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Qui-Gon Glenn

Latest Posts

Page: 15 of 22
Posted in: Question about scripting end game content...
 Qui-Gon Glenn
06-19-2010, 10:10 PM
#2
Search for DAP. As much as I have a distaste for the source ( :p ) it is a mod of the type you are scheming. You can learn a lot from looking at the work of our community members, especially in the tutorials section....  [Read More]
Posted in: Invisible Spawn problem ...
 Qui-Gon Glenn
06-19-2010, 10:07 PM
#7
I don't see any logical errors in the script, but it does seem a little clunky with too many unnecessarily declared variables. If you are only calling those vector locations one time, it is far more efficient to simply use the coordinates in your vec...  [Read More]
Posted in: 10 Minutes of Gameplay
 Qui-Gon Glenn
06-19-2010, 2:20 AM
#15
Very promising. @Las: holding it wrong? Or just holding it different than what you expect? There are many right ways to wield edged weapons... I see no problem with Marek's grip....  [Read More]
I haven't installed either KotOR yet on my new win7 rig (ME2 time ;) ) I have had it installed and working with mods on win7x64. Astrotoy7 or Evil Q might be able to better help you in the Workbench area, but I will see if I can recall correctly......  [Read More]
Posted in: Naga Sadow PC
 Qui-Gon Glenn
06-10-2010, 8:33 PM
#13
Your Juhani mod is awesome, and since that release I have watched your interests and questions with curiosity and anticipation. You are a lurking modmonster, miro42, and your work continues to improve. I gave 9/10 to Juhani, as I wanted to give you...  [Read More]
Posted in: Dead Sword
 Qui-Gon Glenn
05-30-2010, 1:43 PM
#9
Remarkable detail, shading, color, uh.... everything!! Not familiar with Guild Wars (oops) but just wanted to comment - fantastic work....  [Read More]
Posted in: 2da Conflict
 Qui-Gon Glenn
05-31-2010, 2:47 PM
#3
This is the appropriate place, Knight of Honor! As for answering your questions... Regeneration I believe is handled in the .utc of the individual creature in question. That seems wrong to me though, so hopefully there is a global effect you can do...  [Read More]
Posted in: M-8 Assault Rifle Blaster Replacement
 Qui-Gon Glenn
05-23-2010, 1:15 AM
#3
Very cool. I have ME2 coming in the mail... so now I can preview the weaponry in my BoS:SR playthrough! Nice to see a seasoned veteran! (yes, that is a euphemism for old face ;) )...  [Read More]
Posted in: Sex with kids OK
 Qui-Gon Glenn
05-18-2010, 12:58 PM
#28
Wow. Is critical thinking something that is taught, at all, anymore? How about basic logic, and cognizance of classic fallacies? It's a fantastic example of the slippery slope fallacy, i'll give him that much.Thank you. For those of you not familiar...  [Read More]
Posted in: looking for testers
 Qui-Gon Glenn
05-13-2010, 4:06 PM
#4
My big question is how did you manage to accomplish this feat? If it is an .exe hack then congrats but unfortunately the moderators have made it clear that on this site and KOTORFiles .exe hacks are not allowed. I do not 100% agree with this, but it...  [Read More]
Posted in: Mod of the Year 2009 Voting: KotOR II: TSL
 Qui-Gon Glenn
01-27-2010, 12:26 PM
#6
I nominated Fabulous Robes of Darth Sex the M;an)d'a(lo+r because I have not played TSL this year without them. It had nothing to do with DI getting me to nominate them. The only communication I had with him about the subject was to get his permissio...  [Read More]
Posted in: [WIP] JEDI ACADEMY VISUAL ENHANCEMENT MOD
 Qui-Gon Glenn
01-27-2010, 1:11 AM
#12
^^Agreed, no one's WIP or released mod should be dismissed without being given a chance. I do not think the work you are doing is easy. I do not think the work you are doing is un-original. I like that you are modding. I support any legit modding...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Qui-Gon Glenn
06-18-2010, 5:50 PM
#632
^^^ Your old save probably contains the problem, unfortunately. It holds the conflicting old mod stuff in its memories, which is then an invalid save state in your current, clean, configuration. This is not a definite. It is likely though....  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Qui-Gon Glenn
06-10-2010, 9:29 PM
#629
I have a problem though. I've played through BS with no problem. Started SR, everything went smooth until i ended up on the Korriban mining tunnels. There, i don't know why, or how, i cannot enter all 3 camps, the game crashes immediately. Also, in s...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Qui-Gon Glenn
05-23-2010, 4:34 PM
#622
^^^ Yes, but there is another possibility. You should go into your folder options on your swkotor folder, and make sure that you uncheck the box that is Make this Read-Only. Apply this to all sub-folders, and then just make sure in the sub-folders (l...  [Read More]
Posted in: Darth Vader Force Grip Issue
 Qui-Gon Glenn
02-07-2010, 10:38 PM
#12
Sorry to say, but I have to disagree with you. I am now at ~80% through all trophies, and have completed the game on Warrior and Lord difficulties, both LS and DS. Am playing Master difficulty now, and it is actually no harder than Sith Lord, that I...  [Read More]
Posted in: Alpha Protocol - Obsidian's new RPG
 Qui-Gon Glenn
06-05-2010, 9:44 AM
#110
Meh. After all the hubbub and hullaballoo over this game, to now see the Meh reviews pour in is disappointing, at the least. More likely, what this general feeling of diffidence surrounding the game tells me, is that Obsidian is not a developer I wou...  [Read More]
Posted in: Alpha Protocol - Obsidian's new RPG
 Qui-Gon Glenn
05-18-2010, 12:15 PM
#59
anyone watch the xplay thoughts on it... the graphics are not terrible, and the concept - as most who have been following feel - is high. I have finally seen it on pre-orders (yeah... I am late to that train, I know) which clued me in that this pu...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Qui-Gon Glenn
05-23-2010, 4:28 PM
#856
I just wanted to increase the number of options. Far better to have too much than too little!! Even if it means too much work :barf2: The breadth of choices is fantastic redrob41! It is what you might have expected from a final sequel....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Qui-Gon Glenn
05-18-2010, 12:52 PM
#843
Wow. After reading the threads latest posts, and then reflecting on what is going on.... The scope of this project is - MASSIVE. I finally get what you are doing, even the it has been staring me in the face (in the graphical title of your project)...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Qui-Gon Glenn
05-12-2010, 12:58 PM
#811
also at the picture at the top the COMBAT!!! one the characters are merging like, wtf!!!! fix these problems these make the game look very bad and unprofessional. Hi. You do realize this game is approaching 10 years old and that modders cannot alte...  [Read More]
Posted in: AniCam - animated camera editor for K2
 Qui-Gon Glenn
05-18-2010, 10:21 AM
#10
Now that Geocities has closed, might the OP post this somewhere so folks can download it? I would love for Jd to pop in and say Hi!, then release all of her TSLRP work to Stoney and give us a new upload of AniCam. She's probably left us behind for...  [Read More]
Posted in: KOTOR level cap mod?
 Qui-Gon Glenn
06-10-2010, 10:31 PM
#12
Holy wah! Same situation now as was then, not a moddable thing. Against the EULA to modify the game executable, which would be the only way to make a level cap style mod. Valrac, be aware of a few things - search and you will find many threads spec...  [Read More]
Posted in:  Recruitable RedHawke Released!
 Qui-Gon Glenn
06-19-2010, 9:53 PM
#155
my MAIN prob is the cape to be honest i think u coulda done alot better :giveup: HUH? What are you referring to? Clipping of Revan's cape? Sheeesh....  [Read More]
Dawix - maxing your character at the very beginning can make your opponents too difficult for the weapons and armor you can find at that stage of the game. rant : Also, you must be confused with the last point of your post?!? All enemies level up as...  [Read More]
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