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Qui-Gon Glenn

Latest Posts

Page: 10 of 22
Posted in: Canderous' Mandalorian Clothing
 Qui-Gon Glenn
01-15-2011, 4:13 PM
#2
Whoa! Downloading.... nice work... Canderous doesn't look so down on his luck anymore!...  [Read More]
Posted in: Mouse Pointer question.
 Qui-Gon Glenn
01-15-2011, 2:56 PM
#2
This should be posted in that mod's TUCE thread. I have downloaded the mod, but have not installed it as of now, so I cannot answer for you. It is possible that the pointer was not changed, as work with the GUI has been tricky for several people. You...  [Read More]
Posted in: streamvoice and miles sound
 Qui-Gon Glenn
01-15-2011, 2:52 PM
#8
The community wins once again!!!!!!!! :devsmoke:...  [Read More]
Posted in: streamvoice and miles sound
 Qui-Gon Glenn
01-14-2011, 3:05 PM
#2
I haven't found one. I used to have it of course, but lost it years ago when I lost my old HDD on the XPS desktop. I did the search, figuring I could be the smarty and ask for a cookie, dangling a link at ya.... nooops, guess you already did that :D...  [Read More]
Hmmm.... there are several members of these forums that have some crossover duty over there. I really recommend you ask them here, since you can see when they are on and are on often enough. (My apologies to those I am referring to if I am causing yo...  [Read More]
How about PMing DI or j7??!!...  [Read More]
Posted in: Two scripting questions
 Qui-Gon Glenn
01-09-2011, 1:41 PM
#3
Why are you using GetObjectByTag each time? beat me to it! This would be clearer void main() { //NPCs object oNPC=GetObjectByTag("n_merc01"); object oNPC2=GetObjectByTag("n_merc02"); //Actions AssignCommand(oNPC,ApplyEffectToO...  [Read More]
Posted in: Speed on Shield, possible?
 Qui-Gon Glenn
01-09-2011, 4:35 PM
#6
double click on them!! same as a creature, it will open the item editor/creature editor. any .ut* files can be opened/edited by KTool, although you will need to use a GFF editor (K-GFF) to do more extensive .ut* edits. so, if you find the item you w...  [Read More]
Posted in: Speed on Shield, possible?
 Qui-Gon Glenn
01-09-2011, 2:04 PM
#4
Look at Star Admirals mods... he made an armband mod, as has D333 and several others. Source scripts are invaluable, and I know that SA includes his!! I think D-trips does as well!...  [Read More]
Pastramix: Thank you so much for preserving that.... this kinda stuff just "vaporizes" too often. A smoking gun is a smoking gun, or at least a gun sight. @N5/Prudii - yup....  [Read More]
Posted in: New Story
 Qui-Gon Glenn
01-08-2011, 5:03 PM
#6
Not to be a rainmaker but..... Yes, your goal is pure. However, you obviously do not realize the sheer volume of questions you would have, endlessly, if this were the first project you were to take on and take on seriously. Then take into account th...  [Read More]
Posted in: New Story
 Qui-Gon Glenn
01-07-2011, 8:17 PM
#3
We should all play nice, this is a forum for like minds, trying to learn! That said, harark1, I agree with TimBob12 that you should start with a smaller idea, like a story for 1 character, and maybe work on that as a mod. We do like to help each o...  [Read More]
Posted in: Spawning a cloaked NPC
 Qui-Gon Glenn
01-15-2011, 3:24 PM
#16
^^^ JCarter, this is interesting in light of the difficulties I am having now with my script. I would still like to do things *this way* just as a proof-of-concept (to myself), but if I cannot make it work, I will have to go the route you have laid....  [Read More]
Posted in: Spawning a cloaked NPC
 Qui-Gon Glenn
01-08-2011, 10:31 PM
#13
If you had told me that, I would have made the script for you! I love that Sith Stalker! =P It is a great skin! I am glad I kept it secret this long though, or I would have learned much less :) Lol, you still need to put the "eCheckFX = GetNextE...  [Read More]
Posted in: Spawning a cloaked NPC
 Qui-Gon Glenn
01-08-2011, 8:44 PM
#11
I have a working script! Needs some tweaking now, but I will share the working code with you, and edit the post later to explain a little what I learned. Not sure if it will be helpful for anyone down the road, but I sure learned alot. I give a big...  [Read More]
Posted in: Spawning a cloaked NPC
 Qui-Gon Glenn
01-07-2011, 8:37 PM
#10
...... yes ..... Sorry, I'm so very used to the fact that I always have to go the TSL folder to check things out that I simply forgot it wasn't for TSL this time. Sorry, it looks like you will have to use the 2da animation. Try to find a name that su...  [Read More]
Posted in: Spawning a cloaked NPC
 Qui-Gon Glenn
01-06-2011, 11:14 PM
#8
I have further questions, I think, since you are willing :) For now, the easy one... where are you getting the value 121 from in nwscript? Is that from TSL? I find no instance of an effect in nwscript or in any corresponding .2da for "121"...  [Read More]
Posted in: Spawning a cloaked NPC
 Qui-Gon Glenn
01-06-2011, 3:57 PM
#6
It's because of the RemoveEffect() function. You need to specify the exact effect that should be removed. Now in your case there will be at least two effects running when you remove it (the uncloaking effect and the invisibility effect)... In k1 that...  [Read More]
Posted in: [k1]The Ultimate Arena Mod (Or Planet: Nimia)
 Qui-Gon Glenn
01-07-2011, 9:30 PM
#17
The "apartment building" behind the EH in the new renders looks great! I look forward to seeing that with a skybox texture... Keep trucking!...  [Read More]
Posted in: Dantooine Tension
 Qui-Gon Glenn
01-15-2011, 3:49 PM
#20
As an update I am now polishing and finishing up the first quest. I finally sorted out some scripting issues so it shouldn't be much longer for the first quest to be done. Excellent. Modding can go in leaps and bounds... it is good to get up a head o...  [Read More]
Posted in: Dantooine Tension
 Qui-Gon Glenn
01-09-2011, 4:40 PM
#16
^^^ very interesting face! it seems you have combined some faces almost... it looks quite unique, I wonder if anything can be done to better blend some of the color on his face? Right now, unless it is in-game shadows I am seeing, he looks to have st...  [Read More]
Posted in: Bob's mod-ideas
 Qui-Gon Glenn
01-07-2011, 8:21 PM
#14
The ship thing I am actually already starting. I am trying to use the ship docked on nar shadaa for a story mod I am making.Are you starting on his project, or your own? This is an example of an off-topic post. On-Topic: Bob, the thing that sticks o...  [Read More]
Posted in: Module Editing Tutorial
 Qui-Gon Glenn
01-09-2011, 1:31 PM
#7
Search for these terms on the forum search: Spawning an NPC via script injection Editing .utc's An object can be the same as a creature, there are different OBJECT_TYPES.... if you want to spawn an object Creature, it would be declared oCreature, o...  [Read More]
Posted in: Help with map editing
 Qui-Gon Glenn
01-09-2011, 2:12 PM
#7
^^Easiest way to do it! Feel free to look at my BoS/RHJawaShop compatibility patch... it edits the OnEnter's of RH and s9 so that the original BoS would work with the Jawa Shop. The mod is obsolete now as s9 changed how he introduced things for BoS:...  [Read More]
Posted in:  Korriban Crystal Cave v1.0
 Qui-Gon Glenn
01-08-2011, 5:18 PM
#12
The link is old and dead.... you will need to look through the forum search... Someone has it to send to to you personally, if you find them and ask. If you search our site for "qui gon glenn agent xim korriban cave" I guarantee you will f...  [Read More]
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