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Darth333

Latest Posts

Page: 96 of 109
Posted in: Command Prompt Trick
 Darth333
06-26-2004, 10:23 AM
#2
Nice :) I'll add this to my newbie guide....  [Read More]
Posted in: NSS Script Compiler tool problem...
 Darth333
06-26-2004, 10:14 AM
#3
Use a command prompt to open the compiler. Then type: nwnnsscomp -v1.00 "scriptname.nss" Other solution: ( It saves time and this is what I use 90% of the time) Put "NWNNSSCOMP.exe" in your SWKotor directory (not the override d...  [Read More]
Posted in: Legal
 Darth333
06-26-2004, 9:34 AM
#3
Erm... (lawyer thinking) :rolleyes: You don't want a real legal opinion do you? To make a long story short, let's just say that it's tolerated :D...  [Read More]
Posted in: Problems with Dialogue
 Darth333
06-26-2004, 3:42 PM
#10
Hmm.. there is probably a wrong entry or field ID somewhere. Check your PMs....  [Read More]
Posted in: Problems with Dialogue
 Darth333
06-26-2004, 3:22 PM
#8
That is not the problem, I always use GFF to edit .utc files because it allows me to access more fields. What do you have in your starting list?...  [Read More]
Posted in: Unlimited force points?
 Darth333
06-25-2004, 11:03 AM
#6
Calm down DD. En liten mus is new here, give him chance. He already learned in another thread that spam is not tolerated. The questions was clear here and maybe he could have find it with a bit of searching but finding an answer to this one was not t...  [Read More]
Posted in: Star Map Script Help!
 Darth333
06-25-2004, 9:54 PM
#3
You can check k_qa.nss to get the global numbers for the planets and the star maps. Then, depending on what you want to do, make a script that will contain something like this : (the content of the script may vary depending on what you want to do. Th...  [Read More]
Posted in: Changing Dialogue Times
 Darth333
06-25-2004, 10:47 AM
#11
Originally posted by Rivahl Thanks, TK. But I have one more question. Is there a simple way to make it so that characters who have dialogue you don't reply to (where it just pops up, you know?) have a variety of things that they are able to say? I t...  [Read More]
Posted in: Changing Dialogue Times
 Darth333
06-25-2004, 12:40 AM
#5
Adding new areas (no new models) in the game is not difficult: just check doom_dealer' tutorial. If you want to make these areas accessible without using the cheat code, just attach the following script somewhere to a convo or create a dialog with an...  [Read More]
Posted in: scripting dialog modification
 Darth333
06-25-2004, 4:16 PM
#6
Originally posted by tk102 :o Yes - what she said. Thanks Darth333. :D I had a good teacher ;)...  [Read More]
Posted in: scripting dialog modification
 Darth333
06-25-2004, 3:41 PM
#4
Try the following syntax: ---------------------------------------------------------------------------- int StartingConditional() { return (!GetLocalBoolean(GetObjectByTag("my_object_tag"),1 )); } --------------------------------------------...  [Read More]
Posted in: NEW Sith Acolyte Armor and Mask v.2.2
 Darth333
06-26-2004, 1:13 PM
#29
PCgamemods seem to have a policy of keeping only one version of the file. They usually delete any duplicate they see (based on the filename) so that would explain what happened to you....  [Read More]
Posted in: NEW Sith Acolyte Armor and Mask v.2.2
 Darth333
06-26-2004, 12:54 PM
#26
Huh? It still there for me: http://www.pcgamemods.com/5869/ :)...  [Read More]
Posted in: NEW Sith Acolyte Armor and Mask v.2.2
 Darth333
06-25-2004, 2:59 PM
#24
Originally posted by Colja I have added an update to this mod for download at PCgamemods. The upgrade allows you to use force powers when wearing the armor. Thank you very much Darth333 for the help.:D Glad I could help Colja :) Keep up the good...  [Read More]
Posted in: NEW Sith Acolyte Armor and Mask v.2.2
 Darth333
06-24-2004, 6:55 PM
#10
If you want to make that armor usable with force powers, you have to edit the baseitem.2d file: copy row 43, for the class 9 armor and paste it at the end: renumber it row 92. the in the column called itemtype, replace number 36 by number 38 (jedi ro...  [Read More]
Posted in: Need more help with dialogs
 Darth333
06-24-2004, 7:53 PM
#6
Originally posted by Darth_ToMeR The problem it that dlgedit doesn't work correctly on my PC. It's because i have non-english computer. Once it "killed" my dialog when i test it on it. tk, can you check this? I had the same problem but tk...  [Read More]
Posted in: 1st Custom Armor Finished
 Darth333
06-24-2004, 10:12 PM
#37
Just j/k :D The second part of my post says that it looks really good sep ;) I'll download it. :)...  [Read More]
Posted in: 1st Custom Armor Finished
 Darth333
06-24-2004, 8:15 PM
#34
This is definitely a female armor made for men eyes but great work you two :) It looks really good !...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth333
06-26-2004, 6:06 PM
#47
Sorry, I could've pointed you in the right direction a long time ago... I was clueless... Don't be sorry, finding this out was part of the fun of making this mod :D Originally posted by tk102 By the way, that's the reason mgnails keeps killing hims...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth333
06-26-2004, 5:55 PM
#44
Finally I found what was wrong. In fact, we were trying to make things complicated where they shouldn't be. We were heading in the wrong direction. The mod has been updated at PCgamemods: http://www.pcgamemods.com/5904/ (make sure you download vers...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth333
06-24-2004, 7:28 PM
#43
Great! :) Glad you solved this problem Darth Khasei. Unfortunately due to some family obligations i did not have time for modding this week but i should be able to get back to it tomorrow....  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth333
06-24-2004, 3:48 PM
#40
Maverick and Deathstrike123: the new fp is a level 9 force power so it will not be selectable in the level up screen until your character reaches this level. There is no need to start a new game. Jackel: due to family obligations Ididn't have time t...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth333
06-26-2004, 7:50 PM
#81
Darth Khasei: I found the solution to solve the targetting problem at 100%. I posted the solution in the Mind trick thread: http://www.lucasforums.com/showthread.php?s=&postid=1555837#post1555837 We were heading the wrong way. Source is included...  [Read More]
That was quick! Very impressive :D Good work as always :)...  [Read More]
Posted in: A guide to "new area" creation
 Darth333
06-23-2004, 4:13 PM
#25
Originally posted by StormTrooper789 I am making a module named custom01. Nice Name huh? :) Now I'm goinf to make the module for all the scripts and everything else. Do I need to name it custom01_s.mod because I do not know what to put before the _s...  [Read More]
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