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Darth333

Latest Posts

Page: 94 of 109
Posted in: How to create a custom force power
 Darth333
06-28-2004, 5:34 PM
#7
Start with something simple. Like recruiting an npc, adding items and stuff like that and at the same time look at the other available .nss files, especially nwscript.nss....  [Read More]
Posted in: How to create a custom force power
 Darth333
06-28-2004, 5:18 PM
#5
Look at T7's sticky: Do you Want to mod SW-KotOR? Then Start here. (http://www.lucasforums.com/showthread.php?s=&threadid=124284&perpage=40&pagenumber=1) Under the web links section....  [Read More]
Posted in: Problem
 Darth333
07-02-2004, 9:41 AM
#12
You could verify the original mod packages and compare them to see if there are files with the same name. That is very likely. If you use the Revan white RObes and another reskin mod, then you probably have at least an appearance.2da file conflict....  [Read More]
Posted in: Problem
 Darth333
07-02-2004, 2:48 AM
#2
Can you tell us which mods you have and where the game crashes?...  [Read More]
Posted in: merchant who don t want to buy your items
 Darth333
07-01-2004, 2:17 PM
#4
You may also want to check this document concerning merchants: http://nwn.bioware.com/developers/Bioware_Aurora_Store_Format.pdf...  [Read More]
Posted in: script : give item to a NPC in the right slot
 Darth333
06-30-2004, 7:31 PM
#4
Make sure you use: "int nSlot = INVENTORY_SLOT_RIGHTWEAPON;" instead of "int nSlot = (4);" TK102's script should respond to 99.9% of the needs. However, depending on what you want to do, this can be another possibility: If your n...  [Read More]
Posted in: portraits?
 Darth333
06-29-2004, 9:05 PM
#6
You can add as many portraits as you wish to the portraits.2da file but you cannot have more than 9 party members in total: the number of available slots is hardcoded. In order to add a new party member, you have to remove one....  [Read More]
Posted in: script syntax for multiple condition
 Darth333
06-28-2004, 5:11 PM
#17
I think you found the viable solution jrc24 :) Just an observation on what i noticed in Kotor: I've been looking at how the game deals with this. It is obvious that there are similar checks in some situations. Per example, the sith papers you need...  [Read More]
Posted in: NSS Script Compiler tool problem...
 Darth333
06-28-2004, 9:06 PM
#19
Originally posted by Vor well......it says all of the stuff that says what it is,where it is,ect..... It's very hard for us to help you if we don't have complete info. Can you paste the complete error message? or post a screenshot of what you see. T...  [Read More]
Posted in: Atris (White Haired Chick from Kotor II) RESKIN
 Darth333
07-01-2004, 10:13 AM
#43
Originally posted by ikoul4 The mods is great so far, but her hair turns out black. I started a new game and everything, but I think something is wrong. She's got black hair with a red ribbon in the back. You probably have conflicting mods in your...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth333
06-28-2004, 8:54 PM
#106
Contrary to items, we can't add new names and descriptions to force powers without editing the .tlk table which wouldn't be practical: 5MB download for a few words. So we have to search for existing entries in the tlk table that fit the new force pow...  [Read More]
Posted in: Screenshots for the sake of screenshots
 Darth333
07-01-2004, 8:57 PM
#119
Originally posted by darthhetrick This may be a stupid question but how do i take a screenshot?:bdroid2: First, you have to enable screenshots. Open the swkotor.ini file in your Kotor directory and, under the [Game Options] section,change the entry...  [Read More]
Posted in: script question?
 Darth333
07-02-2004, 2:17 AM
#43
It was a simple bracket missing: (if you open a bracket you have to close it) I duly edited the script posted above and it compiles for me....  [Read More]
Posted in: script question?
 Darth333
07-02-2004, 1:44 AM
#41
Like TK said, You are probably doing something too complicated right now. You'll learn much more if you try to gather some info by yourself. Read the documentation TK pointed you at and download some mods and check how they are done. To do this, c...  [Read More]
Posted in: script question?
 Darth333
07-02-2004, 12:52 AM
#36
Here you go: screenshot with DLGedit: http://img47.photobucket.com/albums/v144/Darth333/activedlg.jpg When you attach the script to the active field, the game will make the check automatically....  [Read More]
Posted in: script question?
 Darth333
07-02-2004, 12:24 AM
#33
In EntryList --> RepliesList--> active Screenshot (http://img47.photobucket.com/albums/v144/Darth333/activefield.jpg) of the dlg file opened with a GFFeditor. Now, the Entry no. to which you want to attach the script is up to you....  [Read More]
Posted in: script question?
 Darth333
07-02-2004, 12:02 AM
#31
Try attaching this script in the active field of the RepliesList located in the EntryList of a dlg file EntryList: ->0 ->->RepliesList ->->->0 ->->->->Index: ->->->->my_script For a check for dominate mi...  [Read More]
Posted in: script question?
 Darth333
07-01-2004, 9:00 PM
#29
I mean the npc on which the object is created, not necessarily the one who is talking. If the object is created on one of you party members, then it will go to your inventory. To your second question, no, it doesn't have to be 0. Just look at the Da...  [Read More]
Posted in: script question?
 Darth333
07-01-2004, 8:49 PM
#27
If the npc is a party member, yes. If you want to equip the npc with an item in a particular slot, check this thread: http://www.lucasforums.com/showthread.php?s=&threadid=130977 The available slots are: INVENTORY_SLOT_HEAD INVENTORY_SLOT_BODY I...  [Read More]
Posted in: script question?
 Darth333
07-01-2004, 8:40 PM
#25
That one should do it. It's all in there: GetLocalBolean and SetLocalBolean....  [Read More]
Posted in: script question?
 Darth333
07-01-2004, 8:30 PM
#23
void main () { object oObject = GetObjectByTag("npc_tag"); if (GetLocalBoolean(oObject,0)) { return; } CreateItemOnObject("star_lghtsbr87",oObject); SetLocalBoolean(oObject,0,TRUE); }...  [Read More]
Posted in: script question?
 Darth333
07-01-2004, 8:24 PM
#21
Exactly like Zaalbar's dialog in the Darkside choker mod. Just replace " PlstcCrt" by the object on which you want the item to be created and "g_i_frarmbnds51" by the item you want. ARGH!!!! 600 POSTS and I'm still a RANCOR!!!! W...  [Read More]
Posted in: script question?
 Darth333
07-01-2004, 7:53 PM
#15
Originally posted by tk102 Take a look at this (http://www.lucasforums.com/showthread.php?s=&postid=1495453#post1495453) thread in which Darth333 wanted to spawn DeadEye Duncan only once. It's the same idea. Hehehe I have learned much since the...  [Read More]
Posted in: script question?
 Darth333
07-01-2004, 6:52 PM
#11
Use what ever number you want as long as the variable is a new one (per example CHECK_VAR or BLAH_BALH). It's just if you are using existing variables that are already used by the game, such as KOR_DANEL or K_STAR_MAP per example that you have to che...  [Read More]
Posted in: script question?
 Darth333
07-01-2004, 6:27 PM
#9
Originally posted by ReLoaD2K Sorry for reviving this post but I have to ask something, the "CHECK_VAR" name can be changed? And the number "99" has to be changed or what? I'm trying to make the NPC give me something only once as...  [Read More]
Page: 94 of 109