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Darth333

Latest Posts

Page: 95 of 109
Posted in: How to create a custom force power
 Darth333
06-28-2004, 2:40 PM
#2
Hope this will help people making their own FP :) Here is another method i use to test the FP and to see how the whole thing looks in the level up screen: I use KSE to add the required number of experience points to level up to the proper level (you...  [Read More]
Posted in: portraits?
 Darth333
06-28-2004, 4:34 PM
#4
Take a screenshot of your new npc, make a 64 or 256 pixels square, per example and save at 32 bits. Check this thread for a state of the art explanation: http://www.lucasforums.com/showthread.php?s=&threadid=128548&highlight=sv%F6sh. Save yo...  [Read More]
Posted in: portraits?
 Darth333
06-28-2004, 3:11 PM
#2
Could you be more specific about what you want to do? 1. simply change the appearance and/or head of an npc for that of another npc that exits in the game 2. Retexturing 3. Making a new portrait for the party selection table 4. None of the abov...  [Read More]
Here is another method i use to test the FP and to see how the whole thing looks in the level up screen: I use KSE to add the required number of experience points to level up to the proper level (you can't do that with a lvl 20 character) and then se...  [Read More]
Posted in: Looking for NPC -> jedi mod
 Darth333
06-28-2004, 1:10 PM
#2
I don't know about this mod but you could get TK102 Kotor Savegame Editor (KSE) to turn your party members into jedi....  [Read More]
Posted in: script syntax for multiple condition
 Darth333
06-27-2004, 8:46 AM
#6
I haven't tested this and it might not work but you could try: int StartingConditional() { object oPC = GetPCSpeaker(); object oSword = GetItemPossessedBy(oPC, "g_w_vbroswrd05"); object oPass = GetItemPossessedBy(oPC, "k35_itm_sithpas...  [Read More]
Posted in: script syntax for multiple condition
 Darth333
06-27-2004, 3:26 AM
#4
Use the Global Variable Comparison tool ;)...  [Read More]
Posted in: script syntax for multiple condition
 Darth333
06-27-2004, 3:16 AM
#2
here are two examples: int nStar = GetGlobalNumber("K_STAR_MAP"); int nResult = GetGlobalNumber("KOR_DANEL"); if ((nResult == 6) && (nStar==50)) int nResult = GetGlobalNumber("KOR_DANEL"); int nPlot = GetGloba...  [Read More]
Posted in: ads.gorillanation.com
 Darth333
06-28-2004, 3:53 PM
#10
How ironic. I am using the evil and most hated IE right now and I don't have any such problems :p...  [Read More]
Posted in: NSS Script Compiler tool problem...
 Darth333
06-28-2004, 1:21 PM
#17
Just in case, I uplaoded a .bat file. You can get it here: http://mars.walagata.com/w/darth333/Compile.zip 1. Just put the Compile.bat file in your main SWKotor Directory together with NWNNSSCOMP.exe. 2. Then put your .nss files inyour override fol...  [Read More]
Posted in: NSS Script Compiler tool problem...
 Darth333
06-27-2004, 2:47 PM
#11
Originally posted by Vor I asked one of my friends about it,and he said if you first save it as a .nss,then do "save as" and make it a .ncs,and put it to all files.it works......so does it work? no. The script wont be compiled. If it was...  [Read More]
Posted in: NSS Script Compiler tool problem...
 Darth333
06-26-2004, 8:14 PM
#7
Nice method Darth Khasei but it doesn't beat the double click :D Originally posted by Vor thanks for the help :),now I might be able to complete the mod I'm working on. edit:nm.....I'm lost.The faster way didn't work,and I don't know what a comman...  [Read More]
Posted in: Legal
 Darth333
06-27-2004, 1:02 AM
#7
As long as you don't step too hard on LA's foot it should be ok :D ( free (il)legal opinion :D :D :D )...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth333
06-27-2004, 5:12 PM
#52
Originally posted by Darth Khasei I just love that Survival mod! I love the KOTOR arena mod to.. If you are talking about the screenshot, it wasn't exactly the survival battle mod (i have to admit that I never played the mod, only the arena). It's...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth333
06-27-2004, 1:43 PM
#50
Force power mind trick has been updated another time to correct an occasional bug that would cause the game to crash when targetting some specific npcs. The mod can be downloaded at PCgamemods http://www.pcgamemods.com/5904/ (get version 2.1) or by c...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 Darth333
06-27-2004, 2:22 AM
#49
The SPHERE_SHAPE thing and my post above would also explain why targetting would improve when reducing the distance: by reducing the distance, you reduce the radius of the shape and and get fewer ennemies caught in the area of effect :)...  [Read More]
Posted in: appearance.2da file?
 Darth333
06-27-2004, 3:24 AM
#9
Originally posted by JT3 That's okay, I figured out how to do it anyway. :D But oddly enough, despite what it says in the Readme, the lines that it said to add are already there at the bottom. Perhaps he needs to update the readme? :confused: Does a...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth333
06-27-2004, 10:23 PM
#100
Erm.. sorry , i mean **** and not 0...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth333
06-27-2004, 10:19 PM
#98
Darth Khasei probably forgot this one: there are many colums. set it to 0 but make sure hostile setting is at 1....  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth333
06-27-2004, 10:12 PM
#96
Itemtargeting should be set to one only for armbands and droid stuff. For Force powers it is set to **** :)...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth333
06-27-2004, 9:34 PM
#94
Thanks Darth Khasei: i appreciate that :)...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth333
06-27-2004, 8:58 PM
#90
Get Darth Khasei's spells.2da file since it's more recent than mine ( I included his old version of the spells.2da in my download) and bring the modifications i mentioned I my post just above concerning the mind trick. You can get the .uti for TK012'...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth333
06-27-2004, 8:47 PM
#88
Originally posted by ReLoaD2K Ok, I was looking to the spells.2da and they are different from Darth333's. Why? The range thing is different, and some other things to. And I already have the new spells.2da with the accuracy problem. So what do I do n...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth333
06-27-2004, 7:48 PM
#85
Good work Darth Khasei! Just want to mention something about the spells.2da file: i see that you included TK102's Darkside Choker in row no. 135. However, the .uti points to no. 132. I asked TK permission to include a modified .uti for the armband i...  [Read More]
So, T7 and everyone, do you think this would work for a new KSE feature: Have a button that: 1. Check to see if Appearance.2da is in Override, otherwise extract appearance.2da to override. 2. Modify said appearance.2da so that all rows have a backu...  [Read More]
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