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Darth333

Latest Posts

Page: 101 of 109
Posted in: Recruiting
 Darth333
06-05-2004, 2:47 PM
#8
The explosions are just visual effects and have nothing to see on whether or not she survives. I haven't look at the scripts because I don't have the game with me but i assume there should be a script to make her die. So even if you remove the explos...  [Read More]
Posted in: pls help item desc. and language version of game
 Darth333
06-04-2004, 12:47 PM
#2
I suggest you read this document concerning the gff format. It seems that the Language ID for German is 2 and not 0. http://nwn.bioware.com/developers/Bioware_Aurora_GFF_Format.pdf Hope this helps:)...  [Read More]
Posted in: Starting items and attribute gain
 Darth333
06-04-2004, 10:04 AM
#7
here is the script you can attach to a dlg file to get items in the game: void main() { object oPC = GetPCSpeaker(); CreateItemOnObject("my_item1", oPC); CreateItemOnObject("my_item2", oPC); } for more info you can look at this...  [Read More]
Posted in: What script makes a journal entry
 Darth333
06-03-2004, 7:26 PM
#2
You'll need to edit two files: The dlg file located in the module and the journal file located in the BIFs>_newbif>journalFile>global.jrl edit the global.jrl file In the global.jrl file, you will see, there are Tag fields, each of them ref...  [Read More]
Posted in: Bastila Kiss Animation
 Darth333
06-03-2004, 4:51 PM
#2
Until the model is fully cracked you'll have to continue to imagine what happened...:D This is impossible for the moment....  [Read More]
Posted in: How to modify an armor?
 Darth333
06-04-2004, 8:48 PM
#26
nice post T7! :)...  [Read More]
Posted in: How to modify an armor?
 Darth333
06-04-2004, 12:56 PM
#14
I don't have the tools i need to give you a tutorial right now (I'm not at home) but you can have a look some of these documents: http://nwn.bioware.com/developers/ There is info concerning .uti files as well as concerning the gff format. if you'...  [Read More]
Posted in: How to modify an armor?
 Darth333
06-04-2004, 11:54 AM
#12
Let's start over then. Which GFF editor are you using?...  [Read More]
You have some possibilities: 1. you can view the .tlk table with this application: http://nwvault.ign.com/Files/other/data/1026158289672.shtml 2. With kotor tool, you can view the dlg files by pressing crtl double click (but not very convenient i...  [Read More]
Posted in:  Sith Armada ---> DownLoad here
 Darth333
06-04-2004, 4:14 PM
#64
Originally posted by Darth_ToMeR And Darth333, Can you help me with the "destroy" script? Sure, i'll send you an explanation of the script this evening (-4 GMT) by e-mail :)...  [Read More]
Posted in:  Sith Armada ---> DownLoad here
 Darth333
06-04-2004, 4:00 PM
#62
Originally posted by Darth_ToMeR So it's doesn't work for you either? It's doesn't work for anyone else? Huh? what is not working: the mod or the Pcgamemod site?...  [Read More]
Posted in:  Sith Armada ---> DownLoad here
 Darth333
06-04-2004, 2:13 PM
#60
Originally posted by Essex well the pcmods site is down. the only other mod I had though was one that changed the way brown robes looked... odd.. That could have caused a .2da conflict......  [Read More]
Posted in:  Sith Armada ---> DownLoad here
 Darth333
06-04-2004, 10:13 AM
#57
Originally posted by Essex thanks so much for those locations :) I don't know what's going on with it either.... Malek wasn't in the bar or the krayt area. Now I did go to the krayt area first then read the file saw the bar thing and went back and...  [Read More]
Posted in:  Sith Armada ---> DownLoad here
 Darth333
06-01-2004, 11:45 PM
#19
Originally posted by ReLoaD2K Hmmm... Darth333, I'm afraid you are wrong, cuz that was the first MOD I downloaded. So it could not conficted with other MODs. I haven't tried that mod so i can't tell you what went wrong exactly. But 2da conflicts ar...  [Read More]
Posted in: Scripting Items into the Game
 Darth333
06-02-2004, 11:40 PM
#7
And don't forget to compile.:) Use Hazard's X compiler/decompiler available here: http://www.megamods.de/_data/parts/dl.php?file=37 If you run into any problem with the script just PM me....  [Read More]
Posted in: Scripting Items into the Game
 Darth333
06-02-2004, 11:05 PM
#5
Originally posted by True_None I think I've finally figured out the basics of scripting and I was ready to test it out. Only one problem, I forgot to ask how you edit/create new scripts for kotor. I know what to type in order to create whatever wher...  [Read More]
Posted in: Bandon is recruitable
 Darth333
06-04-2004, 1:59 PM
#20
Originally posted by Mono_Giganto Missed one.. err... two. :) Not anymore :D Oh and how long did this take you to make? I'm thinking about making one too. :D Want to recruit a tach? :D Recruiting an npc is pretty easy: you only need to attach a...  [Read More]
Posted in: Bandon is recruitable
 Darth333
06-04-2004, 1:39 PM
#18
Originally posted by Mono_Giganto Um, when does Bandon show up on the Ebon Hawk? I think you mean the Endar Spire lol. By the way, I never commented on it before, but it's a nice mod. :) Too bad I'm like the only person here who doesn't like Bandon....  [Read More]
Posted in: Bandon is recruitable
 Darth333
06-04-2004, 11:18 AM
#16
To those who downloaded the mod: READ CAREFULLY: until further notice, remove the g_bandon001.utc file from your override directory if you start a new game or you wont be able to pass the cutscene with Bandon on the *edit*Endar Spire. One you've pas...  [Read More]
Posted in: Extending force power time?
 Darth333
06-04-2004, 8:38 PM
#37
Look midway into the decompiled script: you shoudl see functions like: ACTION EffectAbilityDecrease GetIsLinkImmune EffectDamage etc. These are the funtions that are called by the script. Now, on how to use these functions, you'll have to refer t...  [Read More]
Posted in: Extending force power time?
 Darth333
06-04-2004, 2:00 PM
#35
Originally posted by Darth Khasei Darth333 Thank you sir for all of your help with the script decompile questions. I was able to decompile the script for the first time. The only problem I have and it is "my" problem, I have not idea wtf I...  [Read More]
Posted in: Extending force power time?
 Darth333
06-04-2004, 9:44 AM
#33
Originally posted by Achillies I'm by no means qualified to answer this, but I'm going to take a stab at it anyway. The program will compile a script but not decompile. You will need a decompiler to open the script. Unfortuately I cannot recommend o...  [Read More]
Posted in: Extending force power time?
 Darth333
06-03-2004, 4:34 PM
#28
Originally posted by Darth Khasei Is there a direct tool to directly view just a complied NCS file? You can decompile scripts (.ncs files) with HazardX's script compiler/ decompiler : http://www.megamods.de/_data/parts/dl.php?file=37 However, the...  [Read More]
Posted in: Extending force power time?
 Darth333
06-03-2004, 2:25 PM
#26
What have you edited in k_inc_force? Only master valor by changing the duration from 20secs to 60secs? Can you post you modifications?...  [Read More]
Posted in: how to plant player made items in the game
 Darth333
06-04-2004, 10:00 PM
#17
Before you enter the module where Davik is located for the first time....  [Read More]
Page: 101 of 109