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Sithspecter

Latest Posts

Page: 5 of 17
(If this is not the proper place, then moderators please move this thread) I just found a tool that has the capability to make a modder's life a lot easier. It's called the Rename Master, and it can rename multiple files with the click of a button. F...  [Read More]
Posted in: Revan's Flowing Cape and Belt 1.1
 Sithspecter
12-12-2009, 9:48 AM
#8
Will be the TSL version available? The time spent making this mod is best measured in years. It wore me down a lot, and there's no way I would consider it unless I someone was kind enough to make a sizable donation....  [Read More]
Posted in: Revan's Flowing Cape and Belt 1.1
 Sithspecter
12-03-2009, 5:00 PM
#1
Camera issues are fixed! Thanks to Foxhounder, who accomplished this task. Right now, for the 1.1 version, it only works with the masked model. I've included a disguise for anyone that doesn't have one already. KotOR Files Download (http://knightso...  [Read More]
Posted in: Disbeliever's crazy project!
 Sithspecter
12-02-2009, 4:19 PM
#243
That amazing exterior, coupled with Bioware's interior, is going to make an impressive spectacle....  [Read More]
Posted in: Disbeliever's crazy project!
 Sithspecter
12-01-2009, 5:06 PM
#228
To be perfectly blunt, this is not his project. It is our project. If he wants to join that so he can be included in that, he needs to work as a teammate. You and I send countless PMs back and forth everyday with ideas, comments, suggestions, images,...  [Read More]
Posted in: Disbeliever's crazy project!
 Sithspecter
11-30-2009, 8:58 PM
#222
Interesting. So your planning on starting up your own restoration again? Not really, I guess I thought you might want to include it here. Maybe I'm just getting really nostalgic... :¬:...  [Read More]
Posted in: Disbeliever's crazy project!
 Sithspecter
11-30-2009, 5:16 PM
#220
So you modeled it in the past for your old project? Actually I modeled most of it quite recently....  [Read More]
Posted in: Disbeliever's crazy project!
 Sithspecter
11-30-2009, 7:58 AM
#216
Where did you find another bioware in game shot? Oh, I was kidding about that. I really did model it....  [Read More]
Posted in: Disbeliever's crazy project!
 Sithspecter
11-27-2009, 8:16 AM
#192
I remember that Sleheyron had a lot of these jutting out from various buildings and such. http://i269.photobucket.com/albums/jj73/Sithspecter/filler.jpg Maybe you could put some of them in the areas....  [Read More]
Posted in: Disbeliever's crazy project!
 Sithspecter
11-25-2009, 8:32 PM
#178
I remember discussing the possibility of a Bochaba statue before, and I came to the conclusion that it was a better idea to have to city officials in a dialog about the cost of a statue, and then diverting the funds for the statue into their personal...  [Read More]
Posted in: Disbeliever's crazy project!
 Sithspecter
11-25-2009, 2:01 PM
#175
More updated coming friday, since tomorrow is stuff yourself fat day :lol: Thanksgiving = Hutt Day maybe?...  [Read More]
Posted in: Disbeliever's crazy project!
 Sithspecter
11-22-2009, 9:59 PM
#159
You did a faithfull job on what Bioware did SS! Me and Dis took the easy road: inventing your own layout of maps is often easier then trying to piec together that once was made. Besides, all your other 3D projects are marvellous! I hope you find the...  [Read More]
Posted in: Disbeliever's crazy project!
 Sithspecter
11-22-2009, 12:45 PM
#154
Looks really great guys, puts my areas to shame....  [Read More]
Posted in: Yinchorr Dueling Sword
 Sithspecter
08-30-2009, 9:09 PM
#1
This weapon was made on request from -DK-. It features retractable blades that slide into the hilt, a first in weapon modding. It is currently pending at KotOR Files, and will be released once it is approved. Here are some pictures. http://i269.pho...  [Read More]
Posted in: Revan's Flowing Cape and Belt 1.0
 Sithspecter
08-11-2009, 4:41 PM
#55
These animations are cutscenes in the game that use special animated models, meaning that the whole walk/force lightning/crouch animations are designed for those events, and those events only, and are impossible to animate in normal gameplay. If you'...  [Read More]
Posted in: Revan's Flowing Cape and Belt 1.0
 Sithspecter
08-07-2009, 6:25 PM
#52
1. When wearing the robe, the cutscene points to the waist of Revan, not the face/chest region as it should. 2. Like others pointed out, there seems to be an shader issue with the robe. 3. I'm guessing the cape is animated with bone weighting, but Ma...  [Read More]
Posted in: Revan's Flowing Cape and Belt 1.0
 Sithspecter
06-30-2009, 10:32 AM
#36
The model appears to be missing the supermodel descriptor, unless it's by design. I replaced it with the original S_Female02 and the issues that lactose_ described seemed to be resolved. There's also a missing head spell hook or something, because t...  [Read More]
Posted in: Revan's Flowing Cape and Belt 1.0
 Sithspecter
06-29-2009, 8:11 PM
#28
Oh no, I've discovered something else - when Revan flourishes 2 lightsabers (one in each hand) while moving, the animation does not have the flourish sound effect. Is it just me? EDIT: Gah~ found another one when doing more tests... When flourishin...  [Read More]
Posted in: Revan's Flowing Cape and Belt 1.0
 Sithspecter
06-28-2009, 8:40 AM
#14
Does anybody have a vid/gif of it moving? I've added in Mr. Shadow's two videos and deleted all of the screenshots....  [Read More]
Posted in: Revan's Flowing Cape and Belt 1.0
 Sithspecter
06-27-2009, 9:24 PM
#1
Whew, over a year since I started this, and now I'm finally done. :) I apologize for the delay that I've taken with uploading this, so now, without any further ado, the mod you've been waiting for... GIZKA GUN 2.0! Revan's Flowing Cape and Belt! R...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Sithspecter
06-03-2009, 10:32 AM
#199
Just finished my playthrough, it has lived up to my expectations, and gone far beyond them. The depth of all the characters, especially Kobayashi with his VO's, is spectacular, and I enjoyed playing every part, none of it was boring. Your area reskin...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Sithspecter
05-26-2009, 8:07 PM
#72
First order of business: Congratulations on the release! I'm really glad to see this mod finished, gives me a ne reason to play through again. I'm sorry that you're retiring, I've always admired and respected your hard work and excellent quality....  [Read More]
Posted in: H3 Disruptor Pistol
 Sithspecter
04-29-2009, 2:03 PM
#8
Kinda looks like my old paintball gun. :) It's textured very well! Glad to see you back!...  [Read More]
Posted in: (k1) Taris middle city
 Sithspecter
03-30-2009, 7:31 PM
#50
Looks good Disbeliever! One thing you ought to do is add a bit more detail at the player level, maybe elaborating some of the walkways and such. But it looks very nice overall!...  [Read More]
Posted in: KAuroraEditor (current version: 0.2)
 Sithspecter
05-30-2009, 11:30 AM
#12
Glad to see you back, Magnus!...  [Read More]
Page: 5 of 17