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Darth333

Latest Posts

Page: 90 of 109
Posted in: How to recruit an npc in less than 10 steps
 Darth333
07-17-2004, 9:24 AM
#13
Originally posted by Jackel You missed Big Z :) I knew I was forgetting someone :rolleyes: :headbump I just added Big Z to my list :) I don't think this tutorial should be a sticky: there are enough stickies on the first page. I think it would be...  [Read More]
Posted in: How to recruit an npc in less than 10 steps
 Darth333
07-17-2004, 12:19 AM
#5
Originally posted by RedHawke Now you have left me no excuse, I'm just going to have to use this tutorial and try a recruit mod. Hmm... Now... Whom to recruit? Your own custom made npc of course! :D You can recruit anything you want, even a Banth...  [Read More]
Posted in: How to recruit an npc in less than 10 steps
 Darth333
07-16-2004, 11:43 PM
#3
I corrected the tag for t3m4 and repaired the broken links. :)...  [Read More]
Posted in: How to recruit an npc in less than 10 steps
 Darth333
07-16-2004, 10:57 PM
#1
This is a tutorial on how to make your own recruitment mod: :) 1. Tools: Kotor tool Gff editor (I'll use Bioware's GFFeditor for this mod) edit (10-03-2004): now you can do most of this job with Kotor tool Graphic application that supports the .tga...  [Read More]
To transfer to another module during a dialog, use the following script: void main() { StartNewModule("my_module"); } If you still have those morphing script samples i send you some time ago for the Holowspire, check the mo_bigbat.nss sc...  [Read More]
Posted in: wee made my first new class:)
 Darth333
07-18-2004, 12:24 PM
#4
Originally posted by aluuan yes scound but i am trying to figure out how to add this class with out overwriting it I'm afraid this is impossible :( plus the game contains numerous scripts that check which class is used (referring to the.2da file) s...  [Read More]
Originally posted by aluuan i am trying to lower the resist on the dark choker mod that has the clicky force choke , trying to lower the force choke item so that when i use it one someone it lands all the time on the npc without it SAVE all the time...  [Read More]
Posted in: Thrawn-Like Character
 Darth333
07-18-2004, 9:03 AM
#9
Cool :) there would be a new race in the game !...  [Read More]
Posted in: I need a lightsaber
 Darth333
07-17-2004, 9:42 AM
#8
You see, it wasn't difficult :) . To change the name, open the .uti with gff, then go to Localized name: type -1 in the top box and in the lower box, 0 if you have the english version of the game (if you have another version, just look at my thread '...  [Read More]
Posted in: New character - Mendah
 Darth333
07-17-2004, 2:15 PM
#12
Cool mod and good alternative for t3-m4 :)...  [Read More]
Posted in: Help Please Help ! ! !
 Darth333
07-16-2004, 4:44 PM
#18
Originally posted by Juha Avery When i said i will try to learn this for whole night i ment that i will try to learn it alone :D But after it i ment if someone could make a saber for me. So anyone can? If you spend the entire night on this, you sh...  [Read More]
Posted in: Help Please Help ! ! !
 Darth333
07-16-2004, 4:34 PM
#16
Originally posted by Juha Avery I will try to learn this for the whole night if i have to ;) But if you would be so kind and you would have spare time.. Sorry but we would only repeat what is already written. The people who make tutorials put effo...  [Read More]
Posted in: Help Please Help ! ! !
 Darth333
07-16-2004, 3:02 PM
#12
1. Start reading the Guide for the Newbie and make sure you have the tools listed in the item making / textures section. There are some references to basic tutorials too. 2. Go to t7's sticky, "Do you want to start modding then start here"...  [Read More]
Posted in: Help please :) Can this be done?
 Darth333
07-15-2004, 9:46 PM
#4
That is right, i forgot about this mod and i misread the post. There is also Gameunlimited's survival battle mod: http://alvin777t.tripod.com/ :)...  [Read More]
Posted in: My mod.
 Darth333
07-18-2004, 9:22 AM
#28
ok, i'll have a look at it. Check your pms...  [Read More]
Posted in: My mod.
 Darth333
07-17-2004, 7:16 PM
#25
The TemplateResRef in the .utd file has to be the same as the file name. If your .utd file is called my_door, then also type my_door in the TemplateResRef field. proof that it works: :p http://img47.photobucket.com/albums/v144/Darth333/door.jpg...  [Read More]
Posted in: My mod.
 Darth333
07-17-2004, 1:45 PM
#23
Is it there or not? Is this door replacing an original door in the module? If yes, which one?...  [Read More]
Posted in: My mod.
 Darth333
07-16-2004, 7:07 PM
#19
I haven't seen your file but i made the test myself and it works. Here is what you have to check: 1. first, I would use a custom tag for the door. Look at my screenshot 1 (http://img47.photobucket.com/albums/v144/Darth333/gff_door.jpg) 2. the .git...  [Read More]
Posted in: My mod.
 Darth333
07-16-2004, 10:47 AM
#17
Originally posted by Darth Dex it's what I added to m17aa.git file (under the door list). No other changes. This is odd. Verify the fields ID in the git file. If it doesn't work, then send me a PM....  [Read More]
Posted in: My mod.
 Darth333
07-15-2004, 10:02 PM
#14
Originally posted by Darth Dex Okay, this what I added for Ancorhead (the door list), so the bounty office would work and you wouldn't have to warp to it: Bearing = -0.575959920883 Linked to = (blank for now) Linked to flags= 0 Linked to module = (b...  [Read More]
Posted in: Skinhead! .. well ok head skin.
 Darth333
07-18-2004, 10:06 AM
#24
Originally posted by theredrodian i think ya should do a version with the mouth like this guy o_o http://img36.exs.cx/img36/9715/ichi1.gif *hopes you do it, because it would make a really cool skin* Be advised that if you choose this option, your m...  [Read More]
Posted in: Editing
 Darth333
07-15-2004, 8:46 PM
#23
Originally posted by True_None Thanks for the info on the recruit mods. I should be able to get it to work just fine. It turns out that both of Svosh's .uti files were the same, so it should work just fine with only one. I went through it a couple...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth333
07-17-2004, 6:57 PM
#116
oh and use the spells.2da that comes with Darth Khasei's force powers....  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 Darth333
07-17-2004, 6:26 PM
#114
Originally posted by Fitzwilliam 1. This may be a fluke. But for some reason the force powers on my force powers menu are not working well? Some of them when I click on them say Badstr function (or something like that). It's because of the spells....  [Read More]
Posted in: Screenshots for the sake of screenshots
 Darth333
07-16-2004, 11:28 AM
#134
Did you find it on bioware forums? Someone send me this link in my e-mail a long time ago : http://www.usethesource.com/articles/02/02/20/1036208.shtml This is where I first got it and then your post on Bioware reminded me that. think some scenes we...  [Read More]
Page: 90 of 109