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KOTOR AE: Updates, screenies, and new info

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 Admiral Chemix
06-13-2004, 12:06 AM
#1
Due to technical difficulties, we haven't beena able to get any new models ingame :( , yet anyways ;) . However in the mean time we have been working on other areas of developement, such as the script, the scripting, and the GUI work, aswell as reskinning. Unfortunately for the past few weeks. Most feedback we have been receiving has been negative. Doubts, insults, ect. ect. I don't mind constructive critism but we haven't received any realy constructive comments recently. I do mind the amount of insults thrown at the team. Please be respectful and do not flame or insult the mod team, a heck of alot of work is being put into this thing.

So now for the new info on the mod: The KOTOR AE mod takes place 5 years after the LS KOTOR ending as that's the only direct followable path, no lame semi continunity, ur revan again, now a jedi knight currently preparing to take on ur first aprentice. However as the storyline unfolds the player becomes immersed within several new worlds and procedes to take the player on an incredible journey through war and strife. There will be several "turning points" throughout the game, not just one big choice too late in the game to make much of a difference.

U meet new characters such as Jedi Master Pascal, and run into some old ones like Pascal's jedi aprentice Yuthura. As one plays through the game one will find themselves amist several conflicts. It is planned to have (for tha main part) a main quest (KOTOR: AE) then the player will go through one of 2 Afterquests which will continue the adventure wherever one leftoff in KOTOR AE, then the end quest, set 1000 years later, The Star Wars, we are trying to think up a better name, but no luck yet

Now for the screen shots, note that those containing the saber featured in some screenshots has no current plans for including in the mod, just had it equiped on them at the time

http://img18.imageshack.us/img18/9772/bastilascreeniepsd.jpg) http://img6.imageshack.us/img6/5161/missionscreeniepsd.jpg)

http://img26.imageshack.us/img26/4752/Kathhoundscreeniepsd.jpg)

http://img24.imageshack.us/img24/3078/HKscreeniepsd.jpg) http://img19.imageshack.us/img19/5742/chemixscreenie.jpg)
 Colma Adawin
06-13-2004, 12:45 AM
#2
Originally posted by Admiral Chemix
Due to technical difficulties, we haven't beena able to get any new models ingame :( , yet anyways ;) . However in the mean time we have been working on other areas of developement, such as the script, the scripting, and the GUI work, aswell as reskinning. Unfortunately for the past few weeks. Most feedback we have been receiving has been negative. Doubts, insults, ect. ect. I don't mind constructive critism but we haven't received any realy constructive comments recently. I do mind the amount of insults thrown at the team. Please be respectful and do not flame or insult the mod team, a heck of alot of work is being put into this thing.


Right to start off, if i've insulted, put your team down, i apoligse.

anyway, those pics look really decent!!! how will this be activated? does it require a warp cheat (not a problem HEHE) or does it continue on from the Star Forge, im sorry if you've explained this in the thread but it me your dealing with so...

... and i was wondering is Mgnails' Galaxy Forge in KotOR: AE?

MattCole. Again if i've insulted, put your team down, i apoligse.
 Roman2534
06-13-2004, 1:44 AM
#3
I think it is great someone trying to do this and not sure why anyone would flame then. I am sure a ton of time and work is going into this and it is nice to see someone that puts in work for everyone else to enjoy
 Colma Adawin
06-13-2004, 2:10 AM
#4
Originally posted by Roman2534
I think it is great someone trying to do this and not sure why anyone would flame then. I am sure a ton of time and work is going into this and it is nice to see someone that puts in work for everyone else to enjoy

they flamed becoz they didn't get any result for a while, eg we heard about it then forgot about it and then we heard i again and was annoyed becoz their were next to no serious results, but that has changed now, they've got results, screenies up so theirs nowt to flame about just apoligise for. MattCole
 Oerwinde
06-13-2004, 2:53 AM
#5
People were doubting you because you had some unrealistic goals, such as adding a FPS combat mode, which would require you to decompile the game and edit the source code, which I don't even know if its possible. The screens look decent, except for the last guy with the green eyes.
 Colma Adawin
06-13-2004, 3:02 AM
#6
What? Admirial Chemix? http://img19.imageshack.us/img19/5742/chemixscreenie.jpg)

i would give it 10 / 10 for originality! LoL

i may be regarded as a loaner but i kinda like it! MattCole LoL
 Doom_Dealer
06-13-2004, 6:18 AM
#7
wow, there some nice reskins.


why not use cchargins importer for models??
 vashstyle
06-13-2004, 7:58 AM
#8
That HK47 skin is AWESOME!
 Admiral Chemix
06-13-2004, 8:52 AM
#9
As far as I know, CChargin's importer only works for smaller models like rifles and such. We plan for some rather large models like new areas. I'm glad u guys like the skins. I would appreciate knowing how to make things "glow". And also how to use a TXI file. I've used apearance.2da alot, but not much beyond that.

I would have talked about my character but I didn't want to make myself seem like some selfish jerk. And go on and on about the chemix character.

As for unrealistic goals, we are going to try and get some of them ingame. And that might take quite a while, but with enough support it can be done.

BTW Oerwinde, whats wrong with the chemix skin?

EDIT: Almost forgot, this won't replace the original KOTOR, u'll copy ur kotor folder, take out all the mods from the new folder, then use an installer to install all the files into the new kotorae folder. Well it might be different, we have to see how limited the free install maker programs are out there. It'll have a new desktop icon and a new launcher though.
 Admiral Chemix
06-14-2004, 2:37 PM
#10
Any more comments? also any answers to my previous question? Not trying to demand attension just would like to see more responses.
 Colma Adawin
06-14-2004, 2:48 PM
#11
ONE, when will your mod be completed? (approx. date)
TWO, have you got anymore pics?
THREE, can you please try to make your intallation a bit more easier to understand?

Hope this will take 5 mins of your time for someone else to come and ask questions add comments.

and Oerwinde, in your opinion whats wrong with Admiral Chemix? i belived it to be quiet good.

MattCole
 Grifman
06-14-2004, 3:23 PM
#12
Here's a description of this "mod":

Knights of the Old Republic: Ancient Empires is set 5 years after the fall of the star forge. You play Revan once again except you are a Jedi Knight of the Jedi Order. Bastilla is in your party of course as well as HK-47, Mission, Canderous, Yuthura and a few new party members as well such as Chemix, Jedi Master Pascal Neder, Exar Kun and a powerful Force Spirit. It starts out on Dantooine and the plot carries you through 12 worlds including Coruscant, Hoth, The Leviathan, The Galaxy Forge, The Dark Forge, Rakash, Mannan, Korriban, Dantooine, Kashyyk, Yavin IV, and the Ebon Hawk. . As you play through the game, you get many opportunities to turn to the darkside and redeem yourself back to the lightside. The entire game will consit of 6 main quests at which all of them will have different PC's, storylines and will take place at different times. One for instance, is Sith Lords: The Darkest Age. IN this main quest, you play Ajunta Pall during the time of his corruption some 3000 years before Kotor. You will have an all dark lord party and will also see some characters such as Naga Sadow, Marka Ragnos, and Tulak Horde. But, in the end, all the main quests are tied in together. When yhour PC finishes all of the quests, an uber jedi class called CHOSEN ONE is unlocked. this class gives you pretty much maxed out stats. After you become chosen one, you can play through a main quest called The Star Wars: The Chosen One must Choose. In this quest, the setting takes place 1000years after Kotor. You are a decendant of Revan and Bastilla and fght in a war between civilixations which have constructed their own star forges.


This is what I want to know:

How is a part time, amateur team with no training, with little or no experience in actual game design, planning or development, and with no access to the source code or actual tools, going to make a bigger mod (at least twice the size) with more changes in it than KOTOR 2, and get it out before KOTOR2, compared with Obsidian Entertainment, which has trained and experienced professionals, actual access to the source code and game development tools. So someone tell me what's wrong with this picture?

Grifman
 Colma Adawin
06-14-2004, 3:47 PM
#13
Originally posted by Grifman
This is what I want to know:

How is a part time, amateur team with no training, with little or no experience in actual game design, planning or development, and with no access to the source code or actual tools, going to make a bigger mod (at least twice the size) with more changes in it than KOTOR 2, and get it out before KOTOR2, compared with Obsidian Entertainment, which has trained and experienced professionals, actual access to the source code and game development tools. So someone tell me what's wrong with this picture?

Grifman

they may be an amateur team but they know what they've set out to do and they will see it to the very end, and no offence inteded, but to argue over a team, which your not even involved in for your FIRST POST, is not the best way to make friends, again im sorry if this is too in your face, but i feel it had to be said, again sorry.

MattCole
 Grifman
06-14-2004, 4:17 PM
#14
Originally posted by MattColejk
they may be an amateur team but they know what they've set out to do

Irrelevant. I don't care what they know, only if they are capable of what they claim. I see no evidence, and common sense tells me no.

and they will see it to the very end

And your evidence is?

and no offence inteded, but to argue over a team, which your not even involved in for your FIRST POST, is not the best way to make friends, again im sorry if this is too in your face, but i feel it had to be said, again sorry.

MattCole

No offense taken - I'm not here to make friends :)

But if you are so sure they can do this, then answer the question I posted - how can a bunch of amateurs make a bigger mod in less time than KOTOR2, when they don't have the source code or game development tools, and probably have a smaller team, working part time, compared with a larger fulltime team at Obsidian that has the support of LucasArts and Bioware?

Answer that question and you'll have credibility. If you can't, then how can I take you - or them - seriously? I hope this isn't too in your face either :)

Grifman
 Colma Adawin
06-14-2004, 5:15 PM
#15
Originally posted by Admiral Chemix
Now for the screen shots, note that those containing the saber featured in some screenshots has no current plans for including in the mod, just had it equiped on them at the time

http://img18.imageshack.us/img18/9772/bastilascreeniepsd.jpg) http://img6.imageshack.us/img6/5161/missionscreeniepsd.jpg)

http://img26.imageshack.us/img26/4752/Kathhoundscreeniepsd.jpg)

http://img24.imageshack.us/img24/3078/HKscreeniepsd.jpg) http://img19.imageshack.us/img19/5742/chemixscreenie.jpg)

Your Evidence is here, characters and a Kath hound retexure, that is proof that they have gotten some where, and they have posted about it so they will obviasly continue to the very end, if not then they will inform us that they are unable to continue BUT if and when that time comes we shall just have to wait and see

and i believe Mgnails is involed his site: http://www.freewebs.com/mgnails/)

Originally posted by Grifman
I'm not here to make friends :)


why did you join Holowan if not to mod KotOR or have a laugh with new found friends? you didn't join KotOR just to argue and then leave did you?!

Originally posted by Grifman
I'm not here to make friends :)

But if you are so sure they can do this, then answer the question I posted - how can a bunch of amateurs make a bigger mod in less time than KOTOR2, when they don't have the source code or game development tools, and probably have a smaller team, working part time, compared with a larger fulltime team at Obsidian that has the support of LucasArts and Bioware?

Answer that question and you'll have credibility. If you can't, then how can I take you - or them - seriously? I hope this isn't too in your face either :)

Grifman

becoz they are now more determined to accomlish the task and they will rally the other modders of Holowan to help, they may not have the required tools but they will find a way around this!

I concider EVERYONE here at Holowan a friend but you, you are below the term 'friend'

PS. I concider Holowan to be my second home, and the people in Holowan to be my second Family, i may take this too personally but you are in MY HOME! insulting MY FAMILY! and i've had enough if you wish to settle this then PM me, i dont want to involve anyone else!

A VERY INSULTED MattCole

@ Admiral Chemix

I was wondering about that HK skin,

Originally posted by Admiral Chemix
http://img24.imageshack.us/img24/3078/HKscreeniepsd.jpg)

will this ONLY be in KotOR: AE or could you E-mail me the files for the reskin?

Thanx MattCole
 Grifman
06-14-2004, 7:09 PM
#16
Originally posted by MattColejk
Your Evidence is here, characters and a Kath hound retexure, that is proof that they have gotten some where, and they have posted about it so they will obviasly continue to the very end, if not then they will inform us that they are unable to continue BUT if and when that time comes we shall just have to wait and see

and i believe Mgnails is involed his site: http://www.freewebs.com/mgnails/])

Some retextures of existing characters and creatures are equivalent to creating whole new planets, new party members, new quests, separate different player controlled characters, et.? Please, this is getting ridiculous - retexturing existing characters/creatures is something about any modder worth his salt can do - as can be seen on these boards. These images don't prove anything. And a website about a mod doesn't prove anything - I can build a website tomorrow if I wanted to.

why did you join Holowan if not to mod KotOR or have a laugh with new found friends? you didn't join KotOR just to argue and then leave did you?!

I joined to post to what I wanted to - whatever interests me, just like anyone else. As for your last question, I haven't left yet :)

becoz they are now more determined to accomlish the task and they will rally the other modders of Holowan to help, they may not have the required tools but they will find a way around this!

I haven't seen other modders "rallying" to them at all. And I am supposed to believe they will find a way without the tools just because you say so? Puh-lease!

I concider EVERYONE here at Holowan a friend but you, you are below the term 'friend'

Aw, now my feelings are hurt.

Look I am sorry if you are so emotionally wrapped up in this purported mod, but you need to get real. You still haven't answered any of my questions - you just keep saying it will happen. Sorry, that isn't good enough for me.

PS. I concider Holowan to be my second home, and the people in Holowan to be my second Family, i may take this too personally but you are in MY HOME! insulting MY FAMILY! and i've had enough if you wish to settle this then PM me, i dont want to involve anyone else!

Perhaps you should be more insulted that someone comes on here saying they can do the impossible.

A VERY INSULTED MattCole

I'm not clear why you feel insulted. I've not called you or anyone else here a name, or used any insults. All I've done is question whether they can do what they claim. If your "faith" in them can't sustain questioning such as that without being "insulted", perhaps in your heart you really don't believe them either.

Grifman
 GhostofAnakin
06-14-2004, 7:41 PM
#17
Have any of these threads about AE ever not ended in a flame war?

Maybe I'm speaking out of turn, but perhaps it would be best for both sides involved if perhaps the AE modders wouldn't keep making topics about their mod until they are sufficiently ahead to the point where they have something to show, other than retextured pics.

I dunno, but it seems every board I post at, they're making threads about all these features and whatnot, but then get a little testy whenever someone asks "what have you done so far?"

Ah well, my 2cents worth
 bishmaster
06-14-2004, 9:05 PM
#18
Amen ghost
amen
 Admiral Chemix
06-14-2004, 10:45 PM
#19
please take ur flames, insults and rudely stated doubts back to the obsidian boards. Don't start a flame war here. That wasn't why I made this thread. I'm not trying to start arguments. I just wanted to show people a little bit of the progress that was being done and give a little more info. We'll try our best to do what we can. And we'll enjoy ourselves working to better the community, hense the purpose of modding, to better the community. However flame wars and arguments merely tear communities apart. I apologize if I caused this argument.

If possible can the thread move back on topic, suggestions and constructive crits, please.
 Colma Adawin
06-15-2004, 3:05 AM
#20
Originally posted by Admiral Chemix
please take ur flames, insults and rudely stated doubts back to the obsidian boards. Don't start a flame war here. That wasn't why I made this thread. I'm not trying to start arguments. I just wanted to show people a little bit of the progress that was being done and give a little more info. We'll try our best to do what we can. And we'll enjoy ourselves working to better the community, hense the purpose of modding, to better the community. However flame wars and arguments merely tear communities apart. I apologize if I caused this argument.

If possible can the thread move back on topic, suggestions and constructive crits, please.

Admiral Chemix, you have a point, and so i must inform you that on my side of the ' Flame War ' has officialy ended, please accept my humble appolgy.

MattCole
 Admiral Chemix
06-15-2004, 12:36 PM
#21
I accept the apology, though I was mainly talking to those who were starting this argument. However thats over now, no more arguing, no more insults. Any suggestions? also does anyone have a reply to my previous question? how do I use TXI files, and how do I make things glow

Have a great day holowan
 DarkLord Re\/an
06-15-2004, 12:59 PM
#22
im just learning how to mod so i dont know much... but i like ur mod so far and i hope u can get it finished before the sith lords come out :D :D
 Prime
06-15-2004, 12:59 PM
#23
Originally posted by GhostofAnakin
Maybe I'm speaking out of turn, but perhaps it would be best for both sides involved if perhaps the AE modders wouldn't keep making topics about their mod until they are sufficiently ahead to the point where they have something to show, other than retextured pics. True. In the future, Admiral Chemix, it might be helpful if all the information regarding your mod was posted in one thread. So could you post future updates in here?

Originally posted by GhostofAnakin
I dunno, but it seems every board I post at, they're making threads about all these features and whatnot, but then get a little testy whenever someone asks "what have you done so far?" Oerwinde and Grifman have valid questions about the mod. The mod as discribed is a massive undertaking. It is made even more difficult by lack of developer tools. Also, mods of this sort traditionaly fail for various reasons. They are asking the modders about these issues and how them plan on handling them. It is now up to them to answer those questions if they wish.

Originally posted by MattColejk
I concider EVERYONE here at Holowan a friend but you, you are below the term 'friend' Comments like this are not helpful, MattColejk. Everyone please refrain from making personal attacks. Please make comments about the mod only, and keep those civil as well. This is a warning.

Originally posted by MattColejk
PS. I concider Holowan to be my second home, and the people in Holowan to be my second Family, i may take this too personally but you are in MY HOME! insulting MY FAMILY! and i've had enough if you wish to settle this then PM me, i dont want to involve anyone else! You are taking this a bit too seriously with these comments. Discussion about the mod is welcome.

Originally posted by Admiral Chemix
please take ur flames, insults and rudely stated doubts back to the obsidian boards. Don't start a flame war here. That wasn't why I made this thread. I'm not trying to start arguments. I just wanted to show people a little bit of the progress that was being done and give a little more info. We'll try our best to do what we can. And we'll enjoy ourselves working to better the community, hense the purpose of modding, to better the community. However flame wars and arguments merely tear communities apart. I apologize if I caused this argument. Indeed this thread will not become a flame war, if I have anything to say about it, and I do. ;) In this thread at least, Oerwinde and Grifman have asked specific questions without calling people names. You can choose to answer their questions or not.

Originally posted by Admiral Chemix
If possible can the thread move back on topic... Good idea.
 Colma Adawin
06-15-2004, 1:19 PM
#24
Sorry prime i did take it too seriously and i started a post for my forgiveness,

http://www.lucasforums.com/showthread.php?s=&threadid=129948)

MattCole
 mgnails
06-15-2004, 3:41 PM
#25
Now thats over with. :D I am away from the team for a while so I am working on simple stuff now, scripts, dialogues, a ds plot script and so on. I am not at the right computer so I can't post screenshots. In any case. I agree with everything prime said. Im sure people get tired of just reskins so i am making so 'blueprints' of simple models such as guns and swords so that we can get some of them ingame with cchargins importer for starters. Just so we can get some working model screenshots ingame. And also lets not start a flame war. Even if the instagator is trying to defend the mod teams work, don't do it. It gets tiring to read all of these "I'm angry at you" posts. Lets keep it a friendly community. :D So Chemix right now is the team supervisor till I get back.

I also have alittle bit more info on things. There will be an LS plot and DS plot. You will have 2 chances to go DS or back to LS though you start LS. The first time is in the fair begining of the game and the second is towards the end. If you stay DS or go DS in the end, this triggers the ability for you to conquer worlds. If you go LS, I am thinking of the 'after ending gameplay' to be something like you become a republic factory and eventually become the republic leader and take control of the republic fleet. But a games gotta end sometime, unless you people would rather have it un-ending and just have add on mods to make it longer or something. So the Galaxy Forge is really all this mod is except it has alot more in it and is an entirely new game.

And yes, I don't know how many of you are on obsidian boards but we technically ARE in the planning stage. We are just wrapping up the final script now, which takes forever to write for an RPG. So we will have screenies of new dialogues ingame soon. The dialogues are really just going to be copies of what is said in the script compiled with tk102s editing tools
 mgnails
06-15-2004, 3:46 PM
#26
Also, this is now the official thread, no more will be made until release.
 Drog
06-15-2004, 4:04 PM
#27
Good luck with making new planets...
just a question... how do you attend to make a new planet?
I am curious here, i think alot other peeps are to.
 mgnails
06-15-2004, 4:06 PM
#28
Welll, before we thought of new models, we were just going to retexture the old planets. But we should be able to get new areas ingame soon. Thats how, just make some new map models and then get them ingame. If Element X doesnt get back online then I sure hope cchargin can pull off a full model importer/exporter
 GhostofAnakin
06-15-2004, 5:46 PM
#29
Question to anyone, not just the AE members;

I was wondering whether it's even possible to do something such as use all existing worlds/environments, but just mod the story/characters.

For instance, instead of making new planets (as the AE is planning), is it even possible from a code standpoint, to use the existing planets, but spawn certain enemies in different places. In other words, use the same stuff, but completely change the story.

I don't know if that even made sense. I know what I'm trying to explain in my head, I just can't put it into the proper words for some reason.
 Darth333
06-15-2004, 5:52 PM
#30
Originally posted by GhostofAnakin
Question to anyone, not just the AE members;

I was wondering whether it's even possible to do something such as use all existing worlds/environments, but just mod the story/characters.

For instance, instead of making new planets (as the AE is planning), is it even possible from a code standpoint, to use the existing planets, but spawn certain enemies in different places. In other words, use the same stuff, but completely change the story.

I don't know if that even made sense. I know what I'm trying to explain in my head, I just can't put it into the proper words for some reason.

Yes, this is very doable and not complicated. Apart new textures, you'll need KT, a gff editor, notepad and dlgedit. Reference this thread for new area creation: http://www.lucasforums.com/showthread.php?s=&threadid=122867)
 GhostofAnakin
06-15-2004, 10:05 PM
#31
Originally posted by Darth333
Yes, this is very doable and not complicated. Apart new textures, you'll need KT, a gff editor, notepad and dlgedit. Reference this thread for new area creation: http://www.lucasforums.com/showthread.php?s=&threadid=122867)

LOL I didn't mean that *I* would want to do this. I haven't the first clue about modding. Heck, I have enough trouble INSTALLING other people's mods in my own game :p

I was just curious if it was actually possible, and wondered why no modders have attempted this, since it'd be like an entirely different story (provided you could live with the fact the worlds look exactly the same).
 Grifman
06-17-2004, 10:13 PM
#32
Originally posted by Prime
In this thread at least, Oerwinde and Grifman have asked specific questions without calling people names. You can choose to answer their questions or not.

Indeed, understanding that this board was moderated, and not wishing to thrown out on my duff :), all I was trying to do was ask some serious questions about the likelihood of this mod, given the apparently far reaching claims about it, and the equally far reaching difficulty involved in fulfilling those same claims. I never called any names nor attacked anyone. I merely asked the "difficult" questions, none of which have to date been answered :)

Grifman
 arabaristocrat
06-18-2004, 1:51 AM
#33
Originally posted by GhostofAnakin
LOL I didn't mean that *I* would want to do this. I haven't the first clue about modding. Heck, I have enough trouble INSTALLING other people's mods in my own game :p

I was just curious if it was actually possible, and wondered why no modders have attempted this, since it'd be like an entirely different story (provided you could live with the fact the worlds look exactly the same).

Well then a mod that follows Revan and Malak as they first find the Star Forge would be cool. Since its all the same planets.
 mgnails
06-19-2004, 3:59 PM
#34
Well, the Galaxy Forge mod was the first project which involved that sort of mod. New storyline but same areas. Then it evolved into KOTOR AE where the models would be the same just with new textures. Now we are making entirely new models.
 Colma Adawin
06-19-2004, 4:05 PM
#35
Originally posted by mgnails
Well, the Galaxy Forge mod was the first project which involved that sort of mod. New storyline but same areas. Then it evolved into KOTOR AE where the models would be the same just with new textures. Now we are making entirely new models.

Are you still doing the Galaxy Forge or have you 'Scraped' it?

MattCole
 mgnails
06-19-2004, 4:18 PM
#36
<sigh> I said it before and Ill say it again. KOTOR AE IS the Galaxy forge mod. It just has more content than the original, more changes, and an entirely new game. KOTOR 1.5 is the Galaxy Forge mod. The only thing I have scraped for now and might come back to is that Endar Spire and Stealing the Lev Mod. And in KOTOR AE you do steal a sith battle cruiser similar to the Lev just to have most of the things from the Galaxy Forge mod in there.
 Colma Adawin
06-19-2004, 4:20 PM
#37
Originally posted by mgnails
<sigh> I said it before and Ill say it again. KOTOR AE IS the Galaxy forge mod. It just has more content than the original, more changes, and an entirely new game. KOTOR 1.5 is the Galaxy Forge mod. The only thing I have scraped for now and might come back to is that Endar Spire and Stealing the Lev Mod. And in KOTOR AE you do steal a sith battle cruiser similar to the Lev just to have most of the things from the Galaxy Forge mod in there.

Then please forgive my ingorance, as i did not know (typical) LoL

Sorry again. MattCole
 Arteale
06-19-2004, 7:29 PM
#38
Originally posted by Grifman
Irrelevant. I don't care what they know, only if they are capable of what they claim. I see no evidence, and common sense tells me no.



And your evidence is?



No offense taken - I'm not here to make friends :)

But if you are so sure they can do this, then answer the question I posted - how can a bunch of amateurs make a bigger mod in less time than KOTOR2, when they don't have the source code or game development tools, and probably have a smaller team, working part time, compared with a larger fulltime team at Obsidian that has the support of LucasArts and Bioware?

Answer that question and you'll have credibility. If you can't, then how can I take you - or them - seriously? I hope this isn't too in your face either :)

Grifman

You will have proof of our conviction once the mod is done silly unfaithful.

Nice retextures Chemix, though I can't say the same for poor Bastila's hair ;)
 Colma Adawin
06-20-2004, 3:11 AM
#39
Originally posted by Arteale
Nice retextures Chemix, though I can't say the same for poor Bastila's hair ;)

I thought Bastila was the best out of the lot, the look of her hair and clothes, stunning, absolutly stunning. but for now i'll stick with Svosh's Good / Evil Bastila mod :)


Originally posted by Arteale
You will have proof of our conviction once the mod is done silly unfaithful.

learn from MY mistakes, dont go there

MattCole
 Nodakrattler
06-20-2004, 5:31 AM
#40
Originally posted by MattColejk
I thought Bastila was the best out of the lot, the look of her hair and clothes, stunning, absolutly stunning. but for now i'll stick with Svosh's Good / Evil Bastila mod :)

I like the Bastilla. Though I do use Svosh's right now if I were any better at skinning I'd probably have that or a similar hair color myself. So I'll stick with what I have and wait for this mod and skins to come out.
 mgnails
06-22-2004, 8:13 PM
#41
I hate to ask more from Holowan, But we need modelers......very badly. There are alot of new models to be made and Chemix is the only decent modeler right now. So please help us! http://www.elementx.org/Forum)

BTW, it took me a week towrite, but I have finally completed the final schedule and tutorials. In other words. You should be seeing more work done and more screenshots of things other than reskins soon. Probably starting with new dialogues, new simple models, and new items(new items, how exciting!;).)
 mgnails
06-22-2004, 9:18 PM
#42
Think I asked this at obsidian but would anyone like a different ship than the ebon hawk. A bigger better one perhaps? Or should we just keep it as it is?
 T7nowhere
06-22-2004, 9:25 PM
#43
Originally posted by mgnails
BTW, it took me a week towrite, but I have finally completed the final schedule and tutorials.

If you wrote up some tutorials then why not post them here. The best way to get help is to give it.
 mgnails
06-22-2004, 9:33 PM
#44
Sorry,but they arent that kind of tutorial. Its just atutorial on how to name certain things like voice acted .wav files, .dlgs and model files so that everything falls into place correctly when all is said anddone. Its an organization thing. Though I have started a few tutorials on scripting and module editing. I am making them for my team but I would be happy to release them here too. I keep thinking that Darth333 already wrote a tutorial but Ill pitch in my 2 cents anyways. Though I don't know why a module editing tutorial would be useful with Fred Tetra's module editor coming out. My scripts tutorial so far is just what script does what. Certain actions with the codes to them I mean.
 mgnails
06-22-2004, 11:13 PM
#45
A few questions for you all:

1.) Would it be worth it to model a curved lightsaber?

2.) You will get a sith battlecruiser early ingame so is it worth it to change the ebon hawk to a better ship?

3.) This is the basic concept of the fps elements if you havent already heard it: You go into combat and have your usual 3 options(RPG style) But there is also afourth option you can choose while in combat. This changes the rounds to FPS mode at which you control your charcter instead of just watching him/her/it fight. Would that be a cool option to have? Or should we just keep it KOTOR plain and simple RPG style combat?

4.) Should we add a jump button?

5.) Should the GUI's be different from what they are now?

6.) Is 9 planets, 2 stations and 3 ships just too much? (Dantooine, Coruscant, Kashyyyk, Mannan, Unknown World, Yavin IV, Hoth, Sleyheron, Ancient Kamino, Korriban, Ebon Hawk, Revans Ship, Sith Battlecruiser, Galaxy Forge, Dark Forge.)

7.) Any name suggestions for the sith battlecruiser or should it just be the actual Leviathan?

8.) Is Querel-Kraal-Krean a jedi enough sounding name?

9.) Was the name Kerc Tanizien already used in some other Star Wars thing?

Note: Kamino and Sleyheron are last minute add ons to the storyline and will be used for sidequests mainly.
 mgnails
06-23-2004, 12:23 AM
#46
Added some pics. All that is there are themain menu, launcher and some lightsabers i made (not models) That will hopefully be models and I used my crappy skillswithpaint to make some map layouts so modelers knew what they where making. Thatsnot all of them up there but this is what I have done so far.

Coruscant Council Chambers Layout
http://img78.photobucket.com/albums/v257/mgnails/Coruscant_Council_Chambers.jpg)

Coruscant Upper Levels Layout (not finished)
http://img78.photobucket.com/albums/v257/mgnails/Coruscant_Upper_Levels.jpg)

New Staff Saber
http://img78.photobucket.com/albums/v257/mgnails/New_Staff_Saber.jpg)

Coruscant Jedi Academy Layout
http://img78.photobucket.com/albums/v257/mgnails/Coruscant_Jedi_Academy.jpg)

Launcher (Won't have that coming soon written on it)
http://img78.photobucket.com/albums/v257/mgnails/launcher.jpg)

Main Menu
http://img78.photobucket.com/albums/v257/mgnails/main_menu_2.jpg)
 Soulmaster
06-23-2004, 12:38 AM
#47
7.) Any name suggestions for the sith battlecruiser or should it just be the actual Leviathan?


How about, The Obliterator ?
 mgnails
06-23-2004, 12:41 AM
#48
interesting name, I remember someone said a good battlecruiser name would be The Excalibur
 mgnails
06-23-2004, 12:57 AM
#49
Originally posted by Grifman
Indeed, understanding that this board was moderated, and not wishing to thrown out on my duff :), all I was trying to do was ask some serious questions about the likelihood of this mod, given the apparently far reaching claims about it, and the equally far reaching difficulty involved in fulfilling those same claims. I never called any names nor attacked anyone. I merely asked the "difficult" questions, none of which have to date been answered :)

Grifman

I understand that. We don't really know how far we will get with the resourses we have. To be honest, we probably can't beat Obsidian so all we are doing is giving this a shot and hoping certain thingswill turn out alright. We don't expect to do anything, just hope to.

As for unrealistic goals, I'm sure they sound impossible, but its something new and something worth trying. Just keep in mind that we ARE not pros and this is all for fun. There are no expectations just goals we hope to reach.

As for likeihood of the mod:
I guess we will just have to wait and see what happens. It will either get finishedor not finished yet it looks like it willget finished now. Im sure that most of those unrealisticgoals wont be included because of a lack of our programmer. But the mod will get done.

I think that answers your questions. Sorry it took so long to answer it because I never really read them till now. ;)
 mgnails
06-23-2004, 2:03 AM
#50
Added some more pics:

Coruscant Cantina Layout
http://img78.photobucket.com/albums/v257/mgnails/Coruscant_Cantina.jpg)

Sleyheron Rancor Pit Layout
http://img78.photobucket.com/albums/v257/mgnails/Sleyheron_Rancor_Pit.jpg)

A Dark Lord's Staff Saber
http://img78.photobucket.com/albums/v257/mgnails/Darth_Bereleks_Double_Saber.jpg)

Coruscant Lower Levels Layout
http://img78.photobucket.com/albums/v257/mgnails/Coruscant_Lower_Levels.jpg)

Exar Kuns Tomb Layout
http://img78.photobucket.com/albums/v257/mgnails/Korriban_Exar_Kuns_Tomb.jpg)

Most of those aren't finished, but should give you an idea of what the worlds will look like.
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