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Darth333

Latest Posts

Page: 99 of 109
Posted in: Help with something
 Darth333
06-16-2004, 1:57 PM
#7
Thanks Tk :) Hmmm I sometimes wonder if you have Kotor with you at work...you certainly keep nwscript.nss not too far... :D...  [Read More]
Posted in: Help with something
 Darth333
06-16-2004, 11:41 AM
#4
You could apply a shield effect permanently, like ajunta pall in the tomb on Korriban. There is a red shield in the game. You would only need a simple script but right now i'm in the office so I can't give you all the details....  [Read More]
Posted in: My game dont like some MOD's
 Darth333
06-15-2004, 4:55 PM
#4
Check the sticky above that discusses conflicts. It's impossible to give an answer to question when we don't know what mods you are trying to combine. Check the contents of your override folder and compare it with the original files you downloaded (...  [Read More]
Posted in: Having a NPC Recruit Issue
 Darth333
06-15-2004, 4:13 PM
#4
Originally posted by BigGuy219 Thank you very much for your assistance, Darth333. Everything is now running very smoothly. Has anyone identified what each entry in the UTC file signifies? I've searched several times in this forum and others, but I...  [Read More]
Posted in: Having a NPC Recruit Issue
 Darth333
06-15-2004, 3:20 PM
#2
Ok , you'll have to edit the utc file with a gff editor to adjust your new npcs behaviour. First, make sure the FactioID is set to 2 (party member), then go down the list of fields. You should see some "script" fields. replace the k_def_bl...  [Read More]
Posted in: Using CM_Baremetal? Svцsh or Seprithro check!
 Darth333
06-15-2004, 1:45 PM
#10
Originally posted by PrtyLizardJedi Umm, how do I save it with a .txi extension? In notepad go to File menu>save as> "myfile.txi" (simply replace the .txt extension by .txi)...  [Read More]
Posted in: Using CM_Baremetal? Svцsh or Seprithro check!
 Darth333
06-15-2004, 1:16 PM
#8
Originally posted by PrtyLizardJedi txi? open notepad, type "envmaptexture CM_Baremetal" (without quotes) and save with a .txi extension and you have a .txi file :D This old thread may be of interest to you: http://www.lucasforums.com/sh...  [Read More]
Posted in: Playing music?
 Darth333
06-15-2004, 9:37 AM
#3
Why don't you check this thread: http://www.lucasforums.com/showthread.php?s=&threadid=129789 this one: http://www.lucasforums.com/showthread.php?s=&threadid=126683 and this one http://www.lucasforums.com/showthread.php?s=&threadid=126...  [Read More]
Posted in: Creature Mod beta 0.5
 Darth333
06-15-2004, 2:40 PM
#17
Originally posted by Ajunta Pall She do the tach script, too? That was funny, watching a tach crying "I am all powerful! Muhahahahahahahahahahahaha!!!" "Take this, 'all powerful'..." *creates insta-tach script to use on Darth333*...  [Read More]
Posted in: Creature Mod beta 0.5
 Darth333
06-15-2004, 2:11 AM
#9
Originally posted by Drog You will find all your answers in the read me : http://www.freewebs.com/drog_/Creature%20mod%20BETA%20a0.5.rar Well... post your feedback when you have tried it :jawa Now this would make it more fun , cuz i dont think yo...  [Read More]
Posted in: Erf builder , links broken for me :/
 Darth333
06-14-2004, 3:34 PM
#2
There is an ERF builder integrated in Kotor Tool. Just click the file menu and you should see "open ERF builder"....  [Read More]
Posted in: All feats and powers mod
 Darth333
06-14-2004, 8:53 AM
#7
Or you could simply use TK102's KSE to customize you pc and give it all the feats and powers: http://www.pcgamemods.com/5272/ ....  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 Darth333
06-15-2004, 5:52 PM
#30
Originally posted by GhostofAnakin Question to anyone, not just the AE members; I was wondering whether it's even possible to do something such as use all existing worlds/environments, but just mod the story/characters. For instance, instead of ma...  [Read More]
I think I agree with T7 concerning the tutorials: they should all be at the same place: it's easier for reference. You never know when an experienced modder will try something new to complete one of his mods ... ;) or a newbie may also find an answer...  [Read More]
Thanks. Glad you appreciate it. I just hope this will really give a hand to those who want to start modding. Originally posted by tk102 Great post. :D You earned this (http://magasin.iga.net/common/img/product/big/5695142060.jpg). Oops! I mean t...  [Read More]
This thread is outdated -> Please see new version here (http://www.lucasforums.com/showthread.php?s=&threadid=143421) ////////////////////////////////////////// New threads pop up regularly at Holowan about how to install mods and what too...  [Read More]
Posted in: 6th custom saber
 Darth333
06-12-2004, 8:19 PM
#10
Nice work as always Sep :)...  [Read More]
Posted in: regeneration?
 Darth333
06-15-2004, 1:29 AM
#8
I suggest you takea look at HK-47 script. It's simply fired from a conversation: #include "k_inc_debug" void main() { object oOldHide = GetItemInSlot(INVENTORY_SLOT_CARMOUR,OBJECT_SELF); object oNewHide = CreateItemOnObject("g_i_crhi...  [Read More]
Posted in:  Sith Armada ---> DownLoad here
 Darth333
06-16-2004, 2:28 PM
#89
I don't understand how it's possible. Sidious' faction in the utc file is set to 2 (party member) and there is no script at all to turn him hostile, plus he has a unique tag :confused: In any event, I made a new utc file with a neutral faction. Tell...  [Read More]
Posted in:  Sith Armada ---> DownLoad here
 Darth333
06-16-2004, 9:56 AM
#86
Originally posted by Darth Straker Darth Sidious???? Sidious shouldn't attack you , he doesn't have any attack scripts!!! Perhaps he means Straker? Anyone else having this problem? All the scripts were ok for the talk fight talk sequence. If every...  [Read More]
Posted in: svцsh's work in progress
 Darth333
06-12-2004, 10:30 PM
#36
Nice new mask svosh!!! hope it's available for download soon :)...  [Read More]
Posted in: Script help needed: spawning npcs
 Darth333
06-15-2004, 1:35 AM
#28
Here is a sample of what I use: Doom Dealer, the script has to be attached somewhere. This scrip below was attached to the OnEnter filed of an .are file. You can also easily attached scripts to a conversation. I f the script is attached to a conversa...  [Read More]
Posted in: Dustil is now recruitable!!!
 Darth333
06-16-2004, 10:47 AM
#31
Originally posted by Tanesh . But if you would replace Juhani with Dustil, wouldn't he join Jolee in the temple and get hostile if you'd choose the dark side? :confused: Questions over questions ... I fear it's too complicated for a modding-noob lik...  [Read More]
Posted in: Dustil is now recruitable!!!
 Darth333
06-16-2004, 9:40 AM
#28
Tanesh, if I replace HK-47 I'll get the picture full size but not for t3m4. I don't want to replace HK. Plus I want to keep party members tag to make sure the game recognizes the object as so for plot advancement. Otherwise some events may not fire a...  [Read More]
Posted in: A guide to "new area" creation
 Darth333
06-16-2004, 2:40 PM
#14
Originally posted by Drog Is there a way to edit .utc files without using kotor tools editor? .. thx in forway... GFF editor. Look at my sticky: http://www.lucasforums.com/showthread.php?s=&threadid=129789 I give you three choices....  [Read More]
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