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Darth333

Latest Posts

Page: 89 of 109
Posted in: 2 Questions
 Darth333
07-20-2004, 5:00 PM
#2
Originally posted by StormTrooper789 I have some questions! :) 2 that is. 1. How do I set waypoints for NPCs so that they walk around the area? Start by reading this document: http://nwn.bioware.com/developers/Bioware_Aurora_Waypoint_Format.pdf 2....  [Read More]
Posted in: Chiss PC Released
 Darth333
07-20-2004, 3:18 PM
#2
Good work as always Colja :) We finally have a new race in the game :cool:...  [Read More]
Originally posted by Mono_Giganto They changed that I assume? Cause in jk2 and 3, you can still attack them... But that may be cause it's a different style game I suppose... But when you fight Uthar's master on Korriban, even though Mekel helps you,...  [Read More]
NEW! VERSION 2.0 is RELEASED!!! - Andargor's Extradimensional Emporium has been added with his permission! For those who are not familiar with Andargor's mod, it'S a mod that let's you access all the items in the game. Extract form Andargor's websi...  [Read More]
Originally posted by Mono_Giganto I like effects, I just think that the stun effects, along with the majority of the original effects, don't really look realistic. heh it'll take me 2 minutes and I'll have the perfect spells.2da :emodanc: Wait! I j...  [Read More]
Originally posted by Mono_Giganto Heh, I just got one conflict with Sep's Don't See the Force mod, I'll have to patch it up, but VERY NICE job Darth333! Must D/L!!! Yes, the mod will conflict with other mods using spells.2da. I just sent an e-mail...  [Read More]
Here are some more screenshots: http://img47.photobucket.com/albums/v144/Darth333/KotOR0016.jpg http://img47.photobucket.com/albums/v144/Darth333/KotOR0004.jpg http://img47.photobucket.com/albums/v144/Darth333/KotOR0016.jpg http://img47.photobucket....  [Read More]
Thanks for the positive feedback guys! :) Unfortunately, 8 replies for 200 views is very little and honestly it is a little discouraging. I guess people are just to busy with their own stuff... Suggestions and constructive critisism are welcomed t...  [Read More]
For the last update, please see this thread: http://lucasforums.com/showthread.php?s=&threadid=135226 ================================== All-in-one force powers mod v2.0.1 :lightning =================================== By Darth333, Darth Khase...  [Read More]
Posted in: Universal Kotor Mod readme file
 Darth333
07-19-2004, 11:33 AM
#4
I'll add a link to this thread in the Guide for the Newbie :) Maybe it will encourage modders to ALWAYS include a readme......  [Read More]
Posted in: i have more questions ..sorry i feel like a noobie
 Darth333
07-20-2004, 9:24 AM
#18
I see. The problem here is that the game deals with this new class as if it was the scoundrel class and you cannot get force powers to appear selectable in the party selection table. Unfortunately, i think it is impossible to do. And even if it was...  [Read More]
Posted in: i have more questions ..sorry i feel like a noobie
 Darth333
07-19-2004, 4:04 PM
#16
Originally posted by aluuan hmm thanks to that tut i know how to do it...but thats not what i wanted hehe.. i wanted my custom made sith lord class to have his force bar enabled. this one that tut shoes is to have npc trigger. it's the same princip...  [Read More]
Posted in: i have more questions ..sorry i feel like a noobie
 Darth333
07-19-2004, 11:25 AM
#13
You need to compile the script. If you don't know how to do this, read the Guide for the Newbie in the stickies. There is a link to get the compiler and another one concerning the use/troubleshooting with the compiler. Attach the script to a mandat...  [Read More]
Posted in: i have more questions ..sorry i feel like a noobie
 Darth333
07-18-2004, 11:05 PM
#10
Yes it is possible by attaching the following script to a dialog file anywhere in the game before Dantoine: void main() { object oPC = GetFirstPC(); int nClass= CLASS_TYPE_JEDIGUARDIAN; SetGlobalNumber("DAN_JEDI_PLOT", 7); SetGlobalBoolean...  [Read More]
Correct me if am wrong but you want to make force powers selectable each time the party selection table pops out? This is impossible....  [Read More]
Originally posted by aluuan how do i get powers listed at char selection? i know you have to edit the TLK file but what i need to edit? Ok, can you be more precise on what you want to do? I'm not sure I understand here (sorry, sometimes I misunders...  [Read More]
Posted in: Thank-you
 Darth333
07-18-2004, 7:31 PM
#4
We will miss you and your great mods Sep :crybaby: I hope you'll be back for Kotor 2 :)...  [Read More]
Posted in: Mod Categories
 Darth333
07-18-2004, 8:01 PM
#6
Originally posted by Darth_ToMeR ...To be honest I don't think this will help a lot, since there is the 'list of downloads' topic. And there are already many stuck threads and this kind of annoying to search for new replies in the middle of the page...  [Read More]
I was just about to post this other script :p...  [Read More]
Originally posted by Doom_Dealer Also, is there a script that could transfer me to the set coordinates when i select a certain option in a dialogue, Oops, i forgot this part: For specific coordinates within another module: void main() { StartNew...  [Read More]
Posted in: wee made my first new class:)
 Darth333
07-18-2004, 2:00 PM
#12
One more thing: the game sometimes checks if your pc is part of one of the following classes: soldier, scout, scoundrel and the corresponding Jedi classes. So if you change your pc class to minion, you will make things even worse....  [Read More]
Posted in: wee made my first new class:)
 Darth333
07-18-2004, 1:55 PM
#11
Err...in case you haven't noticed, what TK102 meant is that you are going to run into the same problems with the Minion class: you are going to make the hidden becks and MANY OTHERS sith lords ...even if you don't use the sith lord title they will al...  [Read More]
Posted in: Skinhead! .. well ok head skin.
 Darth333
07-18-2004, 9:14 PM
#26
Originally posted by Jackel Im doing the mod to reach this person right here ~points to self~ first before anyone else ;) ... I do the same thing with my mods :D ...erm...why did i do the Bandon mod again? I hate Bandon... :confused: Unless of co...  [Read More]
Posted in: Making a new mod
 Darth333
07-19-2004, 11:22 PM
#118
It's because I just used copied and pasted the line from nwscript.nss. Anyways, in order to avoid confusion, I duly edited the code above. In fact, you could replace oTarget by anything you wish, including oGsccc. Btw, you have such a nice way to te...  [Read More]
Posted in: Making a new mod
 Darth333
07-18-2004, 7:12 PM
#116
Originally posted by Gsccc I want to know how you first, have a dialogue between two npcs with the pc watching, and how to once they are done, have the pc intervine. This is very easy. Just check this thread: http://www.lucasforums.com/showthread.p...  [Read More]
Page: 89 of 109