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Darth333

Latest Posts

Page: 98 of 109
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth333
06-20-2004, 9:44 PM
#1
Mod updated June 26, 2004 Remember the Jedi Knight series? This is a level 9 light side force power,that allows you to turn an ennemy into an ally during 23.5 seconds (they will fight at your side). screenshot (http://img47.photobucket.com/albu...  [Read More]
Posted in: Triggering Custom Scripts
 Darth333
06-18-2004, 5:57 PM
#5
Originally posted by tk102 I'm sure I'm missing some. .are file :D -->OnEnter -->OnExit -->OnHeartbeat -->OnUserDefine...  [Read More]
Posted in: Triggering Custom Scripts
 Darth333
06-18-2004, 12:59 PM
#2
Calling a script from a dialog is very easy: You can use either a gff editor or dlg edit. DLG edit: If you open the dlg file with DLG edit you'll see a menu that contains EntryList and ReplyList ( I think Entry is no. 5 and reply is no. 6 ). The en...  [Read More]
Posted in: Bastila Underwear (with a thong)
 Darth333
06-17-2004, 7:03 PM
#13
Originally posted by Darth Straker Thongs and SW don't mix??? LOL, maybe, but I believe Leia's slave suit ws "thonged". Good point but she never chose that... Anyways, I'm sure some guys will be happy to have this available for download....  [Read More]
Posted in: Bastila Underwear (with a thong)
 Darth333
06-17-2004, 5:20 PM
#8
I'd be curious to see what's in you override folder......  [Read More]
Posted in: Bastila Underwear (with a thong)
 Darth333
06-17-2004, 5:08 PM
#6
Not at all: my only attempt a retexturing was a mandalorian armour with helmet :D...  [Read More]
Posted in: Bastila Underwear (with a thong)
 Darth333
06-17-2004, 4:54 PM
#4
Oops! Wrong door...that must be the guy's stuff department... :D...  [Read More]
Posted in: problemo
 Darth333
06-17-2004, 11:42 AM
#2
Did you tried the new version of KT? I have Windows XP French edition (Canada) and never had any problems running KT....  [Read More]
Posted in: Recruitable Suvam Now Availible!!!!!!!!!
 Darth333
06-16-2004, 8:18 PM
#20
oh i forgot the sound Drog. for a selkath you can use the following Entries. Just type the name in the sound (CResRef) field of each entry in the EntryList of the Dlg file: n_gwsel_angl n_gwsel_angm n_gwsel_angs n_gwsel_coml n_gwsel_coml2 n_gwsel_co...  [Read More]
Posted in: Recruitable Suvam Now Availible!!!!!!!!!
 Darth333
06-16-2004, 7:55 PM
#19
Originally posted by Drog YAY Doom Selkath!!! WIEE WIEE WIEE (gets very excited) Btw i have done a dialog and so on for a selkath i can send it to you on msn it just need a recruit script ^_^ and the selkath language.. You only need to attach the...  [Read More]
Posted in: Recruitable Suvam Now Availible!!!!!!!!!
 Darth333
06-16-2004, 3:58 PM
#13
Originally posted by TheSock One question, though. With most of my characters, I've met the Trandoshans and scared them off, I've never had them actually attack me. Should I just keep going back to the station a few more times or is there something...  [Read More]
Posted in: Recruitable Suvam Now Availible!!!!!!!!!
 Darth333
06-16-2004, 3:35 PM
#10
Good work DD! Haven't try your mod yet but I'll do it for sure :) Originally posted by Doom_Dealer RECRUITABLE SUVAM BY DOOM DEALER ANYWAY with sound etc. That's the good thing about recruiting aliens: you can use the existing sound files :D (...  [Read More]
Posted in: Help with something
 Darth333
06-19-2004, 4:25 PM
#30
Originally posted by Darth_ToMeR I changed the "npc_shazam" to "shazam". That is the problem? The above script posted by tk102 compiles fine. It's your other script called shazam.nss that doesn't compile. Could you post the con...  [Read More]
Posted in: Help with something
 Darth333
06-17-2004, 1:51 PM
#14
Originally posted by Darth_ToMeR How can i make it that the NPC will be Red? Why don't you add this to the recruit script? or just attach it to a convo :) If it's your recruit that you want to be red, you'll have to replace oPC by the tag of the np...  [Read More]
Posted in: My game dont like some MOD's
 Darth333
06-17-2004, 5:06 PM
#30
Originally posted by MattColejk MattCole Edit: Darth333 are you talking to me about the .utc? I'll give some cookies to the first person whocan give me the name of the file :D or the name of the mod with download link (more cookies) :D :D...  [Read More]
Posted in: My game dont like some MOD's
 Darth333
06-17-2004, 4:57 PM
#28
Originally posted by ReLoaD2K About the sith troopers, which file you think it's doing that? Could you try to fix it? What's the EXACT name of the .utc files you have in your override folder?...  [Read More]
Posted in: My game dont like some MOD's
 Darth333
06-17-2004, 2:13 PM
#24
Thanks for your input Prime ;) . Originally posted by ReLoaD2K How they would conflict if there are not more then 1 utc with the same name? Reload2K: I understand that you have only one .utc in your override folder right? It could conflict with a...  [Read More]
Posted in: My game dont like some MOD's
 Darth333
06-17-2004, 1:45 PM
#21
Originally posted by ReLoaD2K Same thing. How erasing all the Override and puutting all back there again would fix the problem? You would notice with which mod the problem occurs if you drop things one by one. It's not that. It cant be unless we...  [Read More]
Posted in: My game dont like some MOD's
 Darth333
06-17-2004, 1:07 PM
#19
Originally posted by ReLoaD2K Well it does not fix it. How does removing everything and reputting in the override folder would solve if it was a uti file? It is not a uti file. or if it is I have no idea how it can solve itself only be being recopie...  [Read More]
Posted in: My game dont like some MOD's
 Darth333
06-17-2004, 12:39 PM
#16
Originally posted by ReLoaD2K [B]The Problems I have ARE: In the Endar Spire when you have the choice to use the robot or the curcuit to kill the Sith's in the other door. I could only kill the RED one the other ones that are Silver Armor dont have...  [Read More]
Posted in: My game dont like some MOD's
 Darth333
06-17-2004, 11:50 AM
#13
Did you back up your savegames? Could try an old save to see what happens. Kind of impossible to help you when the bugs are not described and when we don't know what mods you are using (there are hudreds of mods out there). What i would do is create...  [Read More]
Posted in:  Sith Armada ---> DownLoad here
 Darth333
06-17-2004, 10:57 AM
#95
Glad I could help :) If you edit the dialog on the temple summit and remove some scripts, you may run into some trouble later on if at the same time you remove scripts that set global variables. The temple summit is a critical point where you chos...  [Read More]
Posted in:  Sith Armada ---> DownLoad here
 Darth333
06-16-2004, 4:52 PM
#92
Ahhh, maybe I'm a bit slow, but Darth333 explained something about keeping the original tags when you recruit a new npc to me in the "Modding Requests" thread because of bugs etc. Now the Sith in this mod have their own unique tags? There...  [Read More]
Posted in: A guide to "new area" creation
 Darth333
06-18-2004, 11:40 AM
#22
Originally posted by DarkLord Re\/an but wouldent keeping them the same change the original ingame... or does it just sit as a new area??? Evrything is packed in a .mod file that has a new name. If your module name is different, then the game will...  [Read More]
Posted in: A guide to "new area" creation
 Darth333
06-18-2004, 10:20 AM
#19
Originally posted by DarkLord Re\/an thanx... i think ill need it ive only been modding for like 2 weeks... *edit*Will it still read the file if i change the .are file and the .git files to holomaan.are and holomaan.git... then i changed the mod_en...  [Read More]
Page: 98 of 109