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Character Start Up Changes

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 jonathan7
12-16-2010, 6:37 PM
#1
This is a small and hardly taxing mod, however it has fixed a couple of things which bugged me with the original KotOR. It basically allows you to freely select the number of feats you get at startup instead of having them chosen for you bar 1. It also makes Perusade a class skill seeing as the PC is the only member of your party who can use it. See the screenie and then readme for more details...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7625)

AUTHOR: jonathan7
EMAIL: Message me via lucas forums user name is jonathan7
NAME: Character Start Up Changes
CREDITS: Fred Tetra for the wonderful KotOR tool, all at Lucas Forums for the various Tutrials and Stoffe for TSLpatcher.

FILENAME: Character Start Up Changes
FILE SIZE: 725kb unzipped
DATE RELEASED: 12/12/2010

DESCRIPTION: This essentially changes the starting feats for the three classes and makes pretty much all the feats availible for the player to select for their individual PC. Personally it always bugged me that often my PC would end up with quite a few useless feats that she did not need. So what this does is delete all the preset feats for the classes and give you free selectable ones, the Soldiers have the most, then Scouts then Scoundrels; you have the same ammounts of feats as in the vanilla game but you are free to choose what you want. I think this does improve the RPG aspect of the game, be warned however to make sure you specialise in either melee weapons or some form of blaster, otherwise you won't be doing much in combat! The mod also changes Persuade into a class skill, so it's availible to all three classes, always struck me as silly that Bioware didn't do this, as the PC is the only charachter who can actually use Persuade, seemed unfair only one of the classes got it; but maybe thats just me. A couple of pre-set feats remain; for the Scout the Implant Feat 1, because the scount automatically gets them as the PC is leveled up. The scoundrel keeps Scoundrels luck for obvious reasons, not that its a selectable feat, but things like that and "uncanny dodge" I have left alone.

INSTALLATION INSTRUCTIONS:"Extract from the zip and then run the installer, simple enough!

COMMENTS: Enjoy!

BUGS: Should be none, may well require a little work to make compatible with other mods which edit these .2da's - Shem's extra feat mod spring to mind, but to be honest if you have that, then I don't see why your installing this :-p

PERMISSIONS: PM me at LF to discuss useage.This Mod should only be found at KotOR Files and
Lucas Files, please contact me if hosted elsewhere!

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

Download Link (http://deadlystream.com/forum/files/file/349-character-start-up-change/)
 Qui-Gon Glenn
12-16-2010, 9:48 PM
#2
DL'd!

I think this is a great idea, and frankly didn't know that it was possible!

Wonderful job, thank you :) Will go great with my freshly installed KotOR.

Cannot recall if TSL would benefit from this type of mod or not...
 jonathan7
12-23-2010, 6:09 AM
#3
DL'd!

I think this is a great idea, and frankly didn't know that it was possible!

Wonderful job, thank you :) Will go great with my freshly installed KotOR.

Cannot recall if TSL would benefit from this type of mod or not...

Thanks Glenn, I was quite suprised no-one had done it, initially I was just looking for a mod that did the above but couldn't find one. It wasn't actually a hard change just playing with a couple of .2da files. I don't think TSL would benefit in the same way, partly as you start off as a Jedi anyway, but I could certainly look into it!
 Rinku
12-23-2010, 11:54 AM
#4
Great idea J7 definite download & a permanent spot in override :).
 The Doctor
12-27-2010, 1:32 PM
#5
Just a quick, rather silly clarification: if I wanted to use just the class-skill portion of this mod, all I'd have to use would be the skills.2da and newskills.2da files, correct?
 jonathan7
12-27-2010, 1:38 PM
#6
Just a quick, rather silly clarification: if I wanted to use just the class-skill portion of this mod, all I'd have to use would be the skills.2da and newskills.2da files, correct?

Yeah that's all you would need!
 The Doctor
12-27-2010, 2:49 PM
#7
Very awesome. Thank you very much, J7. :D
 Nynaeve_Onasi
01-03-2011, 5:26 PM
#8
Jonathon7 - just wanted to say thanks! I've been wishing for something like this, any chance of one for KOTOR 2?
 Acleacius
01-05-2011, 11:30 PM
#9
This looks great thanks! :)

One question, I checked your readme first. Would I have to start a new game to get the Freed up Feats? The reason being, I'm mid game and it would be easier to use KSE to fix my current PC, then benefit from your new mod.


Thanks for any tips.
 Qui-Gon Glenn
01-06-2011, 2:37 AM
#10
Would I have to start a new game to get the Freed up Feats?

Thanks for any tips.Yes. Once the game has started, you have the feats you started with. Only works on a new game, sorry!
 Nick Vader
01-06-2011, 11:31 AM
#11
A great idea, indeed... A K2 version would be appreciated:thmbup1:
 JediExile
01-06-2011, 11:38 AM
#12
Great idea! I didn't like how I'd get feats and would never use them.
 GeorgNihilus
01-06-2011, 6:29 PM
#13
A much needed mod J7! :nod: besides the fact that you need to choose the Weapon Proficiency Melee Weapons and Weapon Prof. Blaster Pistol almost forcibly to fight your way through the Endar Spire; you can choose whatever you want with this. Amazing ... :emodanc:

thanks a lot dude! :thmbup1:
 .:Lord Revan:.
01-06-2011, 7:20 PM
#14
Very nice idea J7. Looking forward for one for TSL
 Slayer93
02-20-2011, 5:18 AM
#15
Very nice

But I can't use the installer because I'm running the xbox versions... can't I install this manually into the override directory or does the installer need to patch other files to look at your new files and hence I won't be able to use this? Unless of course you supplied the patched files ;-)

cheers
 jonathan7
02-21-2011, 7:50 PM
#16
Very nice

But I can't use the installer because I'm running the xbox versions... can't I install this manually into the override directory or does the installer need to patch other files to look at your new files and hence I won't be able to use this? Unless of course you supplied the patched files ;-)

cheers

I have no idea about modding or installing on Xbox games, I'm affraid, however all the files needed are found in "tslpatcher" folder, you will need to put the variations of newexample.2da into whatever file they go in, but you will need to remove the "new" from the start. Hope that helps!
 Kamilos192
03-10-2013, 4:43 PM
#17
Welcome, can someone reupload this mod/send pm with this mod?

I have troubles downloading it from filefront.
 scramjetbooster
03-10-2013, 9:12 PM
#18
Just a quick tip for people who have trouble downloading from filefront/gamefront site:

Can't download mods from jkofilefront file not found (http://www.lucasforums.com/showthread.php?t=211421)
Go straight to post #10 and #18.
 Morganna_Onasi
06-27-2013, 4:02 PM
#19
Wow, this mod just fixed one of the few things I've always disliked about the game! Thnx Jonathon!!
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