 3:47 PM
#2
I expect the Kool-Aid man to come crashing through the wall at any moment.... Is the K1 restoration project dead? OOOOOOOOOHHH YEEEEAHHHHHHHHHHHHHHH...  [Read More]
Posted in: High Jedi General Obi-Wan Kenobi's Robes
 Qui-Gon Glenn
07-08-2010, 2:36 PM
#3
Dead sexeh, nice DK :) DLing........  [Read More]
Posted in: Planet Siron
 Qui-Gon Glenn
07-08-2010, 4:26 PM
#10
<snipped> ON TOPIC: Nice work, always cool to see some new face walk in and not only say hi, but throw a bunch of impressive skill in our face. Glad to have new talent! @your first screen: Not knowing the first thing about rendering from Max o...  [Read More]
Posted in: LET IT ALL OUT!!!!.....
 Qui-Gon Glenn
07-09-2010, 10:55 AM
#2
I am angry. Very Angry. People don't like me when I'm angry. People don't like me. Angrier....  [Read More]
Posted in: Scripting question: Simple Spawn Script
 Qui-Gon Glenn
07-08-2010, 1:10 PM
#5
^^^ Never apologize for offering help! Nick's tone was a little impetuous... look dude, when people are trying to help you, at least consider being polite. As for what was originally asked for, TimBob, you did a nice job explaining the workings of...  [Read More]
Posted in: Republic Armored Robes
 Qui-Gon Glenn
06-22-2010, 9:16 PM
#9
Simply Fantastic!!! The entire team deserves credit on this one... Exciting discoveries still after all these years :) Thank you for your time, your problem solving, and your interest!...  [Read More]
Posted in: Game Breaking Problem!
 Qui-Gon Glenn
06-21-2010, 12:01 AM
#8
^^^ Yes There are many issues on the Star Forge when it comes to mods balking. Specifically issues with Bastila's .dlg tree. Look for any files in your override that have p_bast or bast or bastila... both with the .dlg and .utc file suffix. Create...  [Read More]
Posted in: Doctor-Hal's WIPs
 Qui-Gon Glenn
06-21-2010, 9:43 PM
#48
Nice work with the icons... I have attempted a mod or two like this, but never saw it through (need to learn PS). They have a sharp, clear appearance, and are unique!...  [Read More]
Posted in: Help on 2da files
 Qui-Gon Glenn
06-21-2010, 8:50 PM
#9
How was I supposed to know it was there?You weren't! We always want folks to figure it out on there own if possible. I think in this case what the fellas forgot is that a vanilla installation has no appearance.2da in the override folder, which is pro...  [Read More]
Posted in: Editing Area Walkmesh in Hex (need input!)
 Qui-Gon Glenn
07-10-2010, 6:58 PM
#5
Also if you edit an existing module using the add-on from fredtetra's Kotor Tool does it still mess them up?Depends on which game and how you are editing and using the modified module. As DStoney said, editing in-game area models is tricky tricky, an...  [Read More]
Posted in: Editing Area Walkmesh in Hex (need input!)
 Qui-Gon Glenn
06-25-2010, 11:47 AM
#2
^^^ Have you been doing any experimenting? It occurs to me that no one responded, because no one really had an answer one way or another. I, for one, would be interested if you got any workable results?!?!...  [Read More]
Posted in: Co-op & Multiplayer ?
 Qui-Gon Glenn
06-21-2010, 1:19 AM
#48
Maybe they will rip us off by having these game modes unlocked via DLC... You know, some slimeball companies will do that. I haven't the foggiest who you might be referring to.......  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Qui-Gon Glenn
06-23-2010, 8:32 PM
#639
As that combat round begins, pause your game in-between combat rounds, and you can then use an item like shield, medpac, or stim and have it apply immediately. This is how Kirk really beat the Kobayashi Maru....  [Read More]
Posted in: (Forum game) Type your username with your elbow
 Qui-Gon Glenn
06-21-2010, 11:21 PM
#49
127yu889u)_GFTOP9JHNMfgtlkw3e2mn hjnhj. I, on the other hand, have massive elbows. Or incredibly inarticulate ones....  [Read More]
Posted in: The Ruin a Wish Foundation
 Qui-Gon Glenn
07-22-2010, 3:25 PM
#1810
Granted, but some is less than most or all, and so I had nothing to grant other than simply telling you it is has been done by my omnipotence in this matter of unqualified isms. I wish that someone had change for that button I bought GTA's prized po...  [Read More]
Posted in: The Ruin a Wish Foundation
 Qui-Gon Glenn
07-10-2010, 6:41 PM
#1803
Granted, but the tech it took to put a virus in his tech gave you a virus. I wish you gave me your most prized possession for a button....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Qui-Gon Glenn
08-21-2010, 2:36 PM
#1005
...all those look amazing. The dance club looks a little too similar to the original one from TSL, but no matter. Everything else looked very unique! Seconded. I feel a little bit persnickety, but you guys are making a monster mod, so maybe this is a...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Qui-Gon Glenn
07-22-2010, 3:54 PM
#975
Wow, it feels like you're making a whole new game. I saw the video on how many heads RedRob41 did. I am amazed! Keep up the outstanding work guys! They are making a whole new game... that is why this project is too cool for school! RedRob41's work i...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Qui-Gon Glenn
06-21-2010, 9:54 PM
#951
The beast looks beasty! Great to see more in-game screenshots, logan!...  [Read More]
Posted in: -DK-'s WIP thread.
 Qui-Gon Glenn
08-14-2010, 11:23 AM
#224
There appear to be some problems with edited sound files. In your typical cutscene dialogue they work fine, but not during the pop-up responses from random npcs, like the clone going 'Greetings Master Jedi etc etc' near republic embassy on Manaan. Th...  [Read More]
Posted in: Handmaiden choice for Female Exile
 Qui-Gon Glenn
07-10-2010, 7:05 PM
#11
^^^ Yeah, but it will take some work :) I have played mod compatibility fixer before, but I haven't looked at the shared files yet... if you want to make it easier for me, post a list of the files that are named the same. Scripts shouldn't be hard...  [Read More]
So, idk what happened, but awhile back, shortly after taris, i used KSE and it deleted all of my party members. By some fluke, Bastila and Carth were re added, but im not at the point where ive just gotten off the leviathan and the conversations cant...  [Read More]
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