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Darth333

Latest Posts

Page: 100 of 109
Posted in: Modding Tool Pack?
 Darth333
06-12-2004, 9:48 AM
#4
Everyone should start downloading KT and take time to read the readme file: it's very well explained and answers a lot of questions on what else you need. Same thing with the other utilities: don't be afraid to experiment. Download (most of them are...  [Read More]
You can still get the Dark Side Choker without any adjustment: just speak to Zalbaar before recruiting her....  [Read More]
Posted in: Big Problem
 Darth333
06-11-2004, 3:08 PM
#4
Ok, we have seen this problem in the past. What mods are you using? Did you tried to make a single class character? If you are using KSE and made your pc a jedi on the Endar Spire, did you used the fixed dialogs?...  [Read More]
Posted in: Help a complete noob? Please?
 Darth333
06-12-2004, 10:33 AM
#6
Originally posted by Eliser To add mods to KOTOR: Get Winzip. Download mod. Unzip files and export them to the Override folder in your KOTOR root folder. That is only partially true: while 99% of the mods go into the override directory, some file...  [Read More]
Originally posted by MattColejk The Save-Game Editor can be used to change certain stats eg feats. force powers and attributes. and you can get the latest version here: http://download.com.com/Star%20Wars:%20Knights%20of%20the%20Old%20Republic %20S...  [Read More]
Posted in: Ebon Hawk
 Darth333
06-11-2004, 4:43 PM
#29
OK, I've downloaded a gff editor and the Sith Armada mod to check the p_ceeiac.dlg. This is the dialog that she will speak once recruited and it has no scripts attached to it so if you replace it by k_hzaa_dialog it won't affect the mod, exept, as i...  [Read More]
Posted in: Ebon Hawk
 Darth333
06-11-2004, 4:29 PM
#27
I would have to check ceias' file and dialog to make sure of that. I can't do it right now because i don't have any utilities with me. I can check it when i get home in about 2 hours. One thing is sure: if you point to the Zalbaar dlg, ceia will have...  [Read More]
Posted in: Ebon Hawk
 Darth333
06-11-2004, 9:44 AM
#25
Originally posted by ReLoaD2K Ok, dunno how but after I extracted again the original files and started again it worked. Now another question, I use Straker's Sith Armada, what I have to do to make Ceia Ventress say the same dialog and start the scri...  [Read More]
Posted in: Ebon Hawk
 Darth333
06-10-2004, 11:37 PM
#15
did you put you .nss file in the override folder? then the .ncs shoudl be there...  [Read More]
Posted in: Ebon Hawk
 Darth333
06-10-2004, 2:02 PM
#8
Originally posted by waterhammer TK102's Darkside Choker mod has that functionality and has the source code available inside. He attached it to Zaalbar's dialog and made it so it would only add the item once, rather than each time you talked to him....  [Read More]
Posted in: Ebon Hawk
 Darth333
06-10-2004, 1:41 PM
#7
BTW, .ncs files are compiled scripts, you cannot do anything with them (apart decompiling to access limited information). You have to paste the script provided by messkell in notepad and save with a .nss extension. Then to compile, you have to use...  [Read More]
Posted in: simple model imported
 Darth333
06-11-2004, 3:55 PM
#20
great work svцsh! ;) :cowdance :band1 :guitar2 :sheepdanc...  [Read More]
Posted in: simple model imported
 Darth333
06-08-2004, 9:43 AM
#9
These are very good news! Great work cchargin!!! :clap2::band1 :clap2: :sheepdanc...  [Read More]
Posted in: SWKOTOR 3: now has an official name!
 Darth333
06-08-2004, 10:45 PM
#7
And how long to you expect to take to make this little marvel?...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth333
06-06-2004, 10:27 PM
#11
Nice work! :) this is interesting to me since i made a force power that turns ennemies into allies during a certain amount of time. Right now i have it as an armband but i want to turn it into a real force power. Once this is done I also have to test...  [Read More]
Posted in: The new Holowan plug-in is da bomb!
 Darth333
06-05-2004, 2:55 PM
#3
Nice job T7 :thmbup1: everyone here appreciates all what you do for this modding community :)...  [Read More]
Posted in: Recruiting
 Darth333
06-08-2004, 4:06 PM
#14
Extract the .utc file for Dia and open it with a gff editor. You should see the Template ResRef, the tag and the Script fields somewhere in the list....  [Read More]
Posted in: Recruiting
 Darth333
06-08-2004, 3:11 PM
#12
You have to create a new .utc file for Dia that makes her a party member by setting the faction to 2. You also need to change the references to the scripts in there if you want her to behave like a party member. I suggest you compare the utc files in...  [Read More]
Posted in: Ahem. Writer looking for work!
 Darth333
06-05-2004, 4:08 PM
#8
Originally posted by Excalibur Bane Yeah, more or less. I'm not good enough with the tools yet to make any real mods that people want, unfortunately. I'm still trying to wrap my brain around the things. Not having much luck, but I'll keep trying. :(...  [Read More]
Posted in: Bastila Kiss Animation
 Darth333
06-10-2004, 9:51 PM
#12
cchargin is working on it and already mage impressive progress in that regard :) However, I don't know i the kiss animation will be a priority...you know, sometimes imagination is better :D...  [Read More]
Posted in:  Sith Armada ---> DownLoad here
 Darth333
06-07-2004, 4:05 PM
#79
Originally posted by ReLoaD2K Question: I have the Darth Malek but when he fights he dont have any "fighting moves" he just froze in front of the enemy and does damage. Is this correct or I didnt putted all files correctly in the Override...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth333
06-09-2004, 7:17 PM
#488
hey Fred, as I mentionned this morning ( or whatever time it was for you) you did a great job. Without KT many of us wouldn't be modding Kotor. Just a small comment: don't you think such a great tool needs a new image like a new icon per example? A g...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth333
06-09-2004, 8:37 AM
#477
That's great news for the modding community Fred ! Thanks for all your great work! :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth333
06-09-2004, 8:17 PM
#238
hey Fred, as I mentionned this morning ( or whatever time it was for you) you did a great job. Without KT many of us wouldn't be modding Kotor. Just a small comment: don't you think such a great tool needs a new image like a new icon per example? A g...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth333
06-09-2004, 9:37 AM
#227
That's great news for the modding community Fred ! Thanks for all your great work! :)...  [Read More]
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