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Darth333

Latest Posts

Page: 92 of 109
Posted in: cameras during conversations
 Darth333
07-11-2004, 2:30 PM
#1
Sometime ago we have investigated the cameras in kotor. However, the question has only been half answered and a few elements remain unaswered. Let's say that during a conversation I want to force wave a group of 15 or so npcs. I can position the cam...  [Read More]
Posted in: Future of this Forum???
 Darth333
07-11-2004, 12:51 PM
#28
And we are glad to have you onboard jrc24 :)...  [Read More]
Posted in: Future of this Forum???
 Darth333
07-11-2004, 10:05 AM
#26
Originally posted by MattColejk and i am ACTULLY learnin to mod thank you VERY much :( then let's get your mod finish *cough * *cough* ;) and get some practice for KotOR 2 (BTW, this applies to everyone: the more you learn here, the better mods you...  [Read More]
Posted in: Making a new mod
 Darth333
07-11-2004, 11:22 AM
#25
I forgot this: Originally posted by Darth Dex Anyways, the Bridge on the Levation doesn't have a Galky (no I can't spell) map, so you'll have to ask them to spawn one there for you or they could tell you how. You can make your own galaxy map: take...  [Read More]
Posted in: Making a new mod
 Darth333
07-11-2004, 9:47 AM
#23
Originally posted by Darth Dex First find ebo_m12aa and make a back up of it, then delete it. Then find lev_m40ad and make a copy of that (right click copy then right click paste, and rename the copy ebo_m12aa. DON'T DO THIS!!! This is not a simp...  [Read More]
Posted in: Making a new mod
 Darth333
07-10-2004, 11:28 PM
#11
Can you have a list of variables like GetSuchandSuch or AnimationsSit, and stuff like that or would that take too long too? Not exactly but you may want to look at nwscript, in the BIFs-->scripts.bif-->scripts source To play with Global variab...  [Read More]
Posted in: Making a new mod
 Darth333
07-10-2004, 10:58 PM
#9
There are tips about scripting in many places in this forum. Unfortunately scripting is a too vast topic to make a simple tutorial: it would require hundred of pages. In any event, if you want an example of how to do the dialog thing, you can downlo...  [Read More]
Posted in: Making a new mod
 Darth333
07-10-2004, 9:12 PM
#5
You will have to attach a script to the last reply your pc says before the dialogue is interrupted that sets, depending on what you want to do and where the dialog will restart a new local or global variable (SetGlobalNumber, SetGlobalBoolean or SetL...  [Read More]
Posted in: New Scout and Soldier Armours at PCGamemods
 Darth333
07-11-2004, 9:57 AM
#6
Originally posted by Jackel Decided to make my scout and soldier reskins in to proper armours. Very good idea and very nice skins :cool:...  [Read More]
Posted in: Save ediding with kotor tool?
 Darth333
07-10-2004, 9:32 PM
#5
Get tk102's Kotor Savegame Editor at http://www.pcgamemods.com/5862/.and read the readme: everything is well explained. Then set the global K_SWG_DUSTIL at 1 and KOR_DANEL at 2. (I'm being lazy here - just coming back from a business trip and I had a...  [Read More]
Posted in: droid upgrades for people
 Darth333
07-08-2004, 8:21 PM
#4
In fact, Darth Khasei made a force power called force "power ice storm", see this thread: http://www.lucasforums.com/showthread.php?s=&threadid=129480 Note that i am working on an all-in-one force power mod that will regroup, with the...  [Read More]
Posted in: droid upgrades for people
 Darth333
07-08-2004, 5:09 PM
#2
Look at tk 102's flame thrower at pcgamemods.com :)...  [Read More]
Posted in: Holowan Plug-In...
 Darth333
07-08-2004, 2:27 PM
#2
Took me 5 seconds to find by typing "holowan plug-in" in the search box. Next time consider using it pls. http://www.lucasforums.com/showthread.php?s=&threadid=127038...  [Read More]
Posted in: Question, not request!
 Darth333
07-08-2004, 2:06 PM
#7
It's not a new area, Tk102 tweaked a script to make it possible to travel to other planets. I may have it somewhere but i'm not sure (can't check before the weekend)...  [Read More]
Posted in: Question, not request!
 Darth333
07-08-2004, 1:27 PM
#4
It is doable. It all depends what you mean by new planets: for now we can only use existing areas an edit them within certains limits. About adding planets to the Galaxy map in the Ebon Hawk, see this old thread http://www.lucasforums.com/showthread....  [Read More]
Originally posted by tk102 Go for it maverick187! You're cruel Tk102 :p (or perhaps it's me who is lazy)...  [Read More]
I can't do it for two reasons, Maverick: (1) it's too close from Andrgor's work and would feel i'm stealing his mod (2) i don't have enough patience: to make something similar to the warping armband, it would require a dlg file with about 500 branche...  [Read More]
Posted in: script : give upgrade item to weapon
 Darth333
07-07-2004, 10:54 AM
#5
Originally posted by tk102 Hey Darth333, look at this guy. I think jrc24 has emerged as the new script-slinger in town. :D :D :D :D et en plus il parle franŠ·ais :D Hey JRC24 I think I found something interesting here but i haven't tried it yet (...  [Read More]
Posted in: The Lightsaber Pack
 Darth333
07-07-2004, 11:03 AM
#12
First, you have to enable screenshots. Open the swkotor.ini file in your Kotor directory and, under the [Game Options] section,change the entry "EnableScreenShot=0", for "EnableScreenShot=1" (without quotes). After this when you w...  [Read More]
Posted in: The Lightsaber Pack
 Darth333
07-07-2004, 10:16 AM
#10
Originally posted by RedHawke And finally, a big thanks to Darth333 and TK102, that without their valuable help I would now need a ton of wallboard and spackle to fix all the holes in the walls I would have had from my banging my head repeatedly int...  [Read More]
Originally posted by numark79 hmm, aight i think I've found the problem, for some reason my KotOR Tool can't open the models.bif file. There is no + sign situated to the left of the line, models.bif to indicate that it can be opened. This is wierd b...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 Darth333
07-11-2004, 2:33 PM
#83
Originally posted by pascalneder009 And Darth333, www.spamming.com is offline can u fix ur site? Then I guess the domain name is free and is yours to take :D *edit* no, I was wrong...the site is working...too bad for you guys:xp: Maybe you'll hav...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 Darth333
07-11-2004, 1:48 PM
#79
Originally posted by mgnails No discussion. just an announcment. That is exactly what we don't want to see here. Next time post it at spamming.com (http://spamming.com). If everyone starts making announcements about all sorts of things, then the fo...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 Darth333
07-11-2004, 12:30 PM
#77
If this "new game" you claim to be making is not a mod for kotor, pls take the discussion somewhere else. Thanks....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth333
07-11-2004, 10:17 AM
#558
Don't worry Gsccc this thread never gets buried very deep and Fred regurlarily comes to the forums. He will answer your post if he thinks it apporpriate. So pls stop bumping threads up. Read the sticky Holowan Laboratories: Forum Rules and Etiquette...  [Read More]
Page: 92 of 109