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Qui-Gon Glenn

Latest Posts

Page: 11 of 22
Posted in: Spawning a cloaked NPC
 Qui-Gon Glenn
01-06-2011, 2:26 AM
#4
Ok.... here is where I am at currently. I have tried to make the NPC invisible by applying the visual effect of invisibility (2001) and stealth field (8002), which currently are being applied to the NPC in the area's OnEnter script. The UserDefine...  [Read More]
Posted in: Spawning a cloaked NPC
 Qui-Gon Glenn
01-05-2011, 4:10 PM
#3
If the script you're doing should fire when the player reaches a certain point, then it's better to use a trigger for that.. I believe there's a tutorial on triggers on this site.Yeah, there are a few ways to skin this cat, and I had been trying to s...  [Read More]
Posted in: Spawning a cloaked NPC
 Qui-Gon Glenn
01-04-2011, 11:50 PM
#1
Hello Holowanians! This is for K1. I am attempting to spawn an NPC into a module using the script injection method. I have successfully spawned the NPC, and utilizing UserDefinedEvents I have the NPC engaging the NPC upon perception. What I would...  [Read More]
Posted in: Model Question
 Qui-Gon Glenn
01-04-2011, 11:13 PM
#4
^^^ No worries! We get smarter fast!!...  [Read More]
Posted in: Model Question
 Qui-Gon Glenn
01-04-2011, 6:39 PM
#2
Go into Kotor Tool --> BIFs --> items.bif --> Aurora Model...  [Read More]
Posted in: Force Cages
 Qui-Gon Glenn
01-03-2011, 10:31 PM
#2
KotOR or TSL? 1.The force cage of which you speak.... has there been an NPC in it before? If so, you can find the whereami coordinates for that NPC in the corresponding .git file using KGFF. Look in the Creature List for the name of the NPC you saw...  [Read More]
Posted in: [k1]The Ultimate Arena Mod (Or Planet: Nimia)
 Qui-Gon Glenn
01-05-2011, 12:02 AM
#13
Nice new renders!! Accessing via galaxy map = fun with scripting!!!!! :lol: The gate looks cool.... reminiscent of the poles the dead rakata are impaled upon :devburn:...  [Read More]
Posted in: Changing PC Fem base clothing.
 Qui-Gon Glenn
01-06-2011, 8:54 AM
#11
^^ 16 chars maximum for any filename, including scripts......  [Read More]
To do so fully, the way I believe you want, is impossible. If you wanted to be able to choose a jedi class at the selection screen, and choose force powers from jump, would require either a total conversion mod or an illegal .exe edit. A Total Conv...  [Read More]
If you search the forums for "Jedi from Beginning" you will find various threads about mods that have done this, most famously Li'l Jawa's Revan Reincarnate, which I can no longer find a download link for. However, there is in the same sear...  [Read More]
Posted in: Convince me (spoiler) . . .
 Qui-Gon Glenn
01-02-2011, 7:26 PM
#31
^^^ Interesting points, not sure that the crazy capitalization helped you, or the insulting tone. I am still unconvinced on either side, only intuition says "not a clone"....  [Read More]
Posted in: Triggers and existing Modules
 Qui-Gon Glenn
01-01-2011, 3:16 PM
#3
@Fallen Guardian - Unfortunately, no. You must edit the GIT to use a traditional trigger. What is it that you are trying to accomplish? There may be some functions available in the UserDefined section of your creature's scripts that will accomplish n...  [Read More]
Posted in: Vurt's retextures
 Qui-Gon Glenn
12-22-2010, 10:13 PM
#15
^^^ Agreed! Really nice work, I am glad I have a modern GFX card :devsmoke:...  [Read More]
Posted in: First flashback (mind trick)
 Qui-Gon Glenn
12-22-2010, 3:43 PM
#5
With anything Star Wars no matter how good or bad it is, there is always a mystery that comes complete with a pot of coffee and migraine pills. Still giggling on this... :) Perhaps it was the game telling us this is the REAL Starkiller, and as such...  [Read More]
Posted in: War starting in Korea
 Qui-Gon Glenn
12-22-2010, 2:05 PM
#9
Sabre and mimartin have handled this sufficiently, I think. GODKING, have you studied US history at all? Or the history of modern Korean politics? Not light reading, but it will help inform your opinions with a little facticity. @Sabre - your first...  [Read More]
Posted in: Retextured Droids
 Qui-Gon Glenn
12-21-2010, 3:32 PM
#15
This thread (http://www.lucasforums.com/showthread.php?t=129941) discusses using the shaders in the game through appearance.2da and the use of .txi files. Hope this helps :)...  [Read More]
Posted in: Retextured Droids
 Qui-Gon Glenn
12-20-2010, 4:36 PM
#12
C3PO thanked the maker for his oil bath on Tatooine, and he did look all shiny and new afterwards. I agree thought, the first one (at least in the screen) seems "overexposed" as if a bad Gaffer was burning him up with a 12k when a Kino wou...  [Read More]
Posted in: Character Start Up Changes
 Qui-Gon Glenn
01-06-2011, 2:37 AM
#10
Would I have to start a new game to get the Freed up Feats? Thanks for any tips.Yes. Once the game has started, you have the feats you started with. Only works on a new game, sorry!...  [Read More]
Posted in: Bob's mod-ideas
 Qui-Gon Glenn
12-19-2010, 4:49 PM
#9
^ You don't know if it works? As in, haven't tested the facial animations for talking and expressions yet? It looks like it works in the screen :) Novel fix for the problem... Good problem-solving!...  [Read More]
Posted in: Revan's Lightsaber
 Qui-Gon Glenn
12-22-2010, 3:28 PM
#18
Fifth'd! Nice work AJ, let us have it!...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Qui-Gon Glenn
01-05-2011, 5:33 PM
#42
I will stick with it. I haven't come this far with it, just to give up on it and do something else. Anyway, expect further announcements any time soon.Bravo!! Please do stick with it... it is a very promising project!!...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Qui-Gon Glenn
01-03-2011, 8:02 AM
#704
@insan3soldiern:1. Meeting with Daemon should be fine, never had a crash here. 2.the issue in the korriban mines I have experienced, I am wondering if the scripts were cleaned out sufficiently in that module, as it is not a graphical induced issue. 3...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 Qui-Gon Glenn
01-03-2011, 5:27 PM
#108
I have recently experienced some difficulties with KGFF and KotOR Tool, and I have found that it comes from the renaming of kgff to GFFEditor.exe. However, this is not the software's fault, it is my OS's, specifically the XP registry, that is to blam...  [Read More]
^^ I feel like the chick in the Progressive insurance commercials.... "It happens all the time!!!" :lol: Yeah, veterans do it too.... :carms:...  [Read More]
Hey Harark! 1. Script insertion is easy! There are literally available fields on any node of dialog that are labeled for scripting, ie: Script that fires when conversation ends, script that fires if conversation aborts - these two are on the root no...  [Read More]
Page: 11 of 22