Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Qui-Gon Glenn

Latest Posts

Page: 7 of 22
Posted in: Scripting Help
 Qui-Gon Glenn
03-08-2011, 5:16 PM
#7
Most interesting.... Random number generation is simple enough of course, but the array way of doing things would be so much better :( As far as NPCs outside of the area model, that would be problematic if you would see their tag bubbles through wa...  [Read More]
Posted in: Reference: Cut Scenes (STUNT modules)
 Qui-Gon Glenn
03-07-2011, 3:10 AM
#2
This is an interesting and helpful post! Not really sure what else to say about it, other than it is a resource I will use :D...  [Read More]
Posted in: Making Persuade dialog?
 Qui-Gon Glenn
03-05-2011, 3:51 PM
#5
You could do your own custom conditional script, but why? :lol: As for the entry of [Persuade], don't think there is a way to get around that....  [Read More]
Posted in: Backup Module Files
 Qui-Gon Glenn
03-07-2011, 3:20 AM
#7
^^^ Agreed. If you are adding content to vanilla modules though, I believe it is preferential to modify those as little as possible. Certainly you do not want to repack an in-game module as a ".mod"....  [Read More]
Posted in: Backup Module Files
 Qui-Gon Glenn
03-02-2011, 1:14 PM
#4
Your need for a trigger may have been different than what I needed for my "trigger". There are definitely circumstances where a real trigger is superior to what I did, but here is the gist of what I did. I will cover these bases a little m...  [Read More]
Posted in: Backup Module Files
 Qui-Gon Glenn
03-02-2011, 12:31 AM
#2
Ugh. This is the precise reason why I used script injection and NPC perception rather than a trigger in the Sith Stalker spawning for jonathan7. I can send you the files, if you have not got them yet. I am off tomorrow, thank the maker, so drop me...  [Read More]
Posted in: Item Placing
 Qui-Gon Glenn
02-27-2011, 9:02 PM
#2
Hmmm, this is interesting.... I do know, but I have an idea you could check. When stuck on Telos in the apartment, there is a communication device on the desktop. This may be a placeable entity in-and-of-itself, or it may be a generic desk with a pla...  [Read More]
Posted in: Jedi in need
 Qui-Gon Glenn
02-27-2011, 9:05 PM
#5
The "Black Man Robe Quest" ??? Is that really a quest? It has been a while since I played the game. You may have some luck looking through the T.U.C.E. release thread for BoS:SR. Actually, this is where your questions belong... This is n...  [Read More]
Posted in: Jedi in need
 Qui-Gon Glenn
02-23-2011, 8:42 PM
#3
Very odd.... I am curious if you have looked at the quest for Manaan in KSE. Check your numerics and booleans, see if there is anything "wonky" there. AFAIK, this is a singular issue, and very few mods affect the underwater base, actually...  [Read More]
Posted in: Mods installed but no name/description?
 Qui-Gon Glenn
02-23-2011, 8:36 PM
#7
^^^ Yep, need more precise info. Sounds to me like a Read-Only situation on your swkotor folder... make sure that folder and all subfolders have the Read-Only property un-ticked. I guess this is sorta for Holowan, although it feels more Workbench-y...  [Read More]
Posted in: Reskins for a few Companions, TSL.
 Qui-Gon Glenn
02-19-2011, 3:27 PM
#2
Congratulations harark1!! Check out the stickies in Holowan about image hosting, or simply create a LF album (the easiest way) and then you can post your images using the "" and "" tags. You should also consider submitting this...  [Read More]
Posted in: Spawning Party Memebers
 Qui-Gon Glenn
02-16-2011, 2:47 AM
#2
GetObjectByTag...  [Read More]
Posted in: "Advanced" Scripting Questions
 Qui-Gon Glenn
02-13-2011, 5:41 PM
#9
@ bead-v: Hmmmm...... Ok.... ? How so? I am a little confused by that, as typing nParam == x each time is a little more typing. But then, in a switch you do have to add the break.... I guess it's 6 in one half-a-dozen the other. Either way, glad you...  [Read More]
Posted in: "Advanced" Scripting Questions
 Qui-Gon Glenn
02-13-2011, 7:31 AM
#5
Seeing your entire code, and since this is an ADVANCED scripting zone, your multiple conditions by nParam's value is a place where a CASE/SWITCH would be appropriate, and save you a little coding....  [Read More]
Posted in: "Advanced" Scripting Questions
 Qui-Gon Glenn
02-12-2011, 8:33 PM
#2
I do not understand what you have posted. Snippets are not too helpful, please post the entire code.... It is very hard to see what you have going on here without seeing the "void main()" also. Confusing to the max actually. In your funct...  [Read More]
Posted in: Dance outfit and Visas.
 Qui-Gon Glenn
02-11-2011, 10:41 PM
#9
^^^ George, he also has Handmaiden Choice for Female Exile, which is the real game breaker....  [Read More]
Posted in: [WIP] Nar Shaddaa Experiance
 Qui-Gon Glenn
02-11-2011, 10:32 PM
#7
Compatibility may be an issue when editing Nar Shadaa. There is THE most enormous script dealing with what goes on there (301 or 302NAR area_onenter IIRC).... and it is so convoluted and so commented, that it really takes an expert to even make sens...  [Read More]
Is it possible that they were spells that your PC was not, level-wise, supposed to be able to get? This can cause problems, because the game has checks for such things, it references back and forth through scripted variables and their corresponding ....  [Read More]
Posted in: Scripting Trouble...
 Qui-Gon Glenn
02-15-2011, 3:27 AM
#12
int StartingConditional() { object oPC= GetFirstPC(); return ((GetHitDice(oPC) >= 9) && GetIsObjectValid(GetItemPossessedBy(oPC, "dd_data1"))); } This is very informative. Thank you!...  [Read More]
Posted in: Create Jedi scripts...
 Qui-Gon Glenn
02-19-2011, 3:24 PM
#10
The default for GetLevelByClass is OBJECT_SELF, which should have been fixed by Stoney's defining oCarth by his tag "Carth". Perhaps you can attach the script to a dialog where Carth or Mission or whoever is the OWNER of the conversation....  [Read More]
Posted in: Blue Interface in TSL v.2 (K1 Style)
 Qui-Gon Glenn
02-11-2011, 10:43 PM
#11
That does look awesome KDJ!!! EDIT: Hehe... just noticed you reside in the Greater Greater Dirty Dirty like myself. Hotlanta, or Frigidville lately :(...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Qui-Gon Glenn
02-13-2011, 6:43 PM
#718
I'm guessing it's just another strange quirk resulting of running KoTOR and BoS on newer operating systems. I hear script misfires and other engine bugs can be common even during the main game itself. Yeah... Just finished playing Mass Effect for th...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Qui-Gon Glenn
02-12-2011, 2:13 AM
#711
This is an engine issue, and the fact that scripts fired from dialog are not nearly as reliable as a script outside of the dialog.... An unfortunate reality of KotOR modding, I am afraid - The more complex your dialog tree, with more conditionals, an...  [Read More]
Posted in:  Super Skip Taris mod release. 100% working!
 Qui-Gon Glenn
02-19-2011, 3:33 PM
#75
Interestingly, you had warnings for files "already" in existence, yet those files are specific to the mod in question. Obvious issue: Vista or Win7. Your mods are being installed to places you are not aware of, thus they are not working pr...  [Read More]
Look for Achilles mods on his homepage, http://www.freewebs.com/achilles01/. Not sure about the Terminator Droid pack, might try jumpstationz.com...  [Read More]
Page: 7 of 22