Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Darth333

Latest Posts

Page: 88 of 109
Posted in: How to recruit an npc in less than 10 steps
 Darth333
07-26-2004, 10:28 AM
#28
Originally posted by RedHawke But this has created a new problem, I'm going to need to create a numerical variable of some sort that is accessable to the other modules so I will be able to tell the game which NPC slot she is in when she exits the p...  [Read More]
Posted in: How to recruit an npc in less than 10 steps
 Darth333
07-26-2004, 1:18 AM
#23
Originally posted by RedHawke The recruit takes place on Dantooine so it would either be Mission, Zzalbar, Canderous or T3 to choose from and that would give the player the choice, I really like that, and I think other people will too. Looks cool...  [Read More]
Posted in: How to recruit an npc in less than 10 steps
 Darth333
07-25-2004, 10:03 AM
#21
Thanks a lot for this great feedback RedHawke! This is exactly the kind of feedback every modder dreams of: it allows us to see if we are on the right track or not. And congrats on the new mod :) I'll try it out. Concerning who to replace, I had an...  [Read More]
Posted in: Making gamx complatable with .are files
 Darth333
08-02-2004, 9:58 AM
#4
.git files too and a lot more: check this site for info on the gff format (including the .are files) : http://nwn.bioware.com/developers/...  [Read More]
Posted in: Conversation Editor
 Darth333
08-02-2004, 9:47 AM
#4
you can use the conversation editor from the nwn toolset by replacing the original nwn .tlk table by that of kotor (the name of your buttons will be all wrong but it works). However, nwn toolset corrupts your files, including sounds and cameras....  [Read More]
Posted in: discoveries about levels
 Darth333
07-26-2004, 9:42 PM
#10
Originally posted by StormTrooper789 What is the 'filedependancy' entry of the *.lyt file for? It seems to be a reference to the model (.max). Correct me someone if i am wrong. I made a quick test and and referred to the M17mg.max in the lyt file...  [Read More]
Posted in: discoveries about levels
 Darth333
07-26-2004, 1:50 PM
#6
We discussed these files in the past. For rooms it works, however, for the doors, it seems to be only the door hooks and nothing seems to happen when you changes the values for doors. (Doors can be edited in the .git file and i don't know what door h...  [Read More]
Posted in: Whoops!
 Darth333
07-25-2004, 10:34 AM
#4
Edit your savegame with KSE: go to Globals-->numerics and set the K_STAR_MAP global to one of the following numbers depending on how many Star maps you have recovered: 0 - No maps activated 10 - 1st Map Activated (Dantooine) 20 - 2nd Map Activate...  [Read More]
Originally posted by svцsh Ya doom I say The Holowan Spire V.3 One reason, I always play as a jedi. The light side will prevail :D svцsh I second that :D P.S. don' t hesitate to PM me if you need a hand ;)...  [Read More]
the easiest way would be to replace the original script that is attached to the convo with master Dorak. You could either use the script i gave you the other day adding a 'CreateItemOnObject" line or simply add a line to the script to add the re...  [Read More]
Originally posted by aluuan got it working except for the crystal how do i make it so i get a red crystal instead of a green one? huh? do you mean when you become a jedi on Dantoine?...  [Read More]
Originally posted by aluuan how i repack to a rim file? and the rim file only has git,info,are files no other filles or programs. Kotor tool : open file menu, select erf builder. Add the files you want and then save as a .mod file. You could have...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darth333
07-24-2004, 5:31 PM
#10
Thanks :)...  [Read More]
Posted in: Modding questions
 Darth333
07-20-2004, 11:20 PM
#5
Originally posted by Hyus Cant seem to get it to work. I found the file, edited the damage and saved it. Do i need another program to compile it or how does it work? What compiler are you using? You need HazardX script compiler: read the Guide for...  [Read More]
Thanks for all the great comments and the "staff pick" at pcgamemods :)...  [Read More]
Posted in: My mod.
 Darth333
07-26-2004, 10:12 PM
#47
Originally posted by Darth Dex Can you tell me what I need to put in a .mod file I'm not sure if I need everything that the mod has or if I should just put some things in over ride. Put everything you want to appear in the module in the .mod file:...  [Read More]
Posted in: My mod.
 Darth333
07-25-2004, 10:25 AM
#42
I agree with RedHawke. The idea of modding is to do it for fun. Personally, I have more fun modding than playing the game and I do it for myself first. Don't mod only to please the audience. You should go on with your mod and when it's ready, make...  [Read More]
Posted in: My mod.
 Darth333
07-24-2004, 9:47 PM
#38
check the fieldID and type with gff editor. Also make sure you followed step no. 7 in Doom Dealer Area Creation tutorial: 'Packaging the files into a .mod file." If this doesn't work, then send me the files, i'll check them....  [Read More]
Posted in: My mod.
 Darth333
07-20-2004, 5:39 PM
#35
There are a few possibilities...the most common is dropping the file in the override folder instead of the modules folder. After this, i would look at the .git file....  [Read More]
Posted in: Making a new mod
 Darth333
07-25-2004, 10:51 PM
#135
Thanks for the readme :) You could also check this thread concerning the use of a set/get local boolean etc.. http://www.lucasforums.com/showthread.php?s=&threadid=123554...  [Read More]
Posted in: Making a new mod
 Darth333
07-25-2004, 9:38 PM
#133
just got a new system and kotor is uninstalled and I can't access nwscript. I should install it tomorrow. In the meantime you could have a look at my Darth Bandon Recruitable mod source code for the talk fight talk sequence here (complete mod availab...  [Read More]
Posted in: Making a new mod
 Darth333
07-20-2004, 11:55 PM
#124
Did you use the Pause/Resume conversation functions? Try using functions such as ActionStartConversation and DelayCommand, You can use the DelayCommand function to make things happen in a certain order. Otherwise, just do as you said. I won't be abl...  [Read More]
Posted in: Making a new mod
 Darth333
07-20-2004, 9:40 PM
#122
Check your pms Gsccc...  [Read More]
Posted in: LVL 40 Mod Update
 Darth333
07-21-2004, 10:08 AM
#55
Unfortunately, I believe that the level 20 cap cannot be broken by simply editing .2da files. There have been other attempts in the past and they all failed. Some modders tried editing many .2da files and it didn't worked. Check this thread: http://w...  [Read More]
Posted in: List of downloads - Tools and mods
 Darth333
07-24-2004, 8:17 PM
#130
Originally posted by Stoner24 http://www.sith-res.tk/ Revan Reincarnate Mod ( wanted this too bleh ) This mod is not completely gone, check here: http://w1.842.telia.com/~u84203091/sith.htm ;) and...erm...I think it would be nice to add a link to...  [Read More]
Page: 88 of 109