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Darth333

Latest Posts

Page: 93 of 109
Jackel already gave you the link. Also some good reading to start with before asking questions is this thread: Guide for the Newbie: How to install mods/ what tools do I need ot start modding (http://www.lucasforums.com/showthread.php?s=&thread...  [Read More]
Open their .utc file with GFF editor and in the Appearance_Type field, change the number to the row number of the appearance.2da file corresponding to the appearance you want to give them. Per example, if you want Canderous to look like a Duros, set...  [Read More]
Posted in: script : give upgrade item to weapon
 Darth333
07-06-2004, 7:32 PM
#2
I think you could try using functions like: EffectBlasterDeflectionIncrease(int nChange); effect EffectDamageDecrease(int nPenalty, int nDamageType=DAMAGE_TYPE_UNIVERSAL); Combined with ApplyEffectToObject (search nwscript.nss for more functions)...  [Read More]
Posted in: Adding custom items to game problem!
 Darth333
07-06-2004, 10:54 AM
#4
One other thing: if you use this method, you'll end up adding your item to every single file in the game that has the name footlker001.utp. You may want to use a script ;) Here is more on how to plant items in the game: http://www.lucasforums.com/sh...  [Read More]
Posted in: Adding custom items to game problem!
 Darth333
07-06-2004, 9:50 AM
#2
Do you mean you tried to change g_a_clothes01 to your file name using the text editor in Kotor tool? You cannot do this: you'll only end up corrupting your file. You have to extract the file and edit with GFF Editor. (see the Guide for the Newbie (h...  [Read More]
Posted in: New Scout Clothes at PCGamemods
 Darth333
07-06-2004, 7:58 PM
#19
Originally posted by Jackel Did you check out the link i posted in Sep's thread ? the jedi armour one ? i thought you would *appreciate* it :p :hearteye: I see that you know how to make a woman happy :p...  [Read More]
Posted in: New Scout Clothes at PCGamemods
 Darth333
07-06-2004, 2:01 PM
#15
Great work Jackel! :thmbup1: I'll download these when I get home :)...  [Read More]
Originally posted by MattColejk AWWW BLOODY HELL!!!! :( hey thanks alot this i WILL LOVE to use :D:D MattCole Just watch out you don't screw up your game and end up having to edit Globals Matt. Read the notice in the readme. :)...  [Read More]
Originally posted by svцsh Genius invention this will make testing a lot easier now :elephant: :band1 :sheepdanc Humm Now I need to make a mod to test… lol not a problem I got 3 under way or 4 or 5 ok back to it :thumbsup: svцsh Thanks :) glad...  [Read More]
Originally posted by tk102 Looks good. You are fast. I had a fast teacher :D...  [Read More]
Version updated :D http://www.pcgamemods.com/5998/...  [Read More]
Yup! The vfx armband dlg has been veru useful :D I may have forgot this script. I used what I could: didn't have kotor with me ;) and couldn't use DLGedit. I restarted the dlg from "nearly scratch" today with a GFF editor. Instead of compl...  [Read More]
update August 17-2004: v.1.0.1 released: corrects loop in dilaogue that would prevent using the armband to travel to Manaan - link below has been updated I just made an new armband that will allow you to easily warp to any area while playing the ga...  [Read More]
Posted in: Red Oros Lagg
 Darth333
07-03-2004, 7:34 PM
#4
Good work again! :) *edit* I second all the posts below to make it an armor :D...  [Read More]
Posted in: creating new people
 Darth333
07-03-2004, 10:37 AM
#3
Simply create a new utc file: rename the utc file, give a unique name like super_sith.utc then opne the file with gff editor and go to the tag field. Change it to super_sith. Do the same thing with the Template ResRef field. (you can replace super_si...  [Read More]
Posted in: does anyone have talchia's email?
 Darth333
07-03-2004, 10:46 AM
#4
He/she disappeared early February. But you still need permission to publish the mod....  [Read More]
Posted in: Help on module editing!
 Darth333
07-03-2004, 11:30 AM
#4
Here is a document concerning the trigger format: http://nwn.bioware.com/developers/Bioware_Aurora_Trigger_Format.pdf I made a mini guide for this too but it is still incomplete due to lack of time. I could send you what I have when I get home this e...  [Read More]
Posted in: Mods for "Character Generation"?
 Darth333
07-03-2004, 10:22 PM
#11
It's just a disguise and it doesn't affect you stats nor gameplay. Concerning modded items, you can acquire them with the giveitem cheat. Some authors also include them in the game, like in a locker, a corpse or even during a dialog (see svцsh' Rev...  [Read More]
Posted in: get item from other module
 Darth333
07-04-2004, 9:02 AM
#4
I may be wrong (please correct me someone if this is the case)with this but I believe it is not possible. However, you could use the SetGlobalNumber or SetGlobalBoolean when you acquire the weapon. Then, when the time comes, use GetGlobalNumber or G...  [Read More]
Posted in: Problem
 Darth333
07-03-2004, 11:41 AM
#14
What about this: Other question: did you try to make an early single class jedi pc with KSE? Can you give us the exact names of the mods you are trying to combine - as long as you don't have 500+ mods - ? (including their author names + link if poss...  [Read More]
Originally posted by UDM on the sidenote, the kotor_tool.exe icon reminds me of communism in star wars :D Agreed :D but it's not red enough :p Anyways, I don't think Fred reads the Newbie guide :D perhaps you should post this in the Kotor Tool thre...  [Read More]
Posted in: Screenshots for the sake of screenshots
 Darth333
07-03-2004, 12:15 PM
#124
Originally posted by MattColejk if you can explain this, i commend you http://img38.exs.cx/my.php?loc=img38&image=timetravelerKEL.jpg MattCole PS DARTH333 DONT SAY NOWT!!! please :D As you wish Matt. Even if I know, I'm not saying anything ;...  [Read More]
Posted in: script question?
 Darth333
07-03-2004, 10:06 AM
#65
I love your new sig Tk :D Reload, I also pointed you at the Dustil mod via PM for the conditional scripts. So another time I'll repeat: open the files (not only the .nss but the dialog and the .utc files as well - scripts have to be attached somewhe...  [Read More]
Posted in: script question?
 Darth333
07-02-2004, 3:20 PM
#51
Just to make things clear: i think you lot should think about creating a Tutorial for this type of thing, then you wont get as many questions! This is not flaming. I just want you to realize that contrary to many other topics on this forum, like per...  [Read More]
Posted in: script question?
 Darth333
07-02-2004, 1:43 PM
#45
That's the problem Mono. There are not many people into scripting here and we have a lot to do. I think TK has provided a lot of support in this forum since the very beginning. We both like to help when we can :) But there is a limit to what we can d...  [Read More]
Page: 93 of 109