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Qui-Gon Glenn

Latest Posts

Page: 8 of 22
Posted in: HotOR 1.5
 Qui-Gon Glenn
02-10-2011, 8:01 PM
#10
^^ the hand placement seems a little high on the hilt, no? Not sure if the screen was just a prelim or not. Still, really nice work!...  [Read More]
Posted in: HotOR 1.5
 Qui-Gon Glenn
02-10-2011, 7:59 PM
#8
Holes FTW...  [Read More]
Posted in: lip synching
 Qui-Gon Glenn
02-06-2011, 8:07 PM
#6
... you need 16 characters in the filename. If it was up to me, just put the filename in the "Sound" field. Then you don't have to worry about VO_Resref. The .lip files should work anyway. Yeah, I wondered about the last part, as silvered...  [Read More]
Posted in: Need help for a script
 Qui-Gon Glenn
01-29-2011, 8:38 PM
#4
object oCre = CreateObject(OBJECT_TYPE_CREATURE, "n_lok_spwn", lCre); Is "n_lok_spwn" a tag or a script? I would think it is a tag, and it must be if it compiles and spawns properly as you say... just the name confuses me a little...  [Read More]
Posted in: Any decent scripters about?
 Qui-Gon Glenn
01-29-2011, 11:28 AM
#7
//k_ptat18aa_enter.nss int StartingConditional() Discussed.... { int iGlobal = GetGlobalNumber("K_MF_TAT"); if (iGlobal ==1) { ExecuteScript("mf_m18aaspbrax", OBJECT_SELF); ExecuteScript("k_ptat18aa_enter_old", OBJECT_...  [Read More]
Posted in: TSL Movie Mandalorians
 Qui-Gon Glenn
01-28-2011, 5:58 PM
#7
This is an off-topic convo from where we started, but I don't think that matters. KS - It is highly unusual your problems with KSE. Is it that you have a bunch of bad strREF's at a certain point? If so this is a result of mods, either in how the T...  [Read More]
Ok, this challenge is driving me nuts. I have fallen to my doom countless times, and then I watch the YouTube video of some guy literally "flying" all the way across and back with this combo: Dash, Dash + Force Push, Jump, Dash, Dash + Forc...  [Read More]
U could creeatr a tsl patchr insttallr that combines the 3files ur after. Or you could just copy and paste the lines using kotortools 2da edaitor to creqate one all powerful 2da file twhat supports all 3 U TB12 is having a stroke, it appears.... are...  [Read More]
Posted in: US Supplies Weapons to Mexican Drug Cartels
 Qui-Gon Glenn
01-26-2011, 11:46 AM
#9
It all reminds me of Chevy Chase and the "Deal of the Century" I wrote a paper on this once..... my professor wrote on it, "Good for Glenn, A-." Not sure if that meant that the paper was good, or if it was good for a doofus like...  [Read More]
Posted in: The Tatooine Job Office
 Qui-Gon Glenn
01-27-2011, 10:34 AM
#7
Congratulations TimBob12!!! I have watched your progress and growth with admiration... You have really learned a lot in a short time, and been very helpful around Holowan as you have learned! Thanks!! I look forward to seeing your Jawa quest-master...  [Read More]
Posted in: HardCore 2011 Talchia Style
 Qui-Gon Glenn
01-29-2011, 2:45 PM
#10
Bump! I am resubmitting this mod with several changes, thanks to Kalaxia for pointing out the shortcomings of what I had done.... I tested very specific cases, and indeed it turns out I was lucky/unlucky enough to test scenarios where k_def_buff was...  [Read More]
Posted in: HardCore 2011 Talchia Style
 Qui-Gon Glenn
01-29-2011, 11:05 AM
#9
I messed around with scripting for a bit.. I remember when I tried to do some stuff 2 years ago there was some really screwy things going on with certain things. For starters, the ncs's from the compiler that comes with the kotor tool don't seem to...  [Read More]
Posted in: HardCore 2011 Talchia Style
 Qui-Gon Glenn
01-28-2011, 6:18 PM
#6
Have you tested this and know if this works for sure? It doesn't appear to be doing anything for me... at least the vitality boosts that I can see are not increasing health at all. I'm aware that already-generated mobs in savegames won't pick up buf...  [Read More]
Posted in: HardCore 2011 Talchia Style
 Qui-Gon Glenn
01-25-2011, 10:35 AM
#4
Downloaded and in Override. Thanks for adding a little bit of more fun to Kotor.Thanks for testing the initial version and confirming that it was noticeable... now it is certainly noticeable o_0 It is quite easy to tweak this mod to your own liking,...  [Read More]
Posted in: HardCore 2011 Talchia Style
 Qui-Gon Glenn
01-24-2011, 4:58 PM
#1
EDIT: If you installed the old version of this, you will want to delete the file k_def_buff from your override! Keeping that in with this new version may make your game annoyingly difficult at times, and in general is overkill. Hello! From the Read...  [Read More]
Posted in: Model and Skin question.
 Qui-Gon Glenn
01-22-2011, 4:08 PM
#7
@ Kael'thas Solo - I think the OP simply wants to edit skins, a far easier and better beginning task than remodeling. Just :twocents: If that is the case, forget about the .mdl/.mdx, focus on reskinning! You need GIMP/PS/Paint.NET, whatever you like...  [Read More]
Posted in: Model and Skin question.
 Qui-Gon Glenn
01-22-2011, 3:58 PM
#3
the skins IIRC are in the same place in TSL as in K1. Look in KotOR Tool -> TSL -> ERF's -> swpc_tex_tp*.erf, with 'a' corresponding to the "hi-quality" textures and 'c' the lowest. They are in format .tpc, you need to convert th...  [Read More]
Posted in: HK Remote, question.
 Qui-Gon Glenn
01-22-2011, 12:30 PM
#14
Bah, ignore me. Your right it worked, you can only spawn one, good work! :) For some reason the first time the nss didn't save the changes. Uh..... wait a minute....... I DID SOMETHING RIGHT????!??!!?!!?!??!?!?1111???!!one :devsmoke: PS: Uh... c...  [Read More]
Posted in: [K1]Hard-Core Buff
 Qui-Gon Glenn
01-24-2011, 6:14 PM
#12
The link's now up in TUCE, for those who want this mod. :)Thanks Marius! That was quick!! This thread is dead :)...  [Read More]
Posted in: [K1]Hard-Core Buff
 Qui-Gon Glenn
01-24-2011, 2:38 PM
#10
I have just looked at the original k_ai_master.nss. It has nothing to do with buffing your opponents in its un-edited form. Talchia, in his HardCore mod, simply added buffs into k_ai_master, possibly not realizing that the k_def_buff already does t...  [Read More]
Posted in: [K1]Hard-Core Buff
 Qui-Gon Glenn
01-23-2011, 1:53 PM
#8
All right I tested it and it definitely makes it harder. Now when I face Malak on the leviathan it isn't super easy and I'm actually glad Bastila comes to save me. The effect doesn't seem to effect kath hounds too much though. Ok good. Thanks! I hav...  [Read More]
Posted in: [K1]Hard-Core Buff
 Qui-Gon Glenn
01-22-2011, 2:31 PM
#6
Thanks Fallen Guardian! I am going to test some today as well, it is a good day for the man cave :D...  [Read More]
Posted in: Scripting Trouble...
 Qui-Gon Glenn
01-29-2011, 8:42 PM
#7
^^^ :lol: :lightning...  [Read More]
Posted in: Scripting Trouble...
 Qui-Gon Glenn
01-29-2011, 3:37 PM
#5
I attached the script to a line in the "man26_repdip.dlg" file. Do I attach it by putting my script's name in the "Script to run for this node" entry in the dlg file? My compiled script is called "spawndak.ncs" so I put...  [Read More]
Posted in: Editing Items Using KotOR Tool - Tutorial
 Qui-Gon Glenn
02-09-2011, 9:15 PM
#54
^^ What OS? KotOR Tool does not work well, if at all, in Windows 7 IIUC. If you are on an XP machine, try this - uninstall KotOR Tool and then re-install it. Takes about 5 minutes if you properly restart your machine after uninstalling, then take...  [Read More]
Page: 8 of 22